Disciples III: Renaissance

Disciples III: Renaissance

Not enough ratings
Achievement guide 100% with bug fixes and config edits
By Testymagic
Many of the achievements for Disciple III: Renaissance are bugged or otherwise impossible to get.
Some of the config files can be edited to trigger those achievements in-game and also on steam.
There are several discussion threads about these issues.
This guide uses information from some of those threads.

2
   
Award
Favorite
Favorited
Unfavorite
Introduction
If you are new to this game, I suggest you stop here and at least play the game a bit.
I got half of the achievements naturally, left the game alone for years and wanted to complete all achievements only to find out some are just bugged.
Depending on how much editing you will do this can ruin the game experience because you can make yourself basically invincible.

This guide is going to show you how to edit certain game files.
I recommend you make backups of game files you want to edit before following this guide.
If you make typo's in any of the files the game will not properly end at the end of an act/mission and you will have to force quit and reload a save after fixing the mistake.
Some edits might also cause the game to crash on start.
Verifying game files can solve that issue and should restore correct versions.

Achievement results are calculated only when a mission ends, meaning you can save right before the final fight, get achievements and reload that save to try and get more.

The tutorial does not work for achievements.
The easiest way to use this guide is to play empire campaign and get the achievements in act 1

Most edits will work with existing saves, some might only work when starting a new campaign.

Sources for this guide:
List of achievements with requirements
Config edits for some of the achievements
Empire Act 1 spoilers
If you plan on unlocking the achievements in Empire Act I, you might want to know when the mission will end to time your final save.


Progress as you wish through the map, explore everything.
You will be pointed towards certain locations for the mission.
Clear the entire far end of the map.
You will get a new person in your party: a female healer called Inoel.
She will join your party even if you have no room in your party.
She wants you to bring her to the capital.

When you return to the capital the end boss spawns near the gate and cannot be avoided.
Here is a screenshot.


After the boss fight there is some dialogue and the mission ends.


When the mission is over, you will get a victory screen that shows the stats only for the achievements you unlocked (and not much else)

Resource Collection (gold, stone, life mana, earth mana, fire mana)
Gather and/or spend the following amounts of resources

Resource type
Achievement Name
Amount needed
Gold
Money-Bags
90,000
Rich Man
50,000
Pauper
10,000
Stone
Quarry Owner
90,000
Stone Merchant
50,000
Stonemason
10,000
Life mana
Life Mana Guardian
90,000
Life Mana User
50,000
Life Mana Collector
10,000
Earth mana
Earth Mana Guardian
90,000
Earth Mana User
50,000
Earth Mana Collector
10,000
Fire mana
Fire Mana Guardian
90,000
Fire Mana User
50,000
Fire Mana Collector
10,000

Either earn it naturally by just ending turns on a map where you have all resource types captured. Will take awhile and you need to be in a mission that has buildings of all types (act 1 empire does not have earth mana and fire mana producers)

Or edit the game config town_empire
found in \Steam\steamapps\common\Disciples 3\Resources\Profiles\scripts

Near the top of the file, you will find the default values for income:
income "gold", 100; income "stone", 50; income "life", 50;
(for elves this is earth, for legions this is fire)

increase the amounts and add all types

income "gold", 5000; income "stone", 5000; income "life", 5000; income "earth", 5000; income "fire", 5000;

