Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

26 ratings
Easy Build Order KoH2:S
By sh0ppo_
Hey guys, this guide shows you how to get a good start into the game - it applies to all difficulty setting. I guide you through everything easily step-by-step.
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Step by Step Overview:
1. Hit Pause
2. Hire 2 Merchants
3. Look for Trade Agreements
4. Establish your Merchants as Governors
5. Market Place in your Cities
6. Hire Peasents in your Cities
7. Skills
8. Scribes Office Upgrade (Market Place) + Agriculture + later the Tax Collector Upgrade (Market Place) + churches
9. Clever building combinations
10. Crown Authority + diplomat
1. Hit Pause
As simple as that. First thing you wanna do is to hit that space bar to pause the game. Now you have all the time to do the following adjustments.
2. Hire 2 Merchants
In the beginning, gold is the thing you have to care about first. Get 2 merchants and send them on trade routes.

In general, merchants are in allmost all cases your primary source of income.
3. Look for Trade Agreements
Go to the politival view and just click a little bit around the world map and ask for trade agreements. Chances are higher with your direct or indirect neighbors.
And if you want to make your search a little easier: select the "Relations"-filter and look for kingdoms that are green or slightly green.
4. Establish your Merchants as Governors
Titel again basically says it all. Don't forget to set your merchants also as governors. If you forget it, the game reminds you but it takes a short time.

Important for merchant-governors:
Number of settlements in a province for money. + number of villages for trade (also very important).

The provine overview can help you find the best city, especially later on when you have a lot of provinces. You can sort by each column.


Pro-tip: Merchant kings are very powerfull in making money. And then make sure your throne successor is a merchant, too. ;-)
5. Market Place in your Cities
In most cases the first building that you wanna build. It gives you money and trade.

And the upgrades give you even more money and trade. They are not too expensive, too.

Pro-tip: build several markets first and do the upgrade then. It saves you some gold this way around ;-)

For aditional info check out point 8 "Upgrades + further buildings"
6. Hire Peasents in your Cities
In the beginning your cities are maxed out on workers (see screenshot).

Directly invest them into peasants. This way new workes can come to your towns + you have a basic military strength. This is also in favor of other kingdom not directly attacking. If you have no army you are easy prey.

7. Skills
Writing - that one is really strong in the beginning.

It gives you a good amount of books. This allows you to aquire new knight skills quicker. Meaning you have a good, scaling skill (and maybe even tradition) here from which your kingdom and all your other knights will profit.

Acquiring books can often be a tiring endeavour. This way you get good book income and the third most important kingdom resource after gold and trade.


Also good skills are:
> Navigation - if used right with a merchant. Make sure he trades with a kingdom with lots of coast for the cost settlements.
> Iron Fist - if you want to send your marshall plundering. Makes you good money off of it.
> Stewardship - money, 10% cheaper buildings + upgrades
> Courtesy - for merchants. Easy making good friends
8. Upgrades + further Buildings
Soon try to upgrade your markets to: Scribes Office, then Tax Collector - money & books ;-)

Also focus on farming or animal buildings: provide you with a lot of goods. They make you become an interesting trading partner for other kingdoms. Plus each good gives you bonusses as well, if you didn't know. Just mouse-over on them.

Churches are cheap and give books. And piety for increasing crown authority, if you like. Just make sure to use them only where you can spare the building slots.
9. Clever Building Combinations
Now this may be a little more advanced if you wanna step up your gameplay. So let's put in a little perspective on how you get good and effective cities.

Try to make up your mind what you wanna do with a town. In which direction do you want to develop it?
For example:
- if it has a lot of natural ressources: make it an economic town with lots of goods production
- If it has a lot of crop farms: stay within the agriculture section of the buildins (right one)
- it it has no natural ressources: you may wanna put in military buildings here
Generally speaking: look out for the buildings in your province. And take a look at the prerequisits the higher tier buildings have. Then follow these paths =)

Additionally: if you build a military city, it may be good advice to also build housings and their upgrades. They improve your population growth and the population limit in the town. This way you can recruit more troops faster within just one town.
10. additionally: Crown Authority and Diplomacy
If you have money to spare and piety then you can always click that Crown Authority button once. It is not to expensive the first time. And it early on gives you some minor bonusses for your kingdom. Nothing really major but can be nice to have. A mouse-over will show you the effects.

In the case you are playing on higher or highest difficulty - or if you have a big neighbor - a diplomat may be a good investment, too. Hire one, send him over to the kingdom and let him improve the relations over there. Then get a trade agreement and even a non-aggression pact. This prevents you form being attacked by him.

