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Could Skaven corruptions change trees and grass to look dying/dead? Or deforested considering Skaven corruption is meant to represent overexploitation than anything magical.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989528126
It has all the changes that I explained in previous comments, which I feel make for a more logical yet still very flavourful change!
@Forlorn Seems like a fitting name. I will start with a sub-mod to get it out faster and some day implement MCT changes. The time is the worst enemy of mine that is preventing me from starting. In a place where I am right now there is no good internet connection and I uninstalled the game, but will be able to re-install and create the mod in around a month or two. I don't forget about you guys, it's just not a priority of mine. Hope you understand.
@agent.theory It does not change climate. I don't even know if something like this is possible. I think climates are coded for the region and not for the faction which owns it.
Call it "Fancy Forestry (Climate Appropriate)"
1) yes
2) what about Drycha? i know its not a separate race, just faction but it would be cool to have dark forests or something of that style
3) yes
4) yes altho some trees could be replaced with some small bone pillars or burning tres or something of that style but that would require custom assets i guess