This should work on existing saves when you continue a game after editing.
You could also edit the achievement file to reduce the values, but since we need resources anyway for some of the other achievements this is a better approach.
Unbroken, obtainable achievements
Short hint
Achievement Name
Amount needed
Extra info
File to edit
Damage caused
Destroyer
50,000
kill everything on the map, repeat dungeons if needed
damage
Strategist
10,000
Sage
1,000
Dungeons explored
Tomb Raider
15
Dungeons respawn, click on it to see amount of turns left
dungeons
Adventurer
10
Curious
2
Healing
Healer
50,000
Easier to achieve on higher acts with better units
heal
Doctor
10,000
Quack
1,000
Spells Cast
Archmage
30
Spells cast from the world map. You can only cast 1 spell per turn unless you chose Archmage.
magic_use
Wizard
15
Wizard Apprentice
1
Fog of war removed
Great Explorer
90%
Explore every sideroad of the map to clear the fog or use the level 5 spell "Holy Light"
fog_of_war
Explorer
70%
Traveler
50%
Potion use
Abuser
50
Buy many cheaps potions and keep using them during a fight. Not all potion uses seem to count as I bought 50+ and only 32 got counted after using all of them
potion_use
Taster
25
Abstainer
1
Resurrection
Master of Destinies
30
You can escape battles with some units dead (even the leader). Build the temple and revive them. Possibly only works with ressurections done in the Capital, unclear
ressurect
Solicitous
15
Fatalist
5
Hero Hire
Commander
5
Hire leaders in the Capital, max 1 per turn allowed.
hero_hire
Leader
3
Loner
1

These can all be earned by just playing long enough

Or edit the relevant game achievement config
found in \Steam\steamapps\common\Disciples 3\Resources\Profiles\\achievements

The requirements for all 3 levels are listed here.
example file potion_use
achievement "potion_use" { nameid "potion_use_name"; descid "potion_use_desc"; type range; count_name "str_potion_use_CN"; level_bronze 1; icon_bronze "Resources\Interface\Icons\achievements\achieve_potion_use.t"; level_silver 25; icon_silver "Resources\Interface\Icons\achievements\achieve_potion_use.t"; level_gold 50; icon_gold "Resources\Interface\Icons\achievements\achieve_potion_use.t"; };

Explanation on some of the values
- Type could also be percentage but don't change this value for these achievements.
type range;
- Achievement default values (in this example):
level_bronze 1; level_silver 25; level_gold 50;

To make the achievement easier to get, lower the values of the 3 levels.
Don't use the same value 3 times as that will not work.
Also recommend to make it so that the gold value is highest and bronze the lowest.
Percentage (like in fog_of_war) just takes numbers, no % symbol.

level_bronze 0; level_silver 1; level_gold 2;

This works on existing saves.
Finish the mission, check what you unlocked.
I recommend to close the game before editing config files and then reopening.
Edit the config files above where needed and try again.


Broken, buggy or otherwise hard to obtain achievements
note: I kept the files that helped me unlock the achievements. I will copy & paste the entire contents of those files here. Usually only the values change, sometimes the type also changes.

Battles lost
Achievement Name
Amount needed
Invincible
5%
Veteran
30%
Training Dummy
70%

You would think completing a whole map undefeated would trigger the achievement. It does't seem to do that. Instead you actually have to lose some battles for it to even start counting.
Lose some battles on purpose (the more the better if editing like below). Send some hired leaders into a dungeon alone and quick battle to get it over with.

Edit file defeats
found in \Steam\steamapps\common\Disciples 3\Resources\Profiles\\achievements

achievement "defeats" { nameid "defeats_name"; descid "defeats_desc"; type range; count_name "str_defeats_CN"; level_bronze 3; icon_bronze "Resources\Interface\Icons\achievements\achieve_defeats.t"; level_silver 4; icon_silver "Resources\Interface\Icons\achievements\achieve_defeats.t"; level_gold 5; icon_gold "Resources\Interface\Icons\achievements\achieve_defeats.t"; };

Changes compared to original file:
- Changed type to range
- Lowered values of bronze and silver.
I got all 3 with a 10% lose ratio




Distance travelled
Achievement Name
Amount needed
Wanderer
500
Wayfarer
200
Walker
50

Counter seems broken, some report only having 5 when completing a large map.

