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Not sure how to feel about this mod in the end. With just Golden Path Missions Revamp(yes I made .ini changes for this to work with Ethereals) you get 2 portals reinforcements with strong pods right off the bat. In every campaign it always feels like you will get overrun eventually if you don't focus Avatars quick enough. With this one installed, I was literally camping gateways waiting for Ethereals to show up.
You have to beat 6 Ethereals on legend to finish it, problem is they spawn in like every 3-4 portal reinforcements so it takes a while... for the last one to spawn, I think I had to kill like 6-7 reinforcements pods before he kindly decided to show up. I think this mod also limits reinforcements to only 1 portal. Normally you can get 2 portals to spawn, one on each side. So not only it drags the fight out, it also makes it a bit easier. Pods themselves were also weird. I think it was scaling them depending on how many Ethereals were left. Once there were 3 left, it finally started spawning some actually threatening units.
;----------Purge Groups-----------
;OLD
;-EncounterBuckets=(EncounterBucketID="LIST_FinalShowdown_PurgeTeam", \\
; RandomizedSelection=true, \\
; EncounterIDs[0]=(EncounterID="Showdown_Purge_Gatekeepers"), \\
; EncounterIDs[1]=(EncounterID="Showdown_Purge_Sectopods"), \\
; )
;NEW
;+EncounterBuckets=(EncounterBucketID="LIST_FinalShowdown_PurgeTeam", \\
; RandomizedSelection=true, \\
; EncounterIDs[0]=(EncounterID="Showdown_Purge_Gatekeepers"), \\
; EncounterIDs[1]=(EncounterID="Showdown_Purge_Sectopods"), \\
; )
There are 2 more "old" and 2 more "new". I left ConfigurableEncounters untouched. I'm unsure if I commented out correctly as it's called FinalShowdown and not Fortress.