Always Sometimes Monsters

Always Sometimes Monsters

204 ratings
Step-By-Step Good Ending Guide
By Ceaseless Duality
It's a step-by-step walkthrough to get the player through the game, while also achieving the good ending.
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The Intro
This is a step-by-step guide to help you achieve the “good ending” in which you win back your significant other and become a famous writer. I’ve played this game twice, so all of my input is based on experience.
I’m sure there’s things I’ve missed, but I’m not a perfectionist so if my guide doesn’t answer every question you’ve got, there’s plenty of others out there that could have that particular answer you’re looking for.
Beginning the Game
During the opening scene, for your first choice, obviously you should select: “Listen”
When you’re controlling the character known as Larry, the person you end up having a toast with is your main character for the game. Thus, don’t choose to “toast” with someone unless you want them to be your main character.
When you’ve chosen your main character, you’ll go out onto the patio, which is accessible via the back door on the left, and out there you’ll be choosing your significant other. Kudos to the creators of the game for allowing same-sex couples AND for having racial diversity!
After naming both your main character and their significant other, you’ll have a toast with Larry and the story really starts.
Day 1 - Part 1
In the apartment where you main character wakes up, there’s $1 to be found in the couch. Whoo! (sarcasm)
In the refrigerator, there’s 3 “pizza poaches” and you’ll want to heat those up right away, because for the rest of the game, I don’t think I ever did find another microwave and you need one to heat them up and eat them. At the microwave, set it for 2 minutes, just like the pizza poaches’ directions say to. Don’t eat them until your stamina gets low and trust me, it will … a lot. Stamina can be checked in the menu.
On the wall behind the desk, there’s an Organ Trail reference for giggles.
Other than that, there’s nothing useful in the room, so go to the door to find an envelope with some bad news in it and a note from a friend. Your main character’s ♥♥♥♥♥♥♥ landlord is threatening eviction and the friend Darkeff has a job offer. Note that I don’t think the landlord is an ♥♥♥♥♥♥♥ because he wants to evict the main character, it’s because he’s just a mean person in general.
In the hallway, you’ll meet a little, old lady named Mrs. Tewilager. You have a choice here:
“I know what you mean” = You and Mrs. Tewilager have a nice little chat and she offers you a job.
“Sorry, I’m in a hurry” = You ditch the old lady and the job opportunity is gone.
Even if you do have a little chat with the old lady, you don’t have to fulfill the job offer. If you’re unsure, then by all means say “I’ll think about it.” I always have the little chat with her, because it’s harmless either way.
When you get down to the bottom floor, your character will complain about the lights. Walk over to the lamp to turn the lights on so it’s easier to see.
As you try to sneak past the office door, your landlord catches you. He wants $500 by the end of the day. Damn!
When he asks for your key, you have a choice:
Give him the key = He takes it and you don’t have access to your apartment.
Don’t give him the key = He has the lock changed on your apartment and then you owe him even more money because it costs money to have locks changed.
There’s absolutely no benefit in refusing to give him the key, so you might as well do it.
Outside of the apartment building, you’ll meet a friend named Bellinger. He’ll give you a random Vagabond Dog Indie Figure. Keep it. Don’t sell it, ever. … Well, you could sell it, but I suggest that you don’t. You’ll see.
Choose what you do wisely, because going to either job (work at the Phoenix or helping Mrs. Tewilager) will make time progress.
Before we do anything, I have a suggestion. You don’t have to do this, but it will be helpful to you later on. Go to The Phoenix, where two people are standing outside the building. One of them has a red headband and the other has on a white dress.
Talk to the girl in the white dress; her name is Hailey. Tell her that her dress “looks great” and then agree to do the favor. She’ll give you $50, but don’t steal it. You could, but I suggest you don’t, because fulfilling this favor results in you having a place to stay should you not get your apartment back.
“Dirty Don” is standing outside the pawn shop, just as Hailey said. The pawn shop is northwest of where The Phoenix is. Say “You sell anything else?” then “Give me the good stuff.”
Go back to Hailey and give her the pills. Talk to her again, and she’ll give you a key to her place. Unfortunately, you won’t be able to stay there this night, but you can the next night.
Next, let’s get to an ATM. They can be found all over the place in various buildings. Just don’t go into The Phoenix yet. You can withdraw $13 from your bank account. Eh, it’s better than nothing.
If you come across a guy in an orange hoodie, I would advise not to give him a sandwich. As an experiment, I once gave him a bunch to see if anything would happen, but as far as I know, there’s nothing to it. (Correct me if I’m wrong on that.)

SAVE AT THIS POINT.

You can make your own choices, but the way I’ve written this part maximizes the amount of story witnessed and money made, so first we’re going to help out Darkeff and then pay a visit to Mrs. Tewilager.
If you go to The Phoenix to help Darkeff, you’ll end up with $100 for it.
He’ll talk to you once you’re in the concert area. Just be nice.
If you have trouble remembering where the equipment goes for his job, you can check the concert layout in your items.
His ex-girlfriend named Viper will show up, offering heroine to Darkeff. Have your character tell her off. The whole point of this is to show you’re a good friend to Darkeff and currently he wants to quit drugs, so be supportive of that decision.
Pick up the heroine off the floor before finishing the set up.
When you’re finished setting up the equipment, Darkeff will ask about Viper. Say she was there. Don’t tell him about the heroine though. If you do, he’ll get mad at you for tempting him. And of course, whatever you do, don’t give it to him.
After Darkeff walks off, go over to the left most bathroom, go in, and talk to him. Say you heard him.
As you leave The Phoenix, time progresses to the afternoon.

Off to see Mrs. Tewilager.
When you arrive at her apartment, you’ll be too late to help her and thus too late to run errands for her. That’s okay though, because having dinner with her is worth it too.
Talk to her and be kind to her as much as possible when having dinner with her.
Eventually, she’ll ask if anything has changed in the past year. Say that you haven’t changed. Then, eventually, say you miss your ex. Keep the conversation going, but when Mrs. Tewilager starts to get too emotional, don’t press on the subject and just say “nevermind.”
As a thank you for spending time with her, the old lady gives you some old baseball cards to sell. If you take all of them (which you should), there’s a funny message at the bottom of the box. Selling the cards at the pawn shop lands you $225 (which is more than what you would’ve made working at The Phoenix again).
At the end of the day, you helped out your friend Darkeff and cheered up a lonely old lady. Sounds like a good path to me!