Edit file long_way to:
// Achievement Profile achievement "long_way" { nameid "long_way_name"; descid "long_way_desc"; type range; count_name "str_long_way_CN"; level_bronze 0; icon_bronze "Resources\Interface\Icons\achievements\achieve_long_way.t"; level_silver 1; icon_silver "Resources\Interface\Icons\achievements\achieve_long_way.t"; level_gold 2; icon_gold "Resources\Interface\Icons\achievements\achieve_long_way.t"; };

Changes compared to original file:
- Lowered values of bronze, silver and gold.
Should work if you walked around the entire ACT 1 map.
I made Lambert run laps sometimes because I thought it might help.



Territory captured
Achievement Name
Amount needed
Conqueror of Peoples
90%
Conqueror of Cities
70%
Conqueror of Villages
50%

Some parts of the map are not conquerable, making it very hard to reach the 90%.

Edit file territory to:
// Achievement Profile achievement "territory" { nameid "territory_name"; descid "territory_desc"; type percentage; count_name "str_territory_CN"; level_bronze 20; icon_bronze "Resources\Interface\Icons\achievements\achieve_territory.t"; level_silver 40; icon_silver "Resources\Interface\Icons\achievements\achieve_territory.t"; level_gold 60; icon_gold "Resources\Interface\Icons\achievements\achieve_territory.t"; };

Changes compared to original file:
- Lowered values of bronze, silver and gold.
Should be fine for ACT 1. Can be lowered more if you are skipping parts of the map.





Buildings built
Achievement Name
Amount needed
Architect
90%
Builder
70%
Mason
50%

You can only build 16 structures or so in the Capital at later acts. This seems to only count for 9%.
Unsure of how to trigger normally

Edit file buildings to:
// Achievement Profile achievement "building" { nameid "buildings_name"; descid "buildings_desc"; type range; count_name "str_buildings_CN"; level_bronze 1; icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t"; level_silver 2; icon_silver "Resources\Interface\Icons\achievements\achieve_building.t"; level_gold 3; icon_gold "Resources\Interface\Icons\achievements\achieve_building.t"; };

Changes compared to original file:
- Changed achievement "buildings" to achievement "building"
- Changed type to range
- Lowered values of bronze, silver and gold.




Game loads
Achievement Name
Amount needed
Brave
1
Careful
2
Coward
5

This is a weird one. Nobody seems to know what this achievement needs.
From the description it sounds like maybe the amount of times you loaded a save (perhaps while losing during a battle). Or maybe this only counts on specific bosses (perhaps the final boss of the game). Maybe it only counts loading only the "battle save" that the game creates automatically, but only in special cases? (near death?).

Edit file game_loads to:
// Achievement Profile achievement "game_loads" { nameid "game_loads_name"; descid "game_loads_desc"; type range; count_name "str_game_loads_CN"; level_bronze -2; icon_bronze "Resources\Interface\Icons\achievements\achieve_game_loads.t"; level_silver -1; icon_silver "Resources\Interface\Icons\achievements\achieve_game_loads.t"; level_gold 0; icon_gold "Resources\Interface\Icons\achievements\achieve_game_loads.t"; };

Changes compared to original file:
- Lowered values of bronze, silver and gold.
I used negatives as values and that worked.
Since there is no clear way to even get 1, this seemed worth a try.
Sidenote: I first tried it with all values 0. Only bronze got unlocked. Then I used negative values and the other 2 unlocked.




Armies killed
Achievement Name
Amount needed
Merciless
90%
Warrior
70%
Pacifist
50%

Does not seem to trigger naturally. I played multiple acts with the map fully cleared and not even the bronze achievement popped. I unlocked these 3 only after editing the file.


Edit file unit_kill to:
// Achievement Profile achievement "unit_kill" { nameid "unit_kill_name"; descid "unit_kill_desc"; type range; count_name "str_unit_kill_CN"; level_bronze -2; icon_bronze "Resources\Interface\Icons\achievements\achieve_unit_kill.t"; level_silver -1; icon_silver "Resources\Interface\Icons\achievements\achieve_unit_kill.t"; level_gold 0; icon_gold "Resources\Interface\Icons\achievements\achieve_unit_kill.t"; };

Changes compared to original file:
- Lowered values of bronze, silver and gold.
- Changed type to range
I used negatives as values here aswell because why not.
If you cleared the map, this should just work.

