The Wandering Village

The Wandering Village

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The Onbu Guide
By Frog Mouth
A (now incomplete!) guide to the Onbu, buildings, scavenger hunts, and village requirements.

Revisions being made as of April 14th 2024!
   
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Notes
This guide is up to date as of February 18, 2023
Newer updates are starting to be entered as of April 14, 2024 so apologies as there's a whole new biome!

The information in this guide was obtained through Veteran play up to a Village Population of 500.

All Achievements have been obtained. An Achievements Section and a Technology Section will be added in future updates.

Thanks for feedback on this guide!

Thanks to the developers of The Wandering Village!

Onbu
"The word 'onbu' meant 'piggyback ride' or 'carrying on one's back' - does this mean that we Villagers are the Onbu?"
Audra, Village Philospher


What is the Onbu?
"The Onbu were believed to have gone extinct long ago. Nothing remained but old tales.
This particular individual must have been asleep in the ground itself for hundreds of years. Maybe it awoke from its long slumber because the toxins keep seeping further and further into the earth.
Ancient documents indicate that Onbu usually draw their nutrients from the ground, so it is wondered if it can sustain itself out here? Seems like we need to take care of each other from now on."
Nyoman Village Elder


Onbu Basics
Heart rate 3 beats per minute (bpm) walking, 1.5bpm sleeping. Increases while running.

Poison, hunger (stomach growls loudly takes damage at 100% hunger) , Sleepiness (yawns before sleeps). (at 100% sleepiness Onbu will sleep and ignore commands
Onbu lets out a pained groan.
Wags its tail when happy.
Growls when angry. Then shakes - destroying buildings of every type except ‘indestructible’
Onbu heals naturally at about 1% per minute while resting.
Onbu is dying <20% health
Onbu is dead 0% health.

If Onbu’s toxicity is too high toxic plants will grow on its back as well as the Onbu losing health!

20% appears to be Onbu's threshold for following orders WITHOUT a discipliner. For instance, if Onbu Sleepiness is <20% you won't be able to order it to sleep. Though you will be successful if you order him to lie down long enough for it's sleepiness to be >20% then order it to sleep.

Attempts have yet to be made in the ocean biome - will the Onbu sleep with the fishies?
Managing your Onbu
From the Onbu view you can best guide your Onbu to prosperity!

With trust, and a Hornblower, your Onbu will follow most of its orders.

Lie Down is best used to kill time while waiting for a pathed event.

Walk is awake Onbu's default stance. It's a good idea to use this command to gauge Onbu's trust.

Run will move the Onbu faster at the cost of hunger and tiredness.

Sleep may or may not cause the Onbu to lie down. If it does, it supercedes the lie down command.
Will be ignored if not tired enough.

Eat may be used in case you want your Onbu to eat rocks.

With your Onbu Doctor you can build trust.

If you want trust, you should Pet Onbu whenever possible.
It takes a long time to be able to Pet Onbu again.

Giving the Onbu Antidote and Curing Health also build trust. But cost herbs.

Lastly, Feed Onbu by Trebuchet builds trust.

Timing is important for feeding by Trebuchet is important. The Worker must be present to launch and orders for Onbu to run will be tabled until Onbu is first fed.

Constipators and Laxatives are administered by the Trebuchet.

Exceptions.

The Feeding Pump
The Feeding Pump can be used while Onbu is running or sleeping.

The very act of building this structure damages Onbu and its trust in you. Building it will keep you from obtaining the Onbu Monument.

Feeding Onbu in this way is only accessible trough the Village screen. For the Onbu's sake that remains preferable. Though the Onbu doesn't seem upset when fed this way... it is.

The Onbu Discipliner
Like the Feeding Pump, this building is only accessible through the Village screen.
Unfortunately for the Onbu's sake... that may come at cost.
There are times, for its own sake, that the Onbu should have listened to you. In those rare instances a speedy use of the Discipliner could save the Onbu's life. And the Villagers upon its back.

The construction of this building doesn't hurt the Onbu or its trust in you. But USING it will. And doing so will keep you from obtaining the Onbu Monument.