Now for some more optional stuff. Go over to Hailey’s place, which is across from The Phoenix. Talk to her. Then, try the door to the left. Unfortunately, it’s bolted shut, so you can’t stay there this night. Over on the right side of the room, there’s a box. You’ll find an indie figure in it.
Go to the alleyway next to the Empire Pub. There’s a wandering dog there. Your character will mentioning getting dog food. Then, go over to the grocery store (which is on the other side of the pub), go in, talk to the cashier, and buy the dog food. Go back to the dog, and give it to her. The dog will drop something as she disappears behind the building. Pick it up, as it’ll be useful later.

To be continued ...
Day 1 - Part 2
Check the box in the same alleyway where you found the dog. There’s an indie figure in it.
Next up is the Vagabond Dog building. Talk to the guy if you want. Check out random things for giggles. In the filing cabinet, there’s an indie figure. In the trash can you’ll find a funny note with the safe combination on it. Don’t steal from them. The game will automatically end, because – you know – they’re the creators of this game and all. If you want, you can save your game, then steal from them to see the funny premature ending.
If you want to try to come up with the $500 by tonight, it can be really time-consuming. Also, it technically won’t necessary. By now, if you did everything mentioned in the guide, then you should have around $320 (I don’t remember the exact amount). But if you bought some stuff or failed on one of the tasks, then let’s try to make some extra money with BIG LOTTO!
Now, this isn’t particularly easy, as it is rather time-consuming, but you probably will end up with some extra money. First, go inside the pawn shop. The lotto machine is next to the ATM.
Needless to say, SAVE YOUR GAME before buying the lotto tickets.
Buying $50 worth of lotto tickets is seemingly the easiest way to go, but it is only worth it if you make some profit, of course. For example, if you get 3 winning tickets – one worth $6, $20, and $50, well, that isn’t too bad. You’ve got the initial cost covered, but the profit is only $26. So, going for a couple of hundred can take a while.
If you don’t feel like doing math, just pay attention to your save data. After getting back all the winning money, look at your save data and if you have less money than you did when you last saved, obviously you need to quit and load it back up to restart. Keep repeating the process until you make enough profit.
Note: DO NOT just blow through the prompts at the lotto machine. Each time it says “congratulations, you won …” it’ll ask you if you want to buy another scratch card, so if you blast through the prompts, you’ll end up buying a card for each winner and we don’t wanna do that. You need to alternate from saying “no” and “yes” which makes this more time-consuming, but there’s no need to buy more lotto tickets unless you need/want to.

Inside the old cookie factory, there’s an indie figure inside one of the lockers. There’s also apparently someone hanging out behind the door, but you only get to see a pair of eyes.
Inside Crusty Crème are the creators of the game. “Whoa, meta.”
Well, time to go to sleep for the night. Unfortunately, you’ve got nowhere to go right now, so head over to your apartment building. In the alleyway, there’s an old mattress. Also, apparently Bellinger just likes to hang outside that building endlessly. Don’t select the mattress unless you’re done for good, because once you do, time will progress.

To be continued ...
Dream Sequence #1
Time for a dream sequence!
You’re in your former home, back when you were with your ex over a year ago.
Go to the typewriter to find $20.
When you leave the room, you’ll be beckoned to the balcony.
Talk to your significant other twice. They’ll end up giving you a naughty photo.
Head downstairs, and you’ll automatically enter into a conversation with Casey. The choices don’t really matter, I think, but I always tell the truth and then say that the significant other will miss them, since it makes the most sense.
Try to go south into the living room and paperwork appears at the front door. It’s the contract!
After you get off the phone with Larry, call Sam (they won’t answer though) and your significant other (I always tell them that they’re right, but I’m pretty sure you can say whatever you want).
Finally, call back Larry. The dream ends when you sign the contract.
Day 2
You’ll automatically go inside your apartment building. You’ll receive your mail, which includes a wedding invitation from your ex and a disappointing check from Larry.
Upon exiting, you’ll automatically call Larry. He’ll tell you to come to Beaton and also offer you a job for a guy named Patrick that works at the news station.
Go the bank that’s a few buildings east and deposit your check. It asks for a security question. I always put “writer” since that makes sense. Then, go to an ATM and withdraw that money. You should now have $250 plus whatever you had in your wallet prior.
If you spent time making more money at the lotto machine, you should have enough money to pay back the landlord. If you don’t, then it isn’t a big deal, because that’s what Hailey’s place is for.
In other words, if you did the Hailey’s place stuff earlier, then you don’t really have to worry about paying your landlord back. If you didn’t do the Hailey stuff earlier, then you might wanna pay the landlord back.
If you do happen to get your apartment back, there’s a new poster hanging behind the desk. What the ♥♥♥♥? How? What? … Did the landlord change the poster?! Anyway, it’s a Charlie Murder reference. Other than that, nothing seems to have changed.
Go south to the Daily News Times building. There’s a poster for a lost dog hanging there. It’s the same dog you gave dog food too, so go over to the phone and call the number.
It turns out the dog’s name is Lady Bird. Hee, hee, a King of the Hill reference. The owner wants you to meet her at Crusty Crème, so head on over there. As a reward, she gives you $75.
Now, you may have noticed another poster around town that wants you to hand over dogs for dog fighting. I’ve never called them, because dog fighting is awful and all, so I have no idea if the pay is the same or not. Regardless, returning the dog to her owner is obviously the good thing to do, and trying to be good in this game actually does have a purpose later on.
Head back over to Daily News Times. Talk to Patrick and he’ll give you the job.
Now, head on down to the Sunny Movie Megaplex. This is all the way east from the news station.
After the movie watching and interviewing stuff, the guy tries to bribe you.
It’s $75 for the bribe and sure, you can take it, but people don’t typically take bribes unless they’re actually going to hold up their end of the deal. I always refuse the bribe and of course, he pretends like it was a mistake/misunderstanding.
Outside of the megaplex, a guy stops you. Go ahead and say “What’s up?” then read the resident’s pamphlet from your items.

Correction from DaniLaz0r: "On Day 2 when you are working for Daily News Times, after finishing the interview at the megaplex. Instead of returning back to office to file it, go to the apartment complex the guy that gave you the pamphlet was talking about. You are suppose to interview everyone there to save their homes. For those of you who haven't figured that out."

