Project Zomboid

Project Zomboid

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Random Sound Events ANARCHY
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20.369 MB
19 Dec, 2022 @ 3:24am
29 Dec, 2022 @ 4:30pm
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Random Sound Events ANARCHY

Description
The Anarchy Random Sound Pack is ideal for those who enjoy starting during the midst of the outbreak.. On day 1.
Originally debuted unlisted with 30 samples.
Current version: Anarchy now has 151 samples. Dayum!

Here's an idea of what you will hear as you get your character up on their feet:

Distant and Nearby Emergency vehicle responses*
Distant Civil Unrest and Panic, Terror*
Nearby traffic*
Distant traffic pileups*
Distant and Nearby Gunfire*
Distant Car Alarms*
Distant Home and Building Alarms*
Distant and Nearby vehicle wrecks*
Distant and Nearby vehicle skids*
Distant vehicle horns*
Distant and Very Distant Explosions*

More updates may come.**
I intend on implementing more Car_Wreck samples.. Takes alot of effort to tune this catagory just right.

This pack is heavily inspired by urban areas..
This will suit Raven Creek and Louisville perfectly.
By default, sounds begin on day 0, spawning day and end on day 2.
This measure is so the events do not agitate the player.
To make the world feel more alive I personally keep min time at 1 min..
Also I may have visited detroit to record the gunfire... lol

Enjoy the chaos.

Workshop ID: 2903862708
Mod ID: RandomSoundEvents_Anarchy
Popular Discussions View All (2)
4
2 May, 2023 @ 1:09pm
Suggestions
Burkanx
1
17 Jan, 2023 @ 5:51pm
Issues thread
Burkanx
56 Comments
Burkanx  [author] 25 Dec, 2024 @ 4:14pm 
@Klaarturo

I do not believe I would be able to do that since there will probably be code that has changed in the Random Sound Events Framework due to PZ launching into a new build. I do not know how to code. Hopefully the dev of Random Sound Events updates the mod or someone in the community with coding knowledge reuploads Random Sound Events and updates it for the future build.

I am currently myself still am using B41 as 90% of the mods I use are not supported for B42 and I use 750+ mods all-together.
Klaarturo 25 Dec, 2024 @ 11:05am 
@Burkanj

I see, sorry for the mistake. It seems that the Random Sound Events mod is not going to be updated because the creator hasn't given any sign since Build 42 was released. Would there be any chance for you to update it (giving all credits to him, of course)?
Burkanx  [author] 19 Dec, 2024 @ 10:45am 
@Klaarturo

If i'm not mistaken: this mod should be fine on it's own. The fate of Anarchy depends on if it's dependency (BASE MOD) Random Sound Events gets updated for B42 as my mod depends on Random Sound Events to function.
Klaarturo 19 Dec, 2024 @ 7:44am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
exactly what you need to ues with bandits day one
Burkanx  [author] 14 Jul, 2024 @ 6:56am 
@null
Yes, once the cutoff day is reached: all sounds from this mod in particular stop playing.
If you'd prefer the sequence to last more than the default set of days: you can extend the period in the configuration.
null 13 Jul, 2024 @ 8:23pm 
Like no more explosions, car sirens and shootings?
null 13 Jul, 2024 @ 8:23pm 
Question, does the mod stop causing sound events once it passed the maximun day end?
Quilboar 2 Jun, 2024 @ 8:52pm 
Incredibly underrated, must have tbh
blackhawk700 1 Apr, 2024 @ 11:15pm 
It still works as intented btw in case anyone else pops on by, really adds to the immersion at the start and I always play day 1