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And as for the "critical doors" thing, I agree and was actually going for that, but I guess I missed the mark and need to move some things around.
Thanks for the feedback! I'll get an update out in the next day or two.
The inventory thing doesn't work as intended, so I might remove it. I kept it there just because there are a couple puzzles which require you to remember what you have picked up to solve.
As for the pipe thing, you'll need to look in another room near the red and blue pipe room. That's gonna be the case with really most, if not, all puzzles. It's one of the design decisions taken from Resident Evil, which features a lot of that. Of course, it could also be in that inaccessible room, that is if you're not talking about the orange door like I think you might be.
Also, the inventory is not displayed correctly - it shows "valve" all the time, but I already used it in the room with 6 valve-pipes. Also I can't find a missing piece of a pipe for this room.
Also, the puzzle with 5 swithes to turn of electricity is a bit hardcore )) maybe reduce it ti 3?