Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[DIGI] Circular Particle Cannons
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Tags: Mods
File Size
Posted
Updated
3.517 MB
19 Dec, 2022 @ 4:01pm
10 Jul @ 10:03am
12 Change Notes ( view )

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[DIGI] Circular Particle Cannons

In 1 collection by syy1125
Digits Mods
5 items
Description
Description

Adds (kinda) circular particle accelerator cannons (actually just requires that the accelerators form a loop). Serves as pure-energy alternative to railguns.

Features

Particle accelerator cannon (PAC) system
  • Controller: The heart of the system. Every PAC system requires exactly one of these to work.
  • Accelerator & Accelerator Corner: Use these parts to accelerate the particle, strengthening the PAC's firepower, and guide particles back to the controller to form a loop.
  • Hyper-accelerators: Much stronger alternatives to accelerators, but makes the entire loop require more power and highly volatile .
  • Launcher: Converts high-energy particles from the accelerator loop into a projectile capable of dealing damage.
  • Output tubes: Allows placing the launcher some distance away from the controller, connected by output tubes.

Future Plans

  • Secondary exits: Additional places where the particle stream can exit the accelerator loop to be sent to launchers, without interfering with the one-controller-per-loop restriction.
  • (Maybe?) Diagonal and turreted launchers

Misc
My other mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920552567
100 Comments
Achronus 10 Jul @ 1:44pm 
3 suggestions for your perusal
-Burst mode: empties the particle accelerator over time rather than all at once (short burst of small damage packets, maybe count of shots tied to damage multiplier?)
-Short range CHARGED particle mode: does not nuetralize the particle shot as it leave the barrel (~shorter range, but has a very slim shotgun effect with much more EMP effect)
-Mute button. I love the mod and would use them even more if I could mute my charged accelerators... that hum gets old very fast.
azicminar 9 Jul @ 5:33pm 
I'm tossing that out as an additional possibility for the lag spikes being found. Also, reason why I introduced gargantuan reactors. Less buffs sending power, less lag spikes. one GCR will usually be less lag than 4 LCRs. This is mostly a 1-2 fps boost for a well layed out ship. If you have 80 PDs, that could be a 5-10 boost. Swapping out 2 PDs for 1 Beam PD when you have about 100 is closer to a 30 fps gain, at least on my computer
azicminar 9 Jul @ 5:29pm 
too many point defense units will cause horrible lag. Its why I made beam point defense units and placed them inside the mod.
syy1125  [author] 9 Jul @ 10:02am 
@Nytemare3701 I'm not getting any FPS drops. Tested with this mod and Azic's Crewed Power Distribution on some of the larger built-in ships.
Can you provide a mod list and/or a save file? It could be some unexpected interaction between the mods.
syy1125  [author] 8 Jul @ 9:25am 
I'll take a look at the performance issues. I'll also work on adding some underlying structure to the sprites.
Nytemare3701 6 Jul @ 3:33pm 
This seems to be having some performance issues on the newer updates. Simply placing one on a larger ship tanks my FPS, and placing two is enough to go to slideshow mode. I removed almost all my mods to troubleshoot, and confirmed that it's the cannons. (For reference, the only items left on the ship were some shields, and Azic's distributed power reactors/engines to remove the need to pathfind power crews around.)
Rubber_Bandit 13 Jun @ 6:02pm 
Not sure about updates, But is there any way to make it so it doesn't look like a piece of the ship is just floating? Like would it be possible to have an interior loop or something?
syy1125  [author] 6 Jun @ 9:37am 
Not planning to add the ability for crew to cross, at least not in the base mod. This mod is designed around the idea of a pure-energy railgun, so I'm sticking to vanilla railgun balancing where I can.
War Shark 5 Jun @ 9:18pm 
can you add the ability for crew to cross to the other side so bigger set ups can be used
cllmsteele 1 May @ 11:08am 
having a turret one like in your future plans would be epic