Go back to the Daily News Times. Go to any of the computers inside and write the article. Try to make the megaplex sound bad. Also, make sure to include the part about a minority group being upset with Sunny Entertainment when you get to the conclusion.
Time for some shut-eye. However, by now your character is probably very low on stamina. Good thing you have cooked up pizza poaches, leftover stew, and a sandwich to choose from!
Now, to sleep at the apartment or at Hailey’s? If Hailey’s place is available to you, I suggest going there, because something funny happens if you do. I always say “No problem!”
Before going to sleep, write a journal page. That’s the end of Day 2.
Day 3
Waking up on Day 3, you should receive a page from Patrick, so head over to the Daily News Times station.
Patrick should pay you $100 for the story you wrote yesterday. He also has a new job for you.
Go across the street from the station and into the apartment building there.
Before you get on the elevator, inspect the potted plant to the left; it has an indie figure.
Take the elevator up. At the end of the hallway, there’s a bunch of boxes. Examine the first one for another indie figure.
I recommend saving here, in case you need to re-load your data for this next part.
The middle door leads to the guy you’re interviewing.
This is where you meet Jack. He ends up interviewing you. He asks a bunch of thought-provoking questions. Just say what you truly believe. I don’t know if the answers affect anything. That’s why I suggested saving before you entered this apartment. Don’t save again until after you get back to the Daily News Times station.
After the interview is over, head out. You’ll run into a blond woman. She’ll chat with you for a moment and that’s that. I’m honestly not sure what the point of that was. Even if you try to follow her upstairs, nothing changes. You still can’t get into any of the apartments up there.
Go back to the Daily News Times to use a computer. You’ll end up talking to Jack. Here is where your earlier choices *might* affect this conversation. He’s supposed to offer you a ride out of Dubstown. If he doesn’t, then perhaps you should re-think your answers to the questions he asked. If you’re too lazy to do that and you’ve got enough money to buy a bus ticket out of Dubstown, then I suppose that works too, but hey, it’s a FREE RIDE with Jack. By the way, a bus ticket would cost $800, so I doubt you’d wanna spend that much money.
Next, go into Patrick’s office for your pay. $200! Ohhhhhh yeah.
Now the afternoon is free, so let’s head over to the arcade that just opened.
Upon entering the arcade, inspect the trash can at the entrance for an indie figure.
I recommend saving, just in case you screw up in this next bit.
Over at the other end of the room is a silly guy named Chance who is a straight-up thug, yo. (sarcasm) Anyway, he really wants to go SwagFest and to get a free pass to go to this SwagFest, he needs to get a high score on the arcade game he’s playing.
Go ahead and say “Step aside” because this game is super easy. Just dodge any animals and kill all the people. Sounds lovely, right?
After getting the high score, select the “SwagFest Badge” at the counter for your reward. Chance is waiting for you at the exit.
Accept his offer to go back to his place.
He takes a while to come out, so go ahead and grab a beer from the cooler. Then, start to walk back to the front door and Chance will come out with the money.
Refuse the amount offer until it reaches $125 (because that really is all he’s got).
Suddenly, none other than Dirty Don will come out wondering where his money went.
First, “talk him down” then give him the $100. Hey, at least you made $25 and no one got hurt.
After the whole ordeal, Chance will be eternally grateful to you.
You’ll receive a page from Darkeff, but it’ll be too late for you to do anything about it.

It is night time now and your character will probably need some sustenance before going to sleep.
Here’s a really good suggestion: Buy a fishing rod at the pawn shop. Trust me, you will save A LOT of money by doing so, because you can going fishing as much as you want in this town’s pond and the next town’s body of water. Stock up on fish and you’ll never have to buy food again. A decent food item known as a dirty mackerel & cheese sandwich is $12 each and that barely makes your stamina bar go up. ♥♥♥♥ THAT. Go fishing and catch yourself some lake crabs and your stamina will boost up big time. The fishing rod is totally worth it.
After buying the fishing rod, go over to the pond just east of the Bacon Barn. Go out onto the sliver of ground in the middle and it should prompt you for fishing. Keep fishing until you get a lake crab or two. You’ll probably get large mouth bass at some point, but those aren’t nearly as good as the lake crabs.
Nothing new happens at Hailey’s place, so if you’ve got your own apartment available, go ahead and sleep there. Obviously, if you didn’t get your apartment back, then head on over to Hailey’s for some shut-eye. Make sure to write a journal page.
That’s the end of Day 3.
Day 4
At the start of Day 4, Darkeff will page you about Viper overdosing. Big surprise there (sarcasm). As far as I know, there’s no way to prevent this event. Head on over to the hospital. To get there, from your apartment (or former apt) go east until you’re in front of the Employment Center, then south until you’re right behind the Sunny Movie Megaplex, then go east a bit more until you reach the hospital.
In the lobby of the hospital, go over to the black garbage can. It has an indie figure.
Darkeff will tell you what’s going on, then ask you to do him a favor. He wants you to talk to the doctor that can save Viper.
Once you’re outside the hospital, let’s head on over to the Sunny Movie Megaplex.
It doesn’t really matter what you say to him. You can be nice all you want, but the doctor will be a ♥♥♥♥ regardless. He’ll spew some BS about how some lives are worth more than others then be on his way.
In the hospital room where Viper and Darkeff are, the trash can on the left has an indie figure.
Even though this next part is considered a bad deed, you aren’t given a choice. Darkeff talks about going to the doctor’s mansion to find something to blackmail him with. The only way to refuse this is to just not talk to him again (as far as I know).
But you know what, the doctor is a huge ♥♥♥♥♥♥♥ and the stuff that happens at the mansion is funny, so why not? It’d be sort of a shame to not go through with it. And I’m not really sure what happens if you don’t. I assume Viper dies. Even if she’s a drug addict, a life’s a life. Let’s save her!
At the mansion, there’s a few things to steal. You can if you want, but none of it’ll come in handy later, so why bother?
Examine the bear on the couch TWICE. It gives a clue.
There’s a light switch next to the second pillar. Go ahead and flip it on.
Examine the storage cabinet to the right of the light switch. You’ll find an indie figure and toner cartridge.
Go to his computer next.
[You probably shouldn’t go through with this if you’re in a public place, because then someone might walk by your computer screen and see … uhhh, inappropriate stuff.]
Open the trashbin if you want. Open the emails for funnies. Then, open photos. When you get to the last folder, it’ll require a password. It’s that clue from earlier: “grizzmop”
Woah. … Uhhhh, let’s just print this out and go.
Walk over to the printer and you’ll insert the toner cartridge and receive in the photo.
You should succeed in this “mission” so Darkeff should NOT end up vandalizing the doctor’s car, which is important for something later on.
When you get back to the hospital, the day is at its end, so eat something then get to bed. Be sure to write a journal entry.
Day 5
It’s Day 5 and you should immediately receive a page from Darkeff. He wants to talk to the doctor, of course. Let’s head over there for some good ol’ fashion blackmail.
Inside the hospital talk to Darkeff.
[Again, you might wanna keep your screen hidden for this next part.]
In the elevator, you have a nice, little chat with the doctor and show him the photo. He gives in and agrees to help Viper.
Afterward, you end up outside the hospital and the afternoon is free.
Let’s go into the High Rung Ad Agency next door. There’s not a whole lot to do in here except talk to people. All but one of them are ♥♥♥♥♥♥♥♥ to you. An indie figure can be found at the very back.
There’s nothing else to do (as far as I know), so let’s make some money. Head over to the Employment Center.
Note: Don’t worry about Jack. He’s going to page your main character when he’s ready to go to Beaton. Until then, we’re just killing some time.
At the Employment Center, talk to the guy at the counter. He explains stuff. Then choose a door. I always go with the tofu factory (Gaia Foods), because the idea of slicing up pigs isn’t exactly pleasant to me.
Just as your boss says, you can leave at any time. If you’re really strapped for cash, you should work until all the tofu product is gone. It’s tedious, but hey, money.
The processing goes like this: Conveyer Access > Dispense Soy Beans > Conveyer A > Tofu Mulcher > Create Tofu Cube > Conveyer B > Tofu Dicer
Make as many products as possible.