Also, plan accordingly to use the Onbu Injector as needed!
A properly timed Energy Boost Injection may save your Onbu from falling asleep in the middle of a Spore Cloud!
Biomes
Mountain.
Cold Temp. Normal Humidity. Standing no toxicity. Lying down Medium Toxicity

A cold area with lots of mineral resources like Iron to scavenge. Quite a few people still live here as toxicity is about average. Though the occasional toxic pollen storm does occur.

With low toxicity and the capability for most of your crops to grow independently this is the EASIEST Biome to survive in.

Jungle.
Normal Temp. High Humidity. Standing low toxicity. Lying down High Toxicity

Dense area covered in forests and full of resources. Only a few people still live here due to the high toxicity and frequent toxic pollen storms.

Despite being able to grow an abundance of crops - the high toxicity makes this the HARDEST Biome to survive in.

Desert.
Hot temp. Arid, No humidity. No toxicity.

Water can be scavenged at Oasis, Sand can be found at Dunes. Few people live here despite the low toxicity and rarity of pollen storms.

No toxicity - but no natural water. If you have enough Berry Bushes this can be an EASY Biome to survive in. If, however you have lots of villagers, this is a HARD Biome.

Ocean.
Temp? No Toxicity
Lots of new buildings!

Desert Islands, Forest Islands, Food Islands, Resting Islands, Fort Ruins
Onbu Encounters
Sometimes Onbu's path leads the Village to events.
Some of these events are unavoidable as they are on Onbu's path all the time.
Many events are 'pathed'. There is a chance that their path and Onbu's will cross, but it has to be at the right time.
A good reason to have your Onbu trained is to make sure you can either avoid or hit some of these events instead of leaving them to chance!

Pathing - solid green or red when Onbu is ON path vs light green or red when Onbu is off path.
Here a Spore Cloud is on the Onbu path.


Here the Spore Cloud is past Onbu's path.


Now Onbu is on the target path so it is solid green, but the threat has passed (it would be solid red if the storm were hitting Onbu)


Onbu Sleeping Spot

Fresh air free from toxins in ANY biome.

Onbu Feeding Spot Mushrooms!

Tasty-Looking stones.

Not a preferred Onbu feeding spot! May cause Onbu to shake with constipation damaging buildings!
Eating these rocks DOES reduce hunger. Feeding Onbu a laxative before eating these rocks DOES NOT prevent constipation!


Crossroads

Needs Hornblower to choose a path. Chosen path becomes highlighted. Only options are North East and South East. 3 minutes to try again if Onbu ignores your command.
Command can be given while Onbu is resting without waking Onbu.

Here the NorthEast path has been chosen as indicated by white highlight.


Nomads


(pathed or in path) - Pick them up or Send them away? 0-3 healthy villagers, 0-3 hungry villagers, and/or 0-3 poisoned people arrive in front of Onbu

Poisoned Nomads 1-3 Poisoned villagers.
The image of these nomads is the same as those who aren't poisoned.
Healthy, Hungry, or Poisoned

Pathed Light/Medium/Strong Thunderstorm (mountains)

Might damage fragile to strong buildings.

Pathed Light/Medium Sandstorm (desert).

Might damage fragile to strong buildings.

Pathed Small/Medium/Giant Spore Cloud (jungle/mountain)

increases toxicity by 1 level and spawns poisonous plants on Onbu’s back. Spores eat through road and can spread and poison Onbu

Short/Medium Cold snap (mountain)

Temperature drops to Freezing


Short/Medium Heatwave (desert)

Temperature rises to Torrid.


Scorching Sand (desert)

Torrid heat and Onbu takes damage.


Poison Forest (jungle)


Increased toxicity and will spawn poisonous plants. Very High toxicity on air and ground.

Large Poison Forest (jungle)


As above except worse.


Mysterious Formation - Unique poison forest without spores found around day 100. Unavoidable.

