Arma 3
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Drunkman's Tibgen Ace Compatibility
   
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Data Type: Mod
File Size
Posted
Updated
36.296 KB
26 Dec, 2022 @ 2:44am
19 Oct, 2023 @ 3:12am
52 Change Notes ( view )

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Drunkman's Tibgen Ace Compatibility

Description
Makes ACE3 mostly function with Tiberian Genesis
9 Comments
Helevu  [author] 21 Nov, 2023 @ 1:28am 
in case someone did not catch on yet; this mod is not necessary anymore with the last ace update and will be untouched and unupdated unless sentry specifically tells me to do it so feel free to get rid of it for now in your modlist
Helevu  [author] 10 Oct, 2023 @ 12:21am 
big thanks to ace team for making a slap on addition for this till they finally send out the next patch
ChaosKnight 8 Oct, 2023 @ 4:13pm 
Big oof. But glad this exists now. :)
Helevu  [author] 7 Oct, 2023 @ 12:16pm 
hey chaosknight, sentry decided to add in something bohemia interactive removed (that being headlamps) so it was checking for a hitpoint that didnt exist and breaking everything
ChaosKnight 6 Oct, 2023 @ 5:22pm 
Knowing that this exists has saved me a bunch of headache that I've suffered for the last month or so with ACE medical related issues.
I'd love to know exactly why the update to TibGen on August 26th decided to break ACE Medical when that was loaded, if you've any clues.
twidjr1 30 Jan, 2023 @ 1:46pm 
this is indeed above passable
Helevu  [author] 27 Jan, 2023 @ 3:49pm 
Added the new weapons updated the old and made the rpg work. All assets from TG should now work fine.
Jeckal 2 Jan, 2023 @ 11:30am 
This is great, already better than the last one lol
Helevu  [author] 28 Dec, 2022 @ 2:37pm 
Juryrigged ace compatibility for Tibgen; made in around 2 days so expect problems >_>. The NOD razor smg and the sirius (pistol slot) smg cannot penetrate the "Trooper" armor yet but that will eventually be fixed.