Correction from Dan: "As an OR student I have to remark on Day 5 that choosing the Soya Steak over the rest is NOT an optimal solution. The Soya Burgers have the best money-to-soya ratio and the Steak has the second best. Thus, you want to make as many burgers as possible while still trying to make something left that is divisible by 5 so you can turn them into steaks and avoid the Beans which give the lowest profit.

13 lbs.: 4 burgers, 1 beans ($17, old option would give $16)
12 lbs.: 4 burgers ($16, old option would give $14)
11 lbs.: 2 burgers, 1 steak ($14, old option would give $13)
10 lbs.: 3 burgers, 1 beans ($13, old option would give $12)
9 lbs.: 3 burgers ($12, old option would give $10)
8 lbs.: 1 burger, 1 steak ($10, old option would give $10)
7 lbs.: 2 burgers, 1 beans ($9, old option would give $8)."

If you wanna check on how much you’ve made, examine the product list on the wall. Cut that in half and that’s how much you’ll actually be paid.
When you’ve run out of tofu product or you’re just tired of this, leave, and time will progress to night.
Time to go fishing, eat some food, then head to bed (or couch). Be sure to write a journal entry.
Day 6
At the beginning of Day 6, you should get a page from Darkeff to meet him at the hospital.
While talking to him, be nice and supportive with your responses. He’ll give you his guitar. DON’T PAWN IT. When your ex’s wedding comes up, say “it’s not your fault” then say you’re going and that s/he’s worth it.
Once you’re outside the hospital, you should get a page from Jack. Let’s head over to the Regal Apartments building.
Talk to Jack, and he’ll tell you to meet him there when night falls if you want a ride to Beaton. Unless you’ve got $800 to spare, then you should want that free ride.
At this point, it should still be the afternoon, so kill some time at the Employment Center.
Don’t worry about stocking up on fish here, because Beaton has water you can fish from.
Talk to Jack and let’s head out to Beaton.
Day 7
By the time you reach Beaton, it’s Day 7. You’ll find yourself in the bus station after Jack leaves.
After exiting the bus station, your main character will witness a protest. This protest ends up shutting down the bus station. Looks like you’re stuck here until the election is over.
Before we head over to Larry’s, let’s do something to secure more fishing spots in this town.
Head all the way west until you have to stop. On the other side of what looks like a chain barrier is a little kid with glasses. We need to get to him, so head north until you can get to the other side where the dock is. Then go south to the kid.
He calls himself “Fishing Kid” and claims he needs lake crabs to feed his family. Someone stole his fishing rod, so he wants you to catch a lake crab for him. If you do this for him, more fishing spots will open up to you, which makes it more convenient for when you want to fish.
Obviously, go to the initialed spot, catch a lake crab, and give it to him.
Now we can head to Larry’s. Go north from where you talked to the Fishing Kid. Larry’s house is right there when you can’t go north anymore. It has a poster on it, with an ATM and phone conveniently placed just outside.
Go ahead and accept the pancakes Larry offers you. When Belinda arrives, she’s a ♥♥♥♥♥ regardless of what you say to her.
Soon you’ll be left alone with Belinda.
I have no idea if this is different for male main characters. Mine is female and Belinda offers to go to the salon with her. Well, whatever it is that Belinda offers to you, refuse it.
If you go with her, she’ll end up spending money she doesn’t have on you. You’ll see her be a ♥♥♥♥♥ to everyone she comes across. She’ll get mad at you for stuff that isn’t your fault. Then, Larry will get mad at you for letting her spend all that money (even though that isn’t your fault either).
By refusing to go with Belinda, another opportunity arises. Someone from the Vagrant Hope Foundation wants to recruit you as a volunteer to help out the homeless. Agree to it.
They explain the job to you once you’re at the foundation. Don’t steal any buns. And just as the guy explained, use your own judgment for people that ask for extras. I always give an extra one to the guy that claims he has a son. He could be a liar, but meh. It’s just one bun.
Don’t give the remaining buns to the last guy in line who offers you a game, because you’ll need them for someone else. Someone your main character knows comes in and he wants all the buns. When he asks if you think he’s crazy, say “Of course not.”
When that’s all over, it’ll be nighttime. If you accepted pancakes earlier, your stamina will actually be okay for right now. So, head back to Larry’s.
In Larry’s place, next to the game console, there’s what looks like two white speakers. Examine them for an indie figure.
Go ahead and save here.
Go to sleep on the couch. Be sure to write a journal entry.
Dream Sequence #2
Dream sequence time!
[Fun fact: Sam is randomly generated each playthrough. So, if you don’t like how Sam looks in this dream sequence, you can actually quit the game and re-load, enter this dream sequence again and s/he will look totally different.]
Accept to do Sam a favor.
Don’t bother checking any of the other dorms. You can’t go into any of them.
Go to the Student Lounge. Talk to Bellinger, in the red shirt. Say “follow your passion” because that’s what this whole damn story is about, right?
Next, talk to the professor in the green vest. He likes it if your paper is about “deterministic reality.”
Get nachos or don’t.
The response about the flyers doesn’t matter.
When your ex brings up Sam being a stalker, respond with “I’m not a stalker.”
You can refuse the offer to go with your ex, but it doesn’t really matter since you know that betraying him/her becomes sort of inevitable.
Day 8
Welcome to Day 8. Larry wakes you up early to have a nice little chat, then you both head off to a warehouse.
Don’t tell off Larry. Even though he’s kind of being a jerk, he is going to help you become a famous author later, so telling him to “piss off” just seems a bit much.
You can have a free cup of coffee at the coffee maker. The safe and cabinet require a combination.
You can’t leave the room until you call your ex, so get to it at the phone next to the coffee maker. It turns out she gave her phone to someone else. It’s a guy named Mark who knows you. He offers you a ride once you get to Salt City. Yay!
Examine the locker to change clothes before heading out to the work floor.
It turns out the foreman here is sexist, homophobic, and classist. Yikes.
Behind the staircase, there’s a box. It has an indie figure.
Over on the left, there’s a pair of desks. Next the one on the left, there’s a colorful pile of papers. They’re actually discarded lotto tickets.
Write down the numbers your character reads. This combination opens up the cabinet in the break room. Steal the papers inside the cabinet if you want. It doesn’t seem to affect anything either way. [If there’s a purpose to these papers, let me know and I’ll add the correction.]