NEW: Rainclouds
Village Threshold and Requirements
The Nyomans are a group of people that used to reside in a peaceful well protected valley. They had to leave their village many years ago because of a strong wind that carried in a flurry of toxic pollen. Since then, they have been wandering the land as nomads, resting where they could. Now the young ones don’t remember what their home was like anymore. Their ultimate goal is to find a new place to settle down. In a fateful encounter they meet Onbu.
From History of the Nyoman



16 Population at start

Population Level 0-19. Basic
Needs - tent housing for all villagers.
1 tent per 2 villagers.
Tents are all you need to satisfy productivity 100%

Population Level 20-29. Camp
New Needs - One Processed food and 2 food type for all villagers.
Villagers want to eat at least 2 refined foods in every five meals.
Consumption 20/villager (max productivity 104%)

Population Level 30-49. Settlement
New Needs Hut housing. Two food types + 1 processed food.
Villagers want to live in huts and demand 3 refined foods and at least 2 different types of food in every five meals

Population Level 50+. Village
New Needs: Cottage Housing. 3 food types. 2 Processed food.
Cottages and to eat at least 4 refined foods and 3 different types of food in every five meals

Growing your population
As of this update, the only way your population may increase is through encounters. It is presumed the Mountain Biome will be the most populated but this is unconfirmed.
Villagers have currently prioritized building their nurseries for trees instead of younglings.
Villager Happiness!
This has been entirely reworked with new updates!
Updates coming soon here!


Productivity is villager speed.
Initially each poisoned villager gives you -0.5% Each Badly Poisoned Villager gives you -1%
Starving villagers gives you -1%.
As your population grows, the impact of poisoned and/or starving villagers diminishes
Meeting or exceeding villager needs improves productivity. Even beyond 100%

Status effects will improve this up to 30%
Roads will increase productivity, but this won't be listed in the top right of graph.
Raw Resources
"From Onbu come all things. Except villagers."
Village folk saying




Stone Sources
Onbu spikes (30 Stone) spawn anywhere (Onbu grumbles unhappily - can’t get Onbu monument)
stones(3 Stone)
boulders (200 Stone) spawn on dirt

Wood Sources
Tree (3 Wood)
Large Mother tree (3-15 Wood), later supplies saplings
Giant Trunk (200 Wood) spawn on grass

Berries
Berry Bush (4 Berry) spawn on grass. Maybe gathered instead of harvested as an excellent food source in all biomes and temperatures.

Mushrooms
Mushrooms (1 Mushroom) if you DON’T harvest them it appears that they are absorbed into the Onbu as food. Spawn on dirt.
Village Buildings
"How can we make this road better? Add a Slab!"
Village folk saying


Tent
1x2, 5 Wood
Deconstruction provides 2 Wood
Quality 1 housing for 2 villagers and 10% poison resistance bonus.
Durability: lowest.







FlopHouse
4x5, 25 Wood, 25 Rocks







Boarding House
Requires 5 Knowledge







Commune
Requires 8 Knowledge


















Hut
2x2, 5 Planks, 5 Slabs
Deconstruction provides 2 Planks, 2 Slabs
Quality 2 housing for 6, 20% poison resistance.
Durability: medium.








Cottage
3x2, 5 Planks, 5 Slabs, 3 Glass, 3 Iron
5 research Cost
Deconstruction provides 2 Planks, 2 Slabs, 1 Glass, 1 Iron.
Quality 3 housing for 4, 20% poison resistance
Durability: High




Mansion
3x3, 10 Wood, 10 Slab, 10 Iron, 10 Glass
Requires 8 Knowledge









Worker Post
3x3, 5 Wood, 5 Stone.
Deconstruction provides 2 Wood, 2 Stone
Employs up to 5.
Gives slight speed boost to assigned workers. Optimal over unemployed workers.
General Workers work faster than unemployed workers. Order of operation appears to be building, harvesting, then carrying.
Harvesters will only harvest things selected with harvest tool.
Carriers will move resources to required buildings from other buildings, stockpiles, or excess harvested piles.
Builders will harvest items that are in the way of construction plots, will carry resources to the construction plots, and build based on priority.
Durability: high.

Research Building
3x3, 10 Wood, 10 Stone.
Deconstruction provides 5 Wood, 5 Stone
Employs up to 2
Fully staffed 1 building provides 100% research efficiency.
2 buildings will grant 140%, 3 at 168%, 4 at 184%, 5 at 190%, 6 at 195%, 7 at 197%, 8 at 198%, 9 at 199%, 10 at a max of 200% efficiency.
Durability: low.



Dirt road
1x1, no material cost.
Increases movement speed and inhibits growth of bushes, trees, rocks, and mushrooms.
Durability: Listed as indestructible, but destroyed by spores.







