Arma 3
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[SP/COOP 30] Ravage Mayhem Tour: Cam Lao Nam
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Cam Lao Nam
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.183 MB
21 Jan, 2023 @ 6:02pm
14 Mar @ 11:27pm
15 Change Notes ( view )
You need DLC to use this item.

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[SP/COOP 30] Ravage Mayhem Tour: Cam Lao Nam

In 1 collection by Recaldy
Recaldy's Ravage Scenarios
37 items
Description
The last evacuating Huey couldn't fit everyone so you decided to stay behind...

Key Points:
-Zombie survival sandbox scenario
-All zombies can run, a rare few can outrun players
-PAVN patrol script encompasses the entire terrain
-Zombies may have consumables, ammunition or equipment to loot
-Increased food/thirst rate
-Beginning equipment differs per slot
-One player slot has Zeus access Kilmore
-SOG:PF vanilla revive system is enabled
-Dynamic weather enabled
-Dynamic group system enabled
-Logistics system enabled
-SOG:PF tunnel system enabled with all six tunnels used
-Randomized helicopter crash sites to search for (Storage boxes save with grad-persistence.)
-Placed Boats, Helicopters and Planes will NOT save through grad-persistence
-Building function available to all players, check radio commands: Alpha / Beta
-HR Garage system with placed garages at certain spots to store air and/or ground vehicles
-Grad-persistence to save scenario objects
-Ravage multiplayer save system separate from grad-persistence
(You can wipe your Ravage MP character by going to Scenarios > Ravage Mod > Multiplayer save manager scenario > delete your character.)
*Certain vanilla Arma 3 items can't be filtered out of the loot pool as they are hard-coded within Ravage mod. (chemlights, firstaidkit)

-This is a MP-ONLY scenario. Host a LAN server for singleplayer and use the grad-persistence command to save your scenario.-


CREDITS
Gruppe-adler for grad-persistence
[GR]GEORGE F for the Crashsites script
kamikaz333 for the building script "Plank"

Grad Persistence
Usage documentation for hosts:
https://github.com/gruppe-adler/grad-persistence/wiki
See in game map intel under Help for more information.
THIS scenario's mission tag for grad-persistence is "RMT_SOG".

Like my work? Check out my Ravage scenario collection linked above.


Popular Discussions View All (1)
0
10 Mar @ 1:54pm
Saving and loading the Garage
Recaldy
11 Comments
Recaldy  [author] 14 Mar @ 10:13pm 
Scenario updated, see change log. :steamthumbsup:
Recaldy  [author] 12 Mar @ 4:21pm 
Garage spots dictate where you can put in vehicles and take out vehicles. (Aircraft requires a nearby airfield. There's no option to change that.)
Hans(z) 12 Mar @ 4:18pm 
IDK, I would add trackers areas only around some military installations, I would exclude big towns, so you can actually loot from zeds. Maybe something like that.
Can you spawn vehicle from the garage where ever you want, or do you need to find "garage" object (see the screeshots)? I the later, I would exclude at least some those spots from tracker module.
Recaldy  [author] 12 Mar @ 3:04pm 
I can do that...anything specific?
Hans(z) 12 Mar @ 2:58pm 
Nice to see you keep this updated!
I have a little idea/request. Since I played previous version, I don't know if my information is still valid. I think you have one tracker area/module on the whole map. It constantly spawn VCs and NVA hunters around you, thus you don't have much time do survival stuff (looking for onsumables, repairing vehicles etc.). You only surviving endless waves of enemies, who perfectly know where you are.
I think it could be beneficial to split tracker's area to multiple locations on the map and leave some areas on the map free from trackers, so you can slow down a little bit.
Recaldy  [author] 11 Mar @ 1:57am 
Big update, see change log and new mod requirements. :steamthumbsup:
Recaldy  [author] 13 Jun, 2023 @ 11:21am 
Scenario updated, see change log. :steamthumbsup:
(Update 1.3 stuff)
Eggbeast 6 Feb, 2023 @ 10:20am 
added to official SOG community mission collection
Recaldy  [author] 30 Jan, 2023 @ 3:08pm 
Scenario updated, please see change log...and helicopter crash sites again cause I borked a script array. :steamsad:
Recaldy  [author] 24 Jan, 2023 @ 1:09am 
Hotfixed scenario to remove restricting modules for Zeus.