According to commenter DrJackBlack: "For day 8 if you decide not to carry any boxes and change back your clothes, upon leaving you'll work with the strikers instead."
He also noted: "you can uncover a secret conspiracy if you decide to not help Red or the strikers but instead the detective; whom, will be made available if you walk out on both the Red's job and the strikers ♥♥♥♥ barrage."

You thought the other job was tedious? This one definitely is. It takes 10 boxes for Red to show back up. As far as I know, there is no end to the boxes, so just stop when he shows up.
Talk to Red, then go put the uniform away.
Note: As far as I know, there is no number for the safe. I even checked other guides and discussions on the Steam community.
You can’t leave without talking to Red and he takes you to his car. Oh look, he’s racist too.
Some hooligans decide to ♥♥♥♥ on his car. Not exactly the method of protest I’d use.
Go over to the water hose. You can clean off the car with it.
Even though Red is an ♥♥♥♥♥♥♥, I just don’t have the heart to spray him.
When you’re at their fancy club house, go all the way to the east side of the room. In the last cabinet beneath the TV, there’s an indie figure.
Other than that, there’s nothing to do here.
Back at Larry’s place, he’ll chat with you. Then, get to sleep. Be sure to write a journal entry.
Day 9
It’s Day 9. Let’s have a look around town.
Go to Bacon Barn and check the condiments counter. There’s an indie figure there.
The creators of the game pop up in every Crusty Crème. Talk to them for giggles.
Now let’s head over to the club house. Talk to Red. He and Mr. Hoard will discuss some stuff. Oh, they wanna rig the election. It’s okay when THEY do it, of course.

According to commenter Red: "You can get out of Beaton for free by rigging the elections."
If you decide to take this path, you're on your own (or you'll have to find a different guide that covers it).

Talk to Red again. When it comes down to it, say “Sorry, I can’t.” When you’re offered a second chance, refuse again.
Now that that’s dealt with, let’s head on over to the Beaten Employment Services.
The job through the left door is BS. Choose the one to the right instead.
This job is pretty self-explanatory.
You might as well do the job until it’s all gone.
After it’s done, go fishing, eat food, sleep. Write journal entry.
Day 10
It’s Day 10. ELECTION DAY! Head over to City Hall, which is right next to Larry’s place.
Because you didn’t help Red and Mr. Hoard, the other guy wins. I’m heart broken, truly (sarcasm).
You can talk to Red if you want, but he’ll just yell at you a bunch. There’s nothing else to do in here, so head out.
Just as your character says, it’s time to head to Salt City, but before we go, let’s stock up on fish, because there isn’t any water to fish from in Salt City.
Keep fishing until they run out. I was able to get a dozen fish all together, thankfully a lot of lake crabs.
The bus ticket is rather expensive at $711. Sorry, but if there’s a free way out of this town, I didn’t come across it. If you’re low on funds, you can work at the Employment Services office, sell stuff, play the lotto machine, or try your luck with the rock, paper, scissors guy (who is located between the Employment Services and pharmacy). At this point in the game, I had enough funds, but if you did things differently or didn’t work as much at the jobs, then you’ll have to stick around longer. It isn’t a big deal. There’s plenty of time left, but you know, don’t take TOO LONG.
Try to have AT LEAST $200 left over when you buy the bus ticket. It isn’t totally necessary, but it’ll definitely help to have that much in the next town.
The bus doesn’t leave until nightfall anyway, so you might end up killing time at the Employment Services anyway.
Day 11
If you’re still on track with my guide, then it’ll be Day 11 when you arrive in Salt City. Even if you do get off track, it isn’t a huge deal. All that really matters is that you’re in San Verdano the day before the wedding.
Your character is supposed to find Mark, but this is the perfect opportunity to go exploring.
Walk past the FREEDOM Convenient Store and there will be an open field up ahead, with a bunch of kids walking around. In the corner, there’s a pile of bricks that have an indie figure.
Go over to the other side of the road with an overpass.
In the Big Dog Boxing building, over on the far right side is a rack of weights. Amongst them, there’s an indie figure.
If you go south from the Big Dog Boxing building, there will be two old men sitting in lawn chairs on the other side of a fence. They’ll argue over bacon and eggs. When you get the prompt, say “I’ll get the wood.”
Go all the way south to the trailer park office.
The guy in here talks forever. Then, talk to him again to buy firewood. It’s just a measly $10.
Go back up to the old men. Now, here’s where there’s a glitch, at least when I played it both times. If you try to put the firewood on the fireplace, nothing happens. The old men still thank you for it though. Talk to them for that confirmation. You can sell the firewood later.
08/15/2014 update: This glitch has been supposedly fixed now. However, since I played it with the glitch, I don't know the full details on what actually happens when it works.

