Europa Universalis IV

Europa Universalis IV

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Dynamic Province Names for the Entire World
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4 feb, 2023 @ 15:14
13 jul @ 15:28
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Dynamic Province Names for the Entire World

I 1 samling av deleteduser0
My Mods
2 artiklar
Beskrivning
Dynamic Province Names for the Entire World
Not ironman compatible

The Dynamic Province Names mod for Europa Universalis IV adds diversity and immersion to the game by changing the names of provinces as a nation conquers a city. With a focus on creating unique names for each culture in the game, players can expect to encounter new and unexpected province names as they expand their empire. This mod aims to add an element of interesting surprise, rather than a sense of oddness or unnaturalness, to the game. At present, over 100 languages and dialects have been covered and expanded.

This mod also incorporates the Inglis and Middle French (Francien) cultures, which represent the Middle English and French province names used in this project. Later on, when the nation of Great Britain forms, all the Inglis provinces owned by what was then England will have Modern British English province names, including the ones which are located in France; and also contains some unique province names for some major cultures in game, such as the German or Italian cultures (for example, the Bavarian culture has Bavarian province names, and the same is visible with the Venetian culture).

It is important to note that this mod hasn't been finished. It is being developed.

Mod progress:

https://docs.google.com/document/d/1UPAQubLM1nV5uM7THqKxaMNXmH53FEMrOmC3aFWW_wg/

New updates very frequently
Submods

Different picture for the Inglis and Francien cultures event: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3305733787
Only vanilla cultures: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3306979578

Credits

- Dark4D
- kalinka1234321
- McAlkis
- MyNameisJeff
- News_12
- ScrubLordius
- WingTec101
- DieuNoir
- SaltyCrunch
- Inquisitor Zeketer
- OrdinaryHistorian
- CBT_Enjoyer
- Sir Vival of the Fittest
- Solaraid
- Suoncha
- Danarca, et al, for the utilization of the colonial names: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776989437&searchtext=
- EVERETT-HEATH, John, "Concise Oxford Dictionary of World Place Names", 6th Edition, Oxford
- And last, but not least, Riccardo Radici, the creator of the Italian Province Names mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883308976&searchtext=dynamic+province+names



If you want to help me develop this mod, you should send me a friend request so that we can chat.
Populära diskussioner Visa alla (4)
34
18 apr @ 7:35
KLISTRAD: Name Suggestions
deleteduser0
22
22 jul @ 14:32
KLISTRAD: Bug reports
deleteduser0
11
27 jun, 2024 @ 16:45
Portuguese/Brazilian Leviathan, Australian, and New Zealand provinces (to go alongside new world names fan fork Portuguese loc)
News_12
248 kommentarer
deleteduser0  [skapare] 20 timmar sedan 
Let me know if that fixes this bug
deleteduser0  [skapare] 20 timmar sedan 
This may possibly be related to the DOM file which changes the requirements of a British mission, which takes in account that Inglis also belongs to the British culture group.

Be sure to check out our mod which only incorporates the vanilla cultures, as it doesn't also contain that DOM file: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3306979578

By the way, apologies for the late reply.
Eggman 23 jul @ 9:12 
non that conflict with Europa however using the Europa tree it doesn't have a mission that activates the issue
deleteduser0  [skapare] 23 jul @ 8:35 
That's strange, because for me, the option to fire the parliament issue and form Great Britain is available even with that mod. Which mods do you have activated?
Eggman 23 jul @ 8:26 
Yeah
deleteduser0  [skapare] 23 jul @ 8:26 
In Europa Expanded, with this mod?
Eggman 23 jul @ 8:00 
also you can't form great Britain since if you use the mods tree you don't have to pass it in parliament it is just through a separate decision which doesn't appear
deleteduser0  [skapare] 23 jul @ 3:26 
This is an unusual problem, as our mod does not interfere with files related to the mission GUI or estate privileges. I'll look into it today and let you know if I can find a solution.
Eggman 22 jul @ 15:37 
it's with England it doesn't load up the Europa expanded mission tree properly so some stuff is missing and the tree itself appears to be a broken base tree and the welsh privilege for the nobility at game start doesn't appear
deleteduser0  [skapare] 22 jul @ 14:29 
It seems to us that this mod works with Europa Expanded. What type of bugs or conflicts are you experiencing?