Stone road
1x1, 1 Slab
Deconstruction provides 1 Slab
Increases movement speed faster than dirt road.
Requires destruction of dirt road.
Durability: Listed as indestructible, but destroyed by spores.







Landscaping
Sculpting
Requires 5 Knowledge
Artistry
Requires 10 Knowledge
Town Square
25 Stone







Community Plaza
5 Planks, 25 Slabs
Requires 5 Knowledge









Monument
8x7, 40 Planks, 40 Slabs, 25 Iron, 25 Glass
Deconstruction provides 20 Planks, 20, Slabs, 12 Iron, 12 Glass
Durability: indestructible.
Storage Buildings
"Where should we put all this Onbu dung?"
Perennial question of the universe.


Material Storage
2x2, 10 Wood
Deconstruction provides 5 Wood
Provides 30 storage space for each nonfood material.
Durability: indestructible.




Warehouse
6x4, 10 Planks, 15 Slabs
Deconstruction provides 5 Planks, 7 Slabs
Provides 250 storage space for each nonfood material.
Durability: indestructible.




Water Tank
2x4, 15 Wood, 5 Stone
Deconstruction provides 7 Wood, 2 Stone
Provides 100 water storage
Durability: indestructible.








Pantry
2x4 , 10 Wood, 10 Stone
Deconstruction provides 5 Wood, 5 Stone
Provides 50 storage for each food type (including wheat and flour)
Durability: indestructible.





Granary
4x6, 15 Planks, 5 Slab, 5 Iron
Deconstruction provides 7 Planks, 2 Slabs, 2 Iron
Provides 200 storage for each food type (including wheat and flour)
Durability: indestructible.
Food Buildings
Air Well
3x3, 10 Wood, 10 Stone
Deconstruction provides 5 Wood, 5 Stone
Acquires water based on biome humidity.
Stores up to 45 water but will NOT be filled by carriers.
Durability: low.




Upgrades:
Advanced Funnel

Automatic Collector

Berry Gatherer
4x4, 15 Wood, 15 Stone
Deconstruction provides 7 Wood, 7 Stone
Employs up to 3
20 Berry Storage
Placement shows area of effect and tells what efficiency will be based on current berry bushes. By the end of the game a well tended plot will reach 100% efficiency.
Can be gathered in ALL temperatures.
Durability: low.

Farm
4x4, 15 Wood, 15 Stone
Deconstruction provides 7 Wood, 7 Stone
Employs up to 5
20 Storage for each food type and Water.
May be placed on dirt, but only grass plots may be farmed.
Workers may plant and harvest (default), only harvest, or only plant.
What they may plant is based on your research.

Planting options:
Beet (default)
Temperature: normal to freezing

Cactus - hot to torrid
Provides water upon harvest.

Corn - hot to torrid

Tomato - normal to hot (requires 3 Knowledge)

Wheat - cold to hot

All farms require water.
Fertilizer may be used to speed up growth.
Durability: medium.

Upgrades:

Crop Fertilizer

Farmhands

For more information see Farming subsection of this guide.

Kitchen
4x4. 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 3
20 storage space for each raw food and processed food.

Berry Muesli transforms 3 berries into 5 Muesli
Beet Soup transforms 3 beets into 5 Soup
Grilled Tomato transforms 3 tomato into 4 Grilled
Polenta transforms 3 corn into 3 Polenta.
Black Pudding transforms 2 Onbu Blood into 6 Pudding. (Requires 2 Knowledge)

Durability: medium.

Upgrades:
Big Pot

Spice Rack


Gourmet Kitchen
10 Planks, 15 Slabs, 10 Iron, 5 Glass
Requires 8 Knowledge


For more information see the Cooking section of this guide.







Windmill
5x4, 10 Planks, 10 Slabs
Requires 2 Knowledge
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 2
Storage space for 20 Wheat and Flour
Transforms 2 Wheat into 3 Flour
Durability: medium.






Bakery
4x4, 10 Planks, 10 Slabs
Requires 3 Knowledge
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 2
Storage space for 20 Flour and 20 Bread
Transforms 3 Flour into 4 Bread (2 Wheat into 4 Bread)
Durability: medium.






Food Stand
2x3, 10 Stone, 10 Wood
Deconstruction provides 5 Stone, 5 Wood
Employs 1
Provides 10 storage for each processed food type
Essentially this provides a dedicated ‘carrier worker’ to this small pantry which is then a prioritized food source for workers in buildings under its influence.
Durability: medium.

