Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
If it would be more convenient I can make it a dependency so turning on this mod also enables the pings mod as well, but I am not sure if I want to force people to use both mods.
I've always personally liked the compass, a very underestimated item in the game. Either because people don't know that two players using a compass at the same time will show each other on the map or because some mod like this one is being used that makes that obsolete. Usually both. :p
Some story ideas (will increase the difficulty of production):
1. Modify the recipe of the cartography table
1.1 Not every adventurer knows how to make a map, so a pirate map should be posted on the cartography table as a reference for making maps. (Add "Pirate Map*1" to the recipe)
1.2 A cartography table that supports large-scale replication should require a large amount of papyrus and ink when making it. (Add "Papyrus*x", "Charcoal*x" to the recipe)
2. The content between different cartography tables should be independent, rather than synchronizing the information on each cartography table in real time through the Internet