Deathmatch Classic

Deathmatch Classic

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Weapon Damage | Heals | Armour
By ::Kottonflake
In this Guide I made table with Weapon Damage, Health Kits Heal, Armour Info
   
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|Weapon Damage
DESIGNATIONS
Damage B - Body Damage
Damage H - Head Damage



Weapon
Damage B
Damage H
Crowbar
-20 HP
Shotgun
-9 HP
-24 HP
Super-Shotgun
-56 HP
Lighting Gun
-30 HP
-30 HP [Not Sure]
NailGun
-9 HP
Super-NailGun
-18 HP
|Grenade Launcher/RPG Damage
Without Armour RPG/Grenade Launcher will deal 100< Damage

DESIGNATIONS
H Damage G - Damage to Main Health Value with Armour [GREEN]
H Damage Y - Damage to Main Health Value with Armour [YELLOW]
H Damage R - Damage to Main Health Value with Armour [RED]

Damage G - Damage to Armour [GREEN]
Damage Y - Damage to Armour [YELLOW]
Damage R - Damage to Armour [RED]



Weapon
H Damage G
H Damage Y
H Damage R
|
Damage G
Damage Y
Damage R
Grenade Launcher
-77 HP
-44 HP
-22 HP
|
-33 Armour
-67 Armour
-89 Armour
RPG
-81 HP
-43 HP
-23 HP
|
-35 Armour
-66 Armour
-92 Armour
|Heal
Item
Heal
Small First-Aid-Kit
+15 HP
First-Aid-Kit
+25 HP
Medical Box
+100 HP
|Armour
Item
Damage Absorb
Armour
Green Armour
30%
100
Yellow Armour
60%
150
Red Armour
80%
200
||IMPORTANT INFO
  • Lighting Gun Damage Is -18 HP per One Second of Using.

  • Medical Box Will give 100 HP in any way, even if you already Full. your health will decrease from you until it becomes 100.
2 Comments
::Kottonflake  [author] 20 Apr, 2024 @ 7:11am 
These are amplifiers, I probably had more info about it in other guide
plenorf 18 Apr, 2024 @ 1:30pm 
Thanks I play this game with my friends alot so this help and just one question what do those Half-life symbols do?