Final words
As mentioned, some of the solutions in this guide were found by other members of the community.
I made this guide so others don't have to dig through old discussion threads to find the solution to these buggy or just plain broken achievements.


p.s.: This is my first guide I ever wrote so apologies if the layout is kinda meh.
10 Comments
Ivan 27 Jan @ 6:18am 
Thank you very much for your guide, I completed all achievements, except Long Way. I don't know, what is wrong, but I have 2 campaigns (Empire and Demons) completed and these 3 achievements still didn't pop up.:-(
DCWerick 5 Apr, 2024 @ 3:13am 
https://postimg.cc/G8Yg95QQ

10yrs++ to get it complete.

Thanks for consolidating on getting the achievements to be unlocked. I loved this game since disciples 1, 2 and 3. I still love disciples 2 game play better than this.
DCWerick 5 Apr, 2024 @ 3:10am 
Woooot! thanks Testymagic its the "range" that i didnt change. :)

https://postimg.cc/3yzb8TgN

thanks, finally i got everything.

Just reporting i played empire (have to save and reload maybe about every 8-10 turns)
legion black/white screen (map) left/right menu is sometimes okay, text will be garbled.
elves less maybe once in 10-15 turns.

also deleted the music files.

System Win10
got gtx1080ti/rtx2080ti (didn't matter)
Testymagic  [author] 4 Apr, 2024 @ 6:09am 
why can't I edit my own comment..
**- type needs to be range
that [/] is a styling error
Testymagic  [author] 4 Apr, 2024 @ 6:08am 
@DCWerick
For the defeats, have you changed the type from percentage to range ?
If no, that will be the issue.
If yes, unsure as to why that wouldn't work, you could play around with the values (all higher, or -2, -1, 0) to see what works to show it in-game atleast.

For the buildings
- type needs to be range[/]
- fix the typo on line 3 so it says achievement "building" not buildings
- have low values.
the file name itself should stay/be "buildings" (Sir pepe changed the filename to "building" and did not fix the typo on line 3).
It worked after we sorted that out.

Feel free to add me if you are still stuck.
I could take a look at your file in PM and compare it to my backups from when I wrote the guide
DCWerick 4 Apr, 2024 @ 4:36am 
Thanks for this! i have unlocked a few but i still have 6 still i can't unlock"

same with Sir pepe (the Mason, architect, builder) still not showing on steam in game it is done.

the Training dummy, Invincible, and veteran still cant be done. Sent like 20++ to their deaths in a dungeon currently act 3 elves.

https://postimg.cc/yWRcmWfN
Testymagic  [author] 1 Apr, 2024 @ 7:10am 
@Sir Pepe Lord of the Memes:
Did you also change the first line of code achievement "buildings" to achievement "building" ?
In the threads I included it was suggested that this file might have a typo in it.
You could try both "buildings" and "building" and see what works.
The fact that it is already working in game is good atleast.
Sir Pepe Lord of the Memes 1 Apr, 2024 @ 6:35am 
I've edited the building.achievement file and at the end of a mission I do see the Architect badge pop up but the achievement itself does not pop on Steam. Any ideas on how to fix this? :(
Mappy 14 Jan, 2024 @ 7:03am 
amazing
🅾️rder💲 7 Feb, 2023 @ 3:24am 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⡶⢶⣦⡀
⠀⠀⠀⣴⡿⠟⠷⠆⣠⠋⠀⠀⠀⢸⣿
⠀⠀⠀⣿⡄⠀⠀⠀⠈⠀⠀⠀⠀⣾⡿
⠀⠀⠀⠹⣿⣦⡀⠀⠀⠀⠀⢀⣾⣿
⠀⠀⠀⠀⠈⠻⣿⣷⣦⣀⣠⣾⡿ ㅤㅤ Rated :heart_me:
⠀⠀⠀⠀⠀⠀⠀⠉⠻⢿⡿⠟