Total War: ATTILA

Total War: ATTILA

49 ratings
1212 Campaign Upgrade
   
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Tags: mod, Campaign
File Size
Posted
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1.371 MB
5 Jan, 2023 @ 10:38am
8 Jan, 2023 @ 12:35pm
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1212 Campaign Upgrade

Description
This mod is simply a combination of a few mods I have made that try to improve your 1212 campaign experience.
It should be save game compatible. Load above all other 1212 mods.

1) Luckier Nations. Now a few select empires will grow very large, so you will have formidable opponents for hundreds of turns! I basically just boosted the original Lucky Nations script 2x and also cut down on the amount of factions that are lucky.

2) Armies limited to MAX 7 for the biggest empires and only 1 for smallest factions, with most factions having access to around 2-3 armies. This means, however, that they will more likely be of good quality. It also means that you won't have a campaign map completely cluttered with armies, as 1212 can easily result in. Plus you will most often have 1v1 or 1+garrison vs 1 battles, though 1v2 or 2v2 still occur sometimes. It is also more realistic, because in normal 1212 small factions can have several huge armies. Historically, even big empires were screwed if someone surprised them by invading suddenly while their main army was away on campaign. Furthermore, 1212 allows for high walls and big garrisons very early, so it is only realistic that you just have a few main armies other than those garrisons.

3) More population growth. In my campaign, I specifically built Constantinople to be a monster city. Within 400 turns it grew to 2 million, which I think is almost realistic given the size of my empire. (Because of exponential growth it was maybe 1 million at 250-300 turns or something). I might consider changing the required population for units as well at some point.

4) Less squalor penalty for population growth. Very much required given the population tweak.

Credit goes out to:

DETrooper for making the Lucky Nations script that I more or less stole and edited slightly.

1212 gang in general because this is just a big submod that tweaks stuff they already made.

34 Comments
Akainu 10 Jun @ 9:06am 
@DreamNegater My game crashes with this mod now why
Holo 9 May @ 8:58pm 
Hey to those of you interested in getting extra armies, I made a slight modification - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478888297

Its basically the same exact thing as this but with edited imperium level thresholds so its kinda balanced.
SackAbreisser69 11 Jan @ 2:37pm 
would it be possible to deactivate the army limits for the player faction? Playing as England and just having 3 armies makes the crusades kinda impossible and all the trading money worthless
AutarchSpar09 7 Dec, 2024 @ 9:23pm 
@DreamNegater Does mod also affect the Mongol and Timurid invasions?
Mixolyd 16 Feb, 2024 @ 5:09pm 
I modded it myself. If someone wants to do the same you must go to your attila workshop folder and find the mod, the mods folder name is 2913155481 (or you can hower over each folder to see the real name), then open the txt file and change lucky nation to false and save.
Mixolyd 20 Jan, 2024 @ 1:42pm 
Can you make aversion without lucky nations? I like the other changes
PaulPacea 2 Dec, 2023 @ 2:01pm 
Exactly what I was looking on the store, thank you dude
悬月教教徒~大佬の似雪 10 May, 2023 @ 4:57am 
Hello, can you tell me which one is Less square dependency for population growth?
population Which file is inside?
TR3 25 Mar, 2023 @ 4:10pm 
Alright, thx! 👌
DreamNegater  [author] 24 Mar, 2023 @ 11:43pm 
Well you can just conquer the other factions and conquer Constantinople and then you will have done that yourself. But I cannot do that, it is only possible for the 1212 developers to change the startpos (who was which cities etc) of the 1212 mod.