Upgrades:
Big Baskets

Rationing Guide




Fishery
15 Planks, 10 Slabs










Aquafarm
10 Planks, 5 Slabs, 20 Saltwater
Requires 3 Knowledge
Raw Resource Buildings
"The Onbu's bones are made of stone. But not its heart."
Village folk saying



Sawmill
4x4, 10 Planks, 10 Slabs
Must be adjacent to Giant Trunk
Deconstruction provides 5 Planks, 5 Wood
Employs up to 3
Harvests Wood from Giant Trunk. Stores up to 20.
Durability: medium.





Tree Nursery
4x4, 10 Wood, 10 Stone
Requires 5 Knowledge
Deconstruction provides 5 Wood, 5 Stone
Employs up to 3
Harvests Saplings from Mother Trees under building’s area of effect (3 Mother Trees provides 100% efficiency). Stores up to 20.
Durability: medium.



Forester
4x4, 15 Planks, 10 Slabs.
Requires 8 Knowledge
Deconstruction provides 7 Planks, 5 Slabs
Employs up to 3.
Like Farms plots may be assigned and have the option between plant and harvest, only harvest and only plant.
Requires Saplings. Stores up to 20 Saplings and Wood
Durability: high.


Quarry
4x4, 10 Planks, 10 Slabs.
Requires 3 Knowledge
Must be adjacent to Boulder
Deconstruction provides5 Planks 5 Slabs
Employs up to 3
Harvests Stone from Boulder. Stores up to 20.
Durability: medium.






Deep Quarry
5x4, 15 Planks, 15 Slabs, 5 Iron
Requires 10 Knowledge
Must be placed along Onbu’s spine.
Deconstruction provides 7 Planks, 7 Slabs, 2 Iron
Harvests Stone from… Onbu. Reduces Onbu trust (can’t get Onbu monument)
Stores up to 20
Durability: medium.




Dung Collector
6x5, 15 Planks, 15 Slabs
Must be placed on Onbu’s rear above tail
Deconstruction provides 7 Planks, 7 Slabs
Employs 1
For each… movement Onbu has, 20 Dung is harvested. Worker need not be present to harvest.
Stores up to 100.
Durability: medium.



Bile Extractor
5x3, 15 Wood, 15 Stone
Must be placed over Onbu’s stomach (near bottom center)
Deconstruction provides 7 Wood, 7 Stone.
Each Onbu heartbeat produces 6 Onbu Bile and deals Onbu 2% damage and reduces Onbu trust (can’t get Onbu monument)
Stores up to 50 Bile
Durability: medium.


Blood Extractor
4x4, 10 Planks, 10 Slabs
Requires 2 Knowledge
Must be placed over Onbu’s heart
Deconstruction provides 5 Planks, 5 Slabs
Each Onbu heartbeat produces 1 Onbu Blood Increasing Onbus hunger, dealing Onbu 1% damage, and reducing Onbu trust (can’t get Onbu monument)
Stores up to 20 Blood
Durability: medium.

Seawater Collector
10 Planks, 10 Slabs
Refined Resource Buildings
Carpenter
6x3, 15 Wood, 10 Stone
Deconstruction provides 7 Wood, 5 Stone
Employs up to 3
Transforms 3 Wood into 2 Planks
Stores up to 20 Wood and Planks
Durability: medium.








Stonecutter
6x3, 10 Wood, 15 Stone
Deconstruction provides 5 Wood, 7 Stone
Employs up to 3
Transforms 3 Stone into 2 Slabs
Stores up to 20 Stone and Slabs
Durability: medium.







Compost Heap
5x3, 10 Planks, 5 Slabs
Deconstruction provides 5 Planks, 2 Slabs
Employs up to 3
Produces either 3 Biogas or 2 Fertilizer from 2 Dung
Stores up to 20 of each
Durability: low.



Glassblower
5x4, 10 Slabs, 5 Iron
Requires 5 Knowledge
Deconstruction provides 5 Slabs, 2 Iron
Employs up to 2
Produces 1 Glass from 7 Sand
Stores up to 20 Sand and Glass
Durability: low.







