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Change any references to $gamedir in compile options to "C:\Program Files (x86)\Steam\steamapps\common\Jabroni Brawl Episode 3\jbep3" or whatever your equivalent directory is to get rid of those errors at the beginning of compile and speed it up
Also if you're working with custom textures, models etc add some symlinks from jbgo/materials to JBDIR/jbep3/custom/whatever. Note if you organize materials into a directory for your map (i.e jbgo/csgo/materials/yourmap) your file structure will look like jbep3/custom/yourmap/materials/SYMLINK where the symlink points to jbgo/csgo/materials/yourmap otherwise you'll get missing textures in game since the paths referenced in the map and the way they are stored in the game dir differ