Now, let’s head over to Mark’s, which is the yellow trailer to the left.
Mark and your character will have a talk that takes up the whole morning. Once he’s gone, you can feed the fish, if you’d like. I didn’t come across anything else.
It’s funny that the church is across the street from a strip club. Anyway, from the trailer park, it’s all the way up north. Inside, you’ll sit through a religious service, obviously. Open the Bible or don’t. After it’s over, go talk to Mark. I always say “it was interesting” because I can’t stand church, but Mark is nice and thus, your character needs to be nice back.
In the confession booth thingy, just tell the truth. Say what applies to what you’ve done in the game.
When you exit, the church will be empty except for one guy. He’ll ask for a donation. Do it or don’t. I honestly don’t think it changes much. I always do it because I’m a do-gooder like that, but I really don’t think it changes anything in the story (could be wrong about that though).
When you exit the church, it’ll be nighttime.
Head back to Mark’s place. He’ll be sleeping face down on his bed, with his clothes on for some reason. For funnies, I suppose. Eat some of that fish you *should have* stocked up on and crash on the couch. Be sure to write a journal entry.
Dream Sequence #3
Dream sequence time!
It’s another dream of the past. Your character will break their pencil and search for a new one. They seem to get unnecessarily upset about it too. There’s other things to do in the room besides look for the pencil. They don’t progress time or anything, so go ahead and do them if you’re into it.
Once you’ve finished your essay, you’ll need to head down to the professor’s office.
Once again, there’s nothing to the other dorms, so don’t bother checking them.
Once you’re off the elevator, the professor’s office is the last one at the end of the hall.
Examine the closet door for the “stapler.”
The rest of the dream is self-explanatory. When you get prompts, say whatever you want, because the end result is inevitable.
Day 12
When you wake up in Mark’s trailer, he’ll have another chat with you. Say that you feel better because of the confession, then say you’re sure about why you’re going to San Verdano.
We need to head over to the auto repair shop. To get there, go across the street via overpass. It’s a small town, you’re bound to find it.
When you enter the auto shop, Mark and Stan are having an argument. When they’re finished, walk over and talk to them. When Stan asks you to pick a car, you’ll always be wrong, no matter which one you choose. So, choose the car you DON’T want to be Mark’s.
Be sure to say “RISK IT ALL” when he offers you the gamble.
Talk to Mark again. Try to examine Stan’s car and he’ll come in to warn you not to tamper with it.
As you leave Stan’s shop, time progresses to noon.
Go to the Bacon Barn to meet up with Mark.
You don’t actually have to order anything. Go attempt to sit down and Mark will give you some of his food.
Mark tells you about the car needing upgrades, which is fine, because it isn’t that big of a deal to get all these things done.
Carla will talk about cutting the brakes in Stan’s car. DO NOT, EVER, AGREE TO THAT OFFER!!! Do not. Like, seriously, DO NOT. That is probably the worse deed a person can do in this game. Do. Not.
The strip club is mentioned while talking with Mark and Carla. You CAN technically go there and pay for stripper services, but it isn’t worth it. There’s only 2D sprites dancing around for you. However, we can go there and collect an item.
After going in, go north to an open curtain, which will a tiny sign indicating that’s the way to the bathrooms, and go through there. Then, go to the end of that hall. Then, go to the last room on the right. Inside this room, to the left, you’ll find an indie figure inside the cabinet. There’s also money on the right side, but only take it if you really need it (which you shouldn’t if you haven’t been spending unnecessarily).
There is an indie figure in the VIP room, but it isn’t worth $20 to go get it, in my opinion.
There’s nothing left to do but eat and then sleep. Even though Mark gave you some of his food, for some reason, it doesn’t actually give you stamina. Don’t forget about the journal entry!
Day 13
On Day 13 (or whatever), you’ll wake up to find Carla blocking the door of the trailer.
AGAIN, DO NOT ACCEPT HER OFFER OF CUTTING THE BRAKES! DON’T DO IT! DO – NOT – DO – IT!
First, go up to the abandoned, out-of-business gas station (which is one building below the church and one building above the boxing club). We’re looking for James, who will only “deal” with you in the morning. Talk to him on the left of the building. Say “let’s do it” then “yes, I am.” It’s quite an amusing scene, actually.
Well, that’s one problem solved, and it’s now the afternoon.
Next, go over to Stan’s shop, because unfortunately, you can’t get more than one car part per day.
Mark will ask you a couple of questions. He’ll ask what you believe in. I always say “love” because it fits with the story, but you could possibly say something else and it wouldn’t affect anything. Then, I always say “I don’t know” to the second question, because honestly, it’s kind of a weird question. But you can probably say whatever you want on the second one.
Well, that was a quick day. Time to eat and sleep. Journal entry, yo.
Day 14
On Day 14 (or whatever), it’ll be the same thing. Carla will be blocking the doorway. ALWAYS REFUSE THE OFFER OF CUTTING THE BRAKES! DON’T DO IT, EVER!
Once you’re out of the trailer, head south to the last trailer on the right. Talk to the old man standing outside.
Head over to the Pawn Shop as the old man says.
After the old man gives you $50 and is done talking, go ahead and save the game. I don’t know if it makes a difference, but I always make sure he gets at least 3 winners like he says he needs.
Make sure to give him ALL the winning tickets.
After the old man makes a bet with Slick, head back to the trailer park.
After the old man talks to you in the trailer park, head over to Stan’s shop.
Mark will ask you questions again. This time, either “love” or “happiness” makes sense to the story. “Freedom” not so much. Then say “everything” as that also makes sense.
Another short day comes to an end. Eat, sleep, journal.
Day 15
Again, when you wake up on this fine morning, tell Carla ♥♥♥♥ NO on the cutting the brakes scheme.
I saved the most complicated and troublesome task for last. It is time for the boxing club. Well, it isn’t THAT bad. I’ve definitely done way more difficult things in games before. But still, it can be a bit tricky to get past this part of the story.
Just go north of the trailer park to the Big Dog Boxing Club.
I recommend saving here.
On the right side of the room, there’s a guy pumping weights and he’s who you need to talk to.
When you’re prompted for an answer, say “I got this!”
Unfortunately, this guy is a bit crazy and wants you to join the boxing club just to obtain some tires from him. Ugh, okay then. Go ahead and go through the boxing tutorial.
Basics of boxing:
Lean left for Jabs/Crosses
Lean right for Hooks/Crosses
Lean back for Hooks/Jabs
The greater than symbol ( > ) means “beats”
Hooks > Crosses > Jabs > Hooks (just like rock, paper, scissors)
After you finish the tutorial, he gives you a boxing club membership card.
I think the trick to beating the boxers is their nicknames. I could be wrong about what some of the nicknames mean, and if I am, let me know. However, even if I am wrong, I managed to get through the fights with these strategies, so it must not matter too much.
“Jib Jab” = he jabs a lot, so counter with crosses and lean left or back
“Heavy Hand” = he hooks a lot, so counter with jabs and lean right or back
“Guerilla” = he crosses a lot, so counter with hooks and lean left or right
“Balls Out” = he does whatever, so input random stuff and hope it works
Even though these guys do a certain move a lot doesn’t mean they ALWAYS do it. So, if you end up getting hit a few times, don’t worry about it, just stick with the strategy and you should be fine in the end. The worst one is the “Balls Out” guy.
If you do happen to fail on any of the first three, I recommend reloading your data, because if you fail, it not only wastes your morning, but also the afternoon. Unless you’ve got a lot of spare days ahead of you, I don’t recommend wasting so much time.
If you fail on the last guy, it’s a bit more understandable, since his stuff is so random.
On my first playthrough, I got through all 4 fights without failing. On my second playthrough, I failed once, reloaded, then got through all 4 guys without failing. If I can do that, then so can you, and I used the strategies above.
Once you’ve earned the tires, head on over to Stan’s shop.
When Mark asks you a question, say “Of course, we’ll win!” because you will now that you’ve done all the tasks.
Time for food, sleep, and journal.
Day 16
Sweet, golden baby Jesus, DO NOT ACCEPT THE OFFER FROM CARLA ABOUT CUTTING THE BRAKES! JUST DON’T ♥♥♥♥♥♥♥ DO IT!!!
Head up to the church to talk with Mark. He’ll force you to talk to your ex’s mother. Surprisingly, she offers you a place to stay once you reach San Verdano.
Next, head over to Stan’s shop.
It doesn’t matter for the coin flip, I think. I always just go with “heads.”
Then, say “Yes, of course!” when Mark asks if you about winning.
You don’t actually have to do anything for the race. Just watch the scene unfold.
You also get to see why it would’ve been terrible to cut Stan’s brakes.
After the race is over, nothing else to do but eat, sleep, and journal.
Day 17
On Day 17, it’s time to take advantage of the prize fighting at the boxing club. In order to get the good ending of this game, you’ll need $10,000. Yep, that’s not a typo. TEN THOUSAND. And I can assume you’re well off from that, soooo, with a little prize fighting, we’ll get that $10,000 in no time.
First off, how much money do you have? At this point in the game while writing this guide, I had $328. You don’t have to have that much, but it’d be better if you did.
If you have at least a little over $100, then you can still prize fight, but you won’t get as much reward.
If you don’t even have $100, what the hell have you been doing?! Not following my guide is what it sounds like.
Unfortunately, there isn’t an employment office here and selling stuff will only get you so much. If you really need money badly, you might have to go back to Beaton to work at the employment office, but that’ll waste some time. There’s also the big lotto machine.
When you have enough money, go to the boxing club.
Here’s how it works. ALWAYS SAVE before talking to the owner of the club, who is still pumping iron on the right side.
Then, he’ll have you pay a certain amount to fight to win a certain amount. The best way to maximize the amount of money you make is by figuring out the difference.
For example: if you have to pay $320 to fight and the prize reward is $1,200. That’s 1,200 – 320 = 880. That $880 is the profit.
Don’t accept any offer lower than $700 worth of profit! Or it isn’t worth your time. Each prize fight makes time progress, so we need to take the offers with the highest amount of profit. Even if you’re refusing a lot of offers, TRUST ME, a good offer will eventually come up. Just keep going until one does, because it’s worth it.
In order to refuse an offer, say “no thanks” and keep talking to the guy until a good offer comes up, then say “I’ll fight.”