Iron Furnace
7x5, 15 Planks, 15 Slabs
Requires 5 Knowledge
Deconstruction provides 7 Planks, 7 Slabs
Employs up to 2
Produces 1 Iron from 2 Ore
Stores up to 20 Iron and Ore
Durability: medium.






Laboratory
6x4, 5 Planks, 10 Glass, 10 Iron
Requires 8 Knowledge
Deconstruction Provides 2 Planks, 5 Glass, 5 Iron
Employs up to 2
Produces 10 Water from 1 Blood
Produces 1 Painkiller from 3 Blood
Produces 1 Tranquiliser from 5 Biogas
Produces 1 Energy Booster from 3 Bile
Stores up to 40 of each ingredient and product
Durability: medium.




Spore Distillery
10 Wood, 5 Slabs
Produces Fungal Essence from Fungal Spores











Evaporator
5 Planks, 5 Slabs, 5 Glass

Saltwater produces Water and Salt
Onbu Blood produces Water
Onbu Food Buildings
"How do we keep the Onbu from constipating itself on rocks in the future?"
"We should make sure it is well fed."
"With what?"
"With a trebuchet."
"And if that doesn't work?"
"We drill a hole directly into its stomach!"
Village Researchers Omph and Gond


Mycologist
4x4, 10 Wood, 10 Stone
Can be placed on Grass or Dirt, but plots may only be placed on dirt
Deconstruction provides 5 Wood, 5 Stone
Employs up to 3
Acts like farm requiring Water, proper temperature (cold, normal, hot), and possible fertilizer to produce Mushrooms.
Stores up to 20 Water and Mushroom
Durability: medium.

In the latest version your Villagers can eat mushrooms, too! Yay!

Special Mushrooms:
Rock Trumpet
Requires 5 Knowledge

Healshroom
Requires 3 Knowledge

Onbu Kitchen
4x5, 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 2
Produces 1 Onbu Food from 20 Mushrooms
Produces 1 Onbu Laxative from 10 Mushroom and 10 Herbs
Produces 1 Onbu Constipator from 10 Mushroom and 10 Stone
Stores up to 40 of each ingredient and product
Durability: medium.



Feeding Trebuchet
7x5, 15 Planks, 5 Slabs
Must be placed near Onbu’s head.
Deconstruction provides 7 Planks, 2 Slabs
Employs 1. Worker must be present to feed and Onbu must be walking.
Effect happens after 100% completion - so can’t be used at last minute!
Feeds Onbu either Food, Laxative, or Constipator
Food increases trust and decreases hunger by 20%
Constipator decreases digestion speed and Dung production. Also causes Onbu to shake, destroying buildings. Duration 2 days unless laxative is eaten. (Requires 3 Knowledge)
Laxative increases Dung production and sleepiness. Duration 1 day. (requires 3 Knowledge)
Stores up to 20 of each.
Durability: medium.

Food Liquefier
5x5, 10 Planks, 10 Slabs, 5 Iron.
Requires 5 Knowledge
Deconstruction provides 5 Planks, 5 Slabs, 5 Iron.
Employs up to 2
Produces 1 Liquid Onbu Food from 1 Onbu Food
Stores up to 20 of each.
Durability: medium.








Feeding Pump
6x4, 5 Planks, 5 Slabs, 5 Glass, 5 Iron
Requires 5 Knowledge
Must be placed on Onbu’s stomach region.
Deconstruction provides 2 Planks, 2 Slabs, 2 Glass, 2 Iron
Employs 1.
Worker must be present to use.
Construction reduces Onbu’s trust (can’t get Onbu monument)
1 Liquid Onbu Food reduces hunger by 25% while hurting Onbu’s trust.
May be used when Trebuchet can’t.
Stores up to 30 Liquid Onbu Food
Durability: medium.
Onbu Interaction Buildings
"Why won't the Onbu listen?"
"Have you tried blowing your horn at it?"
"... What?"
Conversation with Village Elder


Hornblower
4x3, 10 Wood, 5 Planks
Must be placed near Onbu’s head.
Deconstruction provides 5 Wood, 2 Planks
Employs 1.
Worker does not need to be present to blow horn.
Onbu is more likely to follow commands with high trust and if Onbu ‘wants’ to do action anyway.
Commands: Lie Down, Walk, Run, Sleep, Eat
Durability: low.




