Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Great job with the guide- honestly nothing to complain about, everything is well explained. It's borderline impossible to find everything (in a timely manner and without going insane in a spot or two). Tough secrets, but I think I prefere that to one laid in open.
The game could use a few more runes to fill the gaps.
Like the runes power 3 for the gauntlet and ammo bag 3 for the mine launcher (I love how busted that weapon is)
It would be useful to make a list of all runes available so we can check if we missed some.
The game could also use a global stat screen for all levels, would be easier when we're trying to find where we missed something. Hope the devs will think about it.
I'll try a fresh playthrough soon so maybe I'll find those missing gems.