Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[DIGI] Modular Missiles (Unified Parts Fork)
   
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Tags: Mods
File Size
Posted
Updated
3.732 MB
4 Feb, 2023 @ 12:26pm
20 Jun, 2024 @ 10:17am
10 Change Notes ( view )

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[DIGI] Modular Missiles (Unified Parts Fork)

In 1 collection by syy1125
Digits Mods
5 items
Description
Description

Fork of the Modular Missiles mod.

This fork merges some parts to reduce editor clutter. However, due to technical limitations, buff values can no longer be displayed. You'll have to grab a calculator if you want to know the missile stats.

Alternatively, the EML integration implemented in v1.6.2 is also included in this mod.

Please see the main mod page for more information.

Compatibility & Migration

Only one of the modular missiles mods should be enabled at a time. Enabling both will crash the game.

Saves should be compatible in both directions, but the migration isn't perfect. It's intended as a one-time thing, and players are generally expected to stick to one mod during a playthrough. When switching between the two mods, keep these in mind:
  • All missile segments will default to payload segments.
  • Missile launcher will default to missile mode.
  • Mine addons will default to shrapnel count addons.
  • Mine addons will lose their inventory . If possible, try to empty their inventories before switching.
  • The price tags don't match perfectly. I don't think this is a big issue, but I may do a balance pass if proven otherwise.

Known Issues
  • Mine addons can lose their inventories when switching between modes. This is a limitation due to how TypedResourceGrid behaves; I don't have a good way to fix this.