Stellaris

Stellaris

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Ex-Aeternum Birch World Origin
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1 Jan, 2023 @ 2:14pm
16 Sep, 2024 @ 9:17am
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Ex-Aeternum Birch World Origin

Description
Ex-Aeternum Birch World Origin 3.13
The Decaying Birch World Origin from Gigastructural Engineering, but the galatic core systems are prefectly laid out like those of the Aeternum and optimised for Gigastructural play.

This mod requires both Gigastructures and Guillis Planet Modifiers. A note that some relics and megastructures are locked behind Ancient Relics and Federations DLC's.

It uses the standard Decaying Birch World origin.

Did our ancestors conquer most of the glaxy? Were they the baddies?

Inner Systems
Neutron Star
A system with a wrecked neutron forge and mega-shipyard. Clearly was a vast military industrial complex at one point, just waiting to be restored. Maybe even improved with a Nidavellir Hyperforge on top.

3 Single Star Systems
2 class A stars and 1 class B star. Perfect for the Hyperstructural Assembly Yard, Matrioshka Brain, Dyson Sphere or the Nicoll-Dyson Beam

2 Trinary systems
Numerous precursor digsites, a ruined Interstellar Assembly, Science Nexus and Mega Art Installation, at least 1 class A or B star for all your Steller Lifting needs.
The Art Installation contains a dig site to explore the trophies the precursors kept of their long lost battles. (Contains all precursor relics). Note: the dig site is very difficult!
The Science Nexus contains a dig site to try and scavenge relics that had more active applications.
(The sites for both of these are on their respective planets because only planets can have dig sites)
A while after you get the relevant ascension trait, a new archelogy site will spawn that lets you dig up the info for Leviathian traits. There is a separate one for gene or machine traits, depending on your AP. (Requires relevant DLC)

Outer Systems
All outer systems are black holes with a single planet and some asteriods. The planet has a precursor bunker complex on it, making them perfect for fortress systems to guard entry. As for the black hole, a Matter Decompressor, HRAE-MC, or a Penrose ringworld are all possible.

ZoFE & Nanite Expansion Compatibility
If you are running The Zenith of Fallen Empires it also adds in Living Metal and Zro fabriciation districts to the Birch World and a Fallen Empire Swarmer Missile tech.
If you are running Nanite Expansion it also patches in Nanite fabriciation districts to the Birch World.
It also adds Bunker districts to he Birch world, because I like naval cap. These require no extra mods.

Load Order
This mod should be BELOW Gigastructural Engineering in the load order. It will try to manage itself using the launcher dependencies function, but that is not 100% reliable. Doesn't matter about GPM.
The mod overrides the Galactic Core setup, but the rest of the Origin functions the same way, including the situation of exploring the Birch World.

You may also want this patch that lets you put GPM ringworld modifiers on the Birch World.

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I am not a member of the Gigastructures dev team, please do not ask them for support for this mod! Compatibility was last tested against: Gigastructures (3.12)
133 Comments
Draconas  [author] 8 Jul @ 2:37am 
Asa little update - gigas have not yet re introduced birch as an origin. I think they are like me and waiting to let planet stuff stabilise a bit for all their structures that do weird planet things.

So definitely no 4.0 version in the near future, when the base origin is back I will look at updating, but I will not be in a rush about it. 4.0 has burned me.

It will not be backwards compatible and I will not be making a separate version.
Draconas  [author] 1 Jul @ 10:24am 
It is still 3.14.
idkynot 1 Jul @ 9:02am 
will there be a 3.14 version?
Draconas  [author] 22 Jun @ 10:33pm 
No, I have paused modding until 4.0 is in a stable state. I'm not sure if gigas have even updated birch yet
Arty Aeterna 22 Jun @ 3:26pm 
Is there an ETA on the update?
Draconas  [author] 6 Jun @ 2:09pm 
This mod will not be updated until 4.0 has stabilised. Which realistically, is probably 4.1
Nathaviel 21 May @ 11:20am 
I think might be because lacking vast expanse tech (ones that unlock birch world construction) but I'll try speedrun it. Things keep crashing due to my rushing but eh, I am in too deep.
Draconas  [author] 21 May @ 10:39am 
No idea, as void sphere is ACOT? I don't modify anything with those decisions.
Nathaviel 21 May @ 10:33am 
Oh no, it's 3.14 since I downgrade it. I just don't have the planetary decision to make the birch void sphere with the restored birch world despite already making one. I might've 'speed things up' a bit with birch sphere restoration but that shouldn't pose a problem I think?
Draconas  [author] 21 May @ 10:09am 
I wouldn't use this mod in 4.0 until I get around to updating it.

It should not do anything to interfere with that, but I couldn;t rightly say for 4.0. I am waiting until the next major gigas update where they integrate the Birch World properly into 4.0.