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Also I see you did try some zoning but... yeah it didn't quite work, sorry about that.
Job well done mate! I'm sure if the greats from back in the day saw this they'd be proud.
Good use of powerups when they're warranted, actually nice to see a decent serious map that uses the custom enemies. Funny and clever secrets, pill secrets are kinda overused and outstay their welcome though.
That being said there are a couple of problems: for starters the outdoor areas are... very laggy, this would really should have had some kind of zoning between areas like Croteam does in their (atleast TSE) maps to not render other courtyards of a map (See Grand Cathedral).
And kinda nit picky but there's a 'slight' delay before doors open when you trigger them.
This... This is a real gem right here. The opening feels very much inspired by Karnak Demo, the pacing is on point, no part ever felt too difficult or too easy (considering a good 30 minutes is just you with the single shotgun, quite rare to see)
You've somehow managed to fit 3000 enemies into a map and keep the enemy pacing so on point that it never really felt like you killed that many by the end. That you never really felt truely overwhelmed.
seems like one segment dident lower correctly so couldent acess the door