As for the fights themselves, it’s all random. You have to luck out. But lucking out happens rather often. If you end up failing a fight, reload your data, which is why it’s important to save before talking to the guy.
You can only fight in the morning and afternoon, so if you do this right, you’ll make $700 to $1,000 of profit twice a day!
For example, while I was writing this guide, I went from having $328 to having $2,119 on my first day (just 2 fights). If I can do it, you can do it!
If only it were this easy to make that kind of money in real life.
For the next several days, do this until you’ve accumulated $10,000 and a little extra. You’re going to lose this $10,000 in the next part of the story, so you don’t want to be completely broke once that happens. Thus, have a little more than $10,000. I always just do a prize fight or two after I’ve reached the goal. If you’re low on days, then you REALLY need to be careful about which offers to accept for prize fighting.

From Day 17 to Day 21, I did prize fighting and managed to get $10,000. For Day 22, I got some extra money, then headed to San Verdano.
If you hate this fighting stuff and don’t find it fun at all, there IS another way to make money before you need the $10,000, but it will also be time-consuming as well (though maybe a bit less than prize fighting). So if you’d rather take your chances on another sort of gamble, go ahead and proceed to San Verdano.

Important Note: As long as you show up four days before the wedding, you should be okay. There’s one day for talking to Casey, one day for talking to Sam, a day for the bachelor or bachelorette party, then the next day is the wedding.
Warning: Once you choose to go to San Verdano, there is NO WAY back to Salt City (or any of the other towns).

