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The only functional change was shifting limitanei per pop from 100 jobs per 30 pops to 100 jobs per roughly 1100 pops. I was trying to get that lower but at a certain point nothing i did impacted the number of jobs provided, i may look deeper into this in the future at some point. All custom jobs should now also have buildings and job icons instead of the ugly placeholders.
You shouldn't have Soldiers as each origin is intended to have a unique soldier replacement but yes, there is currently a bug that seems to be caused by a change PDX made in the update. Back in the day jobs had assigned icons in the code, now that is no longer case and having multiple jobs trying to use the same icon causes one of them to "win" and the others to use the fallback icon, while i am looking for a solution to this its unclear if one is possible without PDX providing a method for us to either share icons between jobs again or dictate to the game what custom icon to use.