Forspoken

Forspoken

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Reducing Stutters and Dips | Performance
By ffrasisti [ARG]
Ammeliorate performance issues
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Be Wary of In Game Settings and the Empty Benchmark
The benchmark is usless as it renders the world with literally 0 models in it aside from a couple dragons in two of the Althia Shots. Dont rely on it.

The In-Game frame limiter, as is the norm for Japanese PC ports, is also terrible.

In Game, Set the Limiter to 120, Screen to Borderless and Vsync to off. We'll control the framerate through the nvidia control panel
In Nvidia Control Panel (or your equivalent)
Fire up the NVidia control Panel and go to the App settings for Forspoken
  • Set Low Latency to Ultra
  • Set the Framerate cap at 60 (Even if you have a good pc, dont try to go for higher, the eventual drops will be unbearable)
  • Set the energy profile to Maximum Performance

If you can maintain 60 after lowering settings, try capping the game to 50 or 40 using this method and put the in-game cap at 60

It's very important is that you set your own cap below what the game's is set at as the game's framerate limiter is ♥♥♥♥

Also, remember to update your drivers as this time IT'S ACTUALLY IMPORTANT. Direct Storage and DLSS will NOT WORK unless you are on the Gameready driver for this game or newer.
And installing a new gpu driver resets your nvidia panel settings, so you may have to put them back in
In-Game Settings tips (still testing)
Variable Shading dows not seem to be doing anything at the moment

KEEP IN MIND, THE HIGHEST TEXTURE MEMORY SETTING IS FOR 12GB VRAM GPUS

Dynamic resolution screws with your frametime so it's better to leave it ofd

Presets can be changed by switching to Custom after setting them. The varaibles for that preset will remain but now be alterable. To go back to that preset, select it again. To edit it again, custom. So forth.

Clouds on low gets you a bump in fps from other settings and doesnt look bad. Standard and high clouds are about the same so if not low, you might as well pick high

Be mindful of the memory assignments for textures and models, do not get too close to your memory limit as the memory consumption VARIES constantly. Check the menu by pausing the game at random times during different scenarios and you will see what I mean. If your memory meter is maxed out in an empty mostly static area, it will hit its limit when the game is doing something more taxing.

Standard is not bad quality and attempting to push certain items past it will impact performance more than you would expect. Im still testing which settings are the biggest performance hogs

RT does not introduce that much of a difference in quality (pity, this game coudl really use it) but it is kind of expensive.

Turn off motion blur ffs

High Quality Models and Texture Filtering are two of the most hungry options. Filtering at standard does not look bad

Clouds and Fog should be kept at standard (no high fog anyways). Try setting them at low if you are having performance issues. Also Fog is a bad description considering it concerns pretty much all particle effects.

Remember: It's very important is that you set your own cap below what the game's is set at as the game's framerate limiter is ♥♥♥♥
Steam Deck Settings
Use GE-Proton7-48

In Properties and Launch Settings type in:
-NoDirectStorage

In Game:
All lowest except Texture memory on standard, FSR To quality
800p, In Game Cap to 60, In Game Vsync Off
Turn the UI and text size to Large

Steam Overlay:
Cap to 30 at 60hz
If stuttery try capping at 40 and allow tearing or the in game cap at 30. It's more of a preference since framerate caps dont behave the best with this game. You can also try the game's own, see which feels best for you.

Remember since we turned off DS that the map screen will take a sec, give it a moment, no, it hasnt crashed. After you change any settings the game will need a bit to catch up and the framerate will come back up
18 Comments
ffrasisti [ARG]  [author] 30 Jan, 2023 @ 7:01pm 
Direct Storage is enabled by default unless you type in -NoDirectStorage
simple.chibi 30 Jan, 2023 @ 1:24pm 
how do you guys enable directstorage?
Dark Moon Felis 28 Jan, 2023 @ 3:05am 
Tip if you have a weird monitor like 144Hz or 165Hz: Set the max refresh rate to application controlled, so the screen's variable refresh rate will lock to the game's 120. Basically, jitter will 100% happen if you can't lock frames to a multiple of your monitor's refresh rate, apparently, even with GSYNC. If you have a monitor with a max of 120Hz, 60 frames will look perfect, but 72 will be awful. 165 is nice if you can cap it out, but if you can't, it has to be locked via the monitor settings or Nvidia control panel forcing a game's FPS limiter to be the basis.
ffrasisti [ARG]  [author] 26 Jan, 2023 @ 4:45pm 
Did you see the change when dorectstorage activates? Its amazing. They should not start the game until you get the new drivers
LegendKriptor 26 Jan, 2023 @ 1:49pm 
yeah was a massive jump in performance , but yet its not helping ^^ stable 75fps ( locked) and yet it feels weird when i look around ( interesting tho , in photomode there is NO issue whatsoever when turning around with the cam ) ._.
ffrasisti [ARG]  [author] 26 Jan, 2023 @ 2:58am 
Legend, lock to 60 from the envidia control panel
ffrasisti [ARG]  [author] 26 Jan, 2023 @ 2:57am 
Remember to update to the gameresdy drivers. It DOES matter as this relies on directstorage
GipseyDanger ( >ω<)っ ♡ 25 Jan, 2023 @ 10:10pm 
motion blur is the enemy of gamers
LegendKriptor 25 Jan, 2023 @ 4:07pm 
game looks nice and i run everything on ultra/max , dlss is off aswell as motionblur and motion sharpness aswell -> sitting at around 80ish fps lokking fine ( 5950x @ 5,1ghz and a 3090 playing at 1440p) BUT the moment u wanna look around the game has pretty annoying , short but hard fps drops ._. doesnt matter if i lower any setting or even everyting down to minium ( even with dlss on @ stable 170fps it drops when looking around ) any ideas ? since looking to 60fps doesnt even work
1MantisPhoenix 25 Jan, 2023 @ 11:51am 
I also wish for this... I installed RDR2 on a new windows install once, and the game reminded me, hey your paging file is less than 4GB [windows controlled] make this 4GB the minimum and etc.
so even with 16GB RAM, the game itself knew windows registered paging files doesn't perform well. Call of duty idiot players refuse to do it, to prevent crashes.... they use the dumbass argument of why should we have to change our system settings?! meh meh meh.. weak minded people love microsoft controlling their lives and gaming time ;/
Anyway, keep up the great work, advise those that are willing to make a change in their lives ;)
stay well ffrasisti