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If so then you use the above information to extract the individual files from the archive. (I have some C# source code for an application to do that, if anyone is interested I am willing to post it here.) The archive contains the original file names and folder locations. Then you upload them to the appropriate folder on the dedicated server.
Or did I misinterpret the question?
Many thanks for the explanation, though! I've quoted you and linked your guide in mine ( just published ). Send a friendrequest, if you want to be added as a contributor!
Then when you run Killing Floor it will move the file from ugc to the root folder of your KF install and call it TempArchiveXX, where xx is some random number.
Then theoretically KF unpacks the archive and moves the files into the correct sub-directories.
I am not sure why it seems to have quite so much trouble...
If you are interested I have some C# source code for an app that will extract the files from one of these archives. I used to to copy some Maps and mutators onto a dedicated server.
Is Steam still creating these Temparchives? I'm experiencing some trouble with the workshop, and while I was browsing the steam directory, I've recently found the folder C:\Program Files (x86)\Steam\userdata\[[i]yourSteamNumber[/i]]\ugc\referenced\[[i]somenumbers[/i]] where you can find animations and other things from your workshop subscriptions.