Costs of 1st improvement. And benefits from 1st improvement and cost of 2nd improvement:
Video (German only, I am sorry)
If you wanna view the whole guide as a video - including a little more explanations here and there - these are the videos for it. (I am sorry, they are only available in German, though)


12 Comments
Jim 4 Apr @ 7:47am 
nice review...ty .... that start is so overwhelming and this helps alot
Dave Phethean 4 Jan, 2024 @ 7:32am 
I think this is, on the whole, an excellent guide

Hitting pause is sensible when starting, you can also hit pause while the game is loading so that it starts paused

"Pro-tip: Merchant kings are very powerfull in making money. And then make sure your throne successor is a merchant, too. ;-)"

As Gold is the most important resource that sounds logical but I disagree.
IMHO merchants are a poor choice for king, I think Diplomats are better

I am going to place a few comments to explain why, We are limited to 1000 character per comment
Dave Phethean 4 Jan, 2024 @ 7:27am 
I think a King should be governing his Kingdom or at least leading an army, A merchant does govern his city but spends most of his time in foreign land trading, If that trading partner suddenly declares war, Your king is a prisoner. The Warrior King does nothing much but lead an Army, The Diplomat can travel to foreign kingdoms to establish diplomatic relationships if that is what you want and can also lead armies with the leadership skill (or any other marshal skill) if you should want, which can be useful as you might not want him to be doing diplomacy all the time. That is mainly just how I feel about the game, lets look at it a bit more logically.
Dave Phethean 4 Jan, 2024 @ 7:26am 
We eventually want one of each class of knight in our Royal Court with probably Two to Four merchants and Two to Four marshals.
We could try not having a certain class such as a spy (especially if espionage is set to low), diplomat or even a marshal and have either a cleric, spy or diplomat with a marshal skill leading our armies (merchant not recommended because you can't do your main job and be lead an army at the same time and trading takes time to set up) but having one of everything with more merchants and marshals is more balanced.
Dave Phethean 4 Jan, 2024 @ 7:24am 
The knight/baron of any class costs 200 gold to hire and each baron of that class costs 300 gold more than the previous one unless you are appointing a prince, who would be free. So your first merchant costs 200 then 500, 800, 1100, 1400, 1700, 2000 and the eighth 2300. If you are thinking of saving money by having a king as one of the multiple knights you require, your saving is 300 gold which is less than the cost of a market square.
Dave Phethean 4 Jan, 2024 @ 7:23am 
Each class except for merchant requires 5 gold upkeep except for merchant unless He is a either a King or Prince.
The King being a Governor of a province gives us a bunch of benefits including 1 gold and 1 commerce sack for each settlement in that province. He also gets additional benefits according to his class, this is the same as an ordinary knight or baron would get for being a Governor of a province, for a merchant this gives us an extra 1 gold per settlement, also 1 commerce sack per village in that settlement given the right skill, That is going to give an extra 3-8, or so, gold depending on the size of your King's Capital Province (You did make Your capital a province with a decent number of settlements and didn't get lucky and find a super province)
Dave Phethean 4 Jan, 2024 @ 7:22am 
If we were unfortunate and our best province only had 4 settlements (or less) and we wanted both a merchant and marshal , we would be better having our king as the marshal as a non royal marshal has 5 upkeep, a royal and a merchant have none. The merchant king would bring in an extra 4 gold which is less than the 5 saved for having a royal somebody else.
Dave Phethean 4 Jan, 2024 @ 7:21am 
So we've established that the merchant gives us extra gold. The marshal King is great if we want a powerful army from the extra levies, The spy gives security plus a bit of gold and the cleric: books and piety. The basic diplomat gives us a commerce sack and food per settlement.
Dave Phethean 4 Jan, 2024 @ 7:19am 
If we had a capital settlement of 8 we would gain 3 gold by having our king as merchant but if only size 5 we have no gain either way.

Now we put our diplomat king in our 5 settlement province capital, that gives us a bonus of 5 gold and 5 commerce for being king plus another 5 commerce for being a diplomat, giving us 10 commerce, that allows a merchant to expand is his trade or have an extra merchant trading giving us around an extra 20 gold income.
b2warrior 10 Jul, 2023 @ 12:01pm 
This is very well made, as someone making vids on very hard this is almost exactly what I just did to survive the early AI aggression. Kudos on an excellent guide, truly it is good for all difficulties.