Have at least a few food items with you, because there’s no way to obtain food after you leave Salt City.
When you’re ready to head to San Verdano, go to the church, where Mark will be waiting.
Talking with Casey
No matter what time you left Salt City, you will always arrive at San Verdano in the morning.
The next choices you make are VERY IMPORTANT. So, do not deviate from the guide unless you don’t want the “good ending.”
When you talk with Casey, state the following:
“I’ll be fine.”
“I dumped him/her.”
“I was unworthy.”
After Casey’s gone, you have to kill time. I always go upstairs and take a shower. Doing so makes the time progress to night. Apparently, a shower can take all afternoon.
Then, eat and go to sleep. The option for writing a journal entry doesn’t come up.
Dream Sequence #4
Dream sequence time! There’s nothing to do but watch the scene unfold. In my opinion, it’s one of the best scenes in the game.
Talking with Sam (and Casey again)
After your character wakes up, go out into the hall, and another scene will automatically unfold.
Go downstairs and another scene will automatically happen.
In my version, Sam’s a woman and you pick out her wedding dress. I ASSUME that in the other version where Sam’s a guy, you pick out his wedding suit. [Let me know if this is incorrect and I’ll amend the guide.]
Just know that whatever you pick for Sam, your character can’t wear for his/herself.
Agree to go to the bachelor/bachelorette party.
When you go up to your room, you’ll find Casey in there.
You need to say:
“To win him/her back”
Admit it was immoral/wrong and apologize for every single thing that Casey brings up, even if a lot of it wasn’t your fault.
“Yeah, I am”
After you talk with Casey, go down stairs and talk to Sam.
It is insinuated that you had a wild time at the bachelor/bachelorette party.
The Casino
When you wake up the day before the wedding, Larry will come talk to you. I’m pretty sure the choices here don’t matter.
Go into the hotel room’s bathroom to find an indie figure in the trash.
Go the counter next to the refrigerator and examine it to find another indie figure.
Time for some GAMBLING!
Use the elevator to go down to the casino floor, which is in the back on the first floor.
SAVE YOUR GAME!!! This should be obvious if you’ve gambled at other things in this game prior, but just in case, here’s a reminder. Always, ALWAYS save your game before trying to make more money!
Why am I having you gamble? Well, you could’ve hated the boxing club stuff. You could also have missed the part of the guide where I said to have $10,000 by this point. Oh yeah, you also need to get a dress/suit for the wedding. That’s $5,000. Expensive as hell. Honestly, in real life, I’d be like, “♥♥♥♥ that” but I’m not sure if you can go to the wedding without a dress/suit, so might as well obtain one.
If you’ve already got $15,000, then I guess you don’t have to gamble unless you want to. But you won’t need anymore money other than that, so it would just be for fun.
There’s cat racing, slot machines, coin flipping, blackjack, and high roller RPS. The easiest and fastest way to make money in the casino is with blackjack.
Blackjack basics:
Always bet $999, because if you lose, you can reload your data anyway.
There’s the option to hit and stay.
You want to choose “stay” when your hand gets close to 17 or higher (if you want to be really cautious, you could stay at around 15). If you were to select “hit” again, the odds would be that you would go over 21, in which case you’d lose.
If you do choose “stay” the dealer can win. The dealer must hit as long as his hand is below 17.
You want to choose “hit” if your hand is low and when you think you can reach 21. That’s more of a personal call, depending on what’s already been played and what’s currently in your hand. It’s the biggest risk in blackjack, going for 21. If you go over, you lose.
Be sure to save between games of blackjack, obviously.
Once you’ve made the extra $5,000, head back out to the lobby.
Talk to the guy at the counter in the lobby, and select “shopping.”
Order whatever you want to wear to wedding. Then, go to your items, and select it to put it on.
Don’t buy anything that’ll make your money go under $10,000, obviously.
The next bit has a lot of important choices, so be sure to SAVE YOUR GAME.
For the next couple of scenes, you need to say:
“Pay the debt”
“It’s for ____”
“I won’t need it.”
“Management”
“I’m sorry”
When all the drama is over, go down to the lobby and ask for “car services” then go to the wedding.
The Wedding & Ending & Epilogue
Upon arriving at the wedding, Larry will approach you. Since you gave him the journal, he’ll be happy and hopeful.
If you open up your menu, your ex as well as your character are dressed nicely in a dress/suit. You can save if you want, but if you’re unsure that you did everything correctly, you might want to do so on a different file.
Talk to Belinda (who is next to Larry). She has interesting things to say …
Talk to Bellinger (who is wearing a red shirt), and he’ll ask for that indie figure he gave to you in the past. I told you not to sell it!
Talk to Casey, who is sitting at the front on the right side.
Talk to Darkeff, and give him back his guitar. I told you not to sell it!
Talk to Viper, if you want.
The creators are sitting on the second to last row from the back. They’re amusing as usual.
When you’re done talking to everyone, talk to the usher toward the back to begin the wedding.
Needless to say …
OBJECT!
“I love you”
“Don’t do this”
If you followed this guide, your ex should take you back and dump that asshat Sam.

Now you’re back to the beginning. Back to the alley, where the two men held a vagrant at gun point.
I suggest saying:
“Wait”
You can choose to shoot or not, but honestly, I feel that not shooting him/her is more fitting, but it’s up to you. It won’t change the epilogue.
Wait for the credits to roll, because there’s more.
I present to you: the good ending!
The epilogue is neverending, so don’t try to figure out how to end it. Just accept that as the ending.
99 Comments
Chadone 29 May, 2023 @ 2:42am 
Thank you so much for your guide.
After my first playthrough, I wasn't happy with how things got. Sam married her, I was in that alley. When I started the sequel, I was even way more unhappy.
Thanks to your guide, I can have the ending I really want.
RainbowBlade 29 May, 2022 @ 7:30pm 
Day 3: Post Interview:
Who the player meets up with depends on who the player chooses to be. Juliette (the blonde) won't appear if the player chooses to be Juliette. I think who appears is randomized, or it may just be Dave (the dark-skinned person wearing a leather jacket and grayish t-shirt).
:tobdog:
RainbowBlade 6 May, 2022 @ 1:23am 
"...but I’m not sure if you can go to the wedding without a dress/suit..."
Yes, you can. I'm not sure if it changes anything, but the custom outfit made of Highlander Satin is optional. :papyrus:
Ailes 4 May, 2022 @ 5:26pm 
I mean I don't think I did too bad, I certainly didn't turn Red into a cripple or killed Stan in his car. I think I didn't even rig the election even though the game/Casey told me I had. I just don't know anymore, I don't have save files going back that far. I apologized for everything to Casey. I didn't explicitly say to Casey that I wanted to win back my partner though - are these small lines really a dealbreaker?
Ailes 4 May, 2022 @ 5:22pm 
*** SPOILERS *** What are the essential parts to get the "good" ending, for your partner to take you back? I just finished it and exhausted my immediate options, but I either ended up in that Dark Alley seperated from my partner or had to let Sam die in the casino.

Does it mainly depend on the choices you make on which Casey/your partner's father/mother comments on when she/he finds and reads your journal? So basically I have to play very nice throughout the game in these situations (not keeping the key from the landlord, paying Belinda to fix her hair, not breaking into Beaton hall etc.) or at least I shouldn't write any of that down in my journal?
Wolfmoose 3 Dec, 2021 @ 4:19pm 
Cheers @HIDDEN HIPPO the hippo, the hook spam strategy for the boxing worked perfectly for me as well! Really glad I found your comment. :steamthumbsup:
DustinYDU 26 Oct, 2021 @ 7:37am 
I played this whole game many times, never knew there was a good ending! i always thought it was a "listen, sometimes it doesn't matter how good or bad you are...sometimes life just sucks in the end. Accept it!"
Lil Ravn 8 Jul, 2021 @ 4:11pm 
The good ending sucks. In the bad ending at least the spouse say i love you before locking herself in room to sleep. But in good ending you dont get no kisses, no love.. i dont care if fast forward 10 years to get a sappy moment, or intimate. Would be better then her locked in her room while i am to just play video games... sigh
sin berretin 16 May, 2021 @ 5:23pm 
its ok. great guide anyway! the carla part cracked me up
Ceaseless Duality  [author] 16 May, 2021 @ 5:04am 
Probably not.