Onbu Doctor
4x7, 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs 2.
Workers must be present to use.
Antidote uses 10 herbs and removes 20% poison from Onbu
Cure Health uses 30 herbs and heals 20% Onbu health.
Pet Onbu increases trust. (requires 3 Knowledge)
Stores up to 40 Herbs
Durability: medium.

Injector
4x5, 5 Slabs, 5 Glass, 5 Iron
Requires 10 Knowledge
Must be placed near Onbu’s heart.
Deconstruction provides 2 Slabs, 2 Glass, 2 Iron
Employs 1
Inject Painkiller restores a small amount of health and makes Onbu more damage resistant for a short period.
Inject Energy Booster reduces Onbu sleepiness by 10% and keeps Onbu from getting tired for a short time while increases heart rate.
Inject Tranquiliser lowers Onbu’s heart rate
Stores 5 of each.
Durability: high.

Onbu Discipliner
5x5, 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs 1
Worker must be present to use
Disciplines Onbu. Onbu will do whatever the Hornblower tells it and take whatever path you choose for it while the effect is active (about 6 in game hours).
This does hurt the Onbu and its trust. Trust cannot be regained during this effect or during the following period of resentment lasting near a day.
Durability: high.
Poison Buildings
Herbalist
4x5, 15 Wood, 15 Stone
Deconstruction provides 7 Wood, 7 Stone
Employs up to 3
Functions like Farm. Herbs require a temperature between Cold and Hot.
Requires Water
Stores up to 20 Water and 20 Herb
Durability: medium.




Village Doctor
4x5, 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 3
Each Worker can hold up to 5 Herbs in reserve.
Stores up to 15 Herbs
Durability: high.

Upgrades:
Ambulance

Placebo









Decontaminator
4x4, 10 Planks, 10 Slabs
Deconstruction provides 5 Planks, 5 Slabs
Employs up to 5
Each Worker can hold up to 5 fuel.
Onbu Bile and Biogas are used as fuel.
Stores up to 50 of each.
Durability: medium.

Upgrades:
Light Gear

Extra Flamethrowers
Exploration Buildings
Scavenger Hut
4x5, 10 Planks, 10 Slabs
Must be placed near edge.
Deconstruction provides 5 Plank, 5 Slabs
Employs 2. Must be fully employed.
Appears to have unlimited storage of any resource that is scavenged.
Durability: medium.





Trade Post
10 Planks, 10 Slabs
Appears to have unlimited storage on any resource that is traded.
Durability: tbd







Scout Tower
4x4, 15 Planks, 15 Slabs, 10 Glass, 10 Iron
Requires 10 Knowledge
Deconstruction provides 7 Planks, 7 Slabs, 5 Glass, 5 Iron
Employs 1
Increases sight radius on world map dramatically. Effect does not stack with multiple towers.
Durability: medium.

Extra Building Notes:
If a non storage building has resources and it is disabled - villagers will take from it to active buildings. This can be dangerous if you have multiple Decontaminators/Village Doctors and only one active - inactive buildings will be plundered!
Scavenging
"These are Onbu tracks!"

Priority should be given to sites west and north if you are trying to get EVERY site scavenged.
The closer Onbu is to sites on the world map, the less time it takes to scavenge those sites.
The time formula is based on Onbu's current position, if Onbu gets closer to scavenge site it will not speed up the time it takes to scavenge the site.
A Scout Tower is invaluable at all stages of the game.

Jungle Scavenging
Forest

Wood, Mushrooms, Planks, Knowledge, Productivity boost/decrease

Poison Forest

Wood, Herbs, Mushrooms, workers may get poisoned.
Moving shadows may produce villagers!

Desert Scavenging
Oasis

Water, Biogas, Wood

Dune

Bread, Sand, Water, Knowledge, Productivity boost. Glass, Corn, Worker may die… Villagers.

Mountain Scavenging
Forest like Jungle Biome
Poison forest like Jungle Biome.

Ocean Scavenging
Shipwrecks appear unique - not fully mapped out
Forests Islands appear to act as normal forests.
Desert Islands appear to act like Dunes
Fort Ruins appear act as normal ruins

All Biome Scavenging

Quarry

Stone, Slabs, Dung, Knowledge, workers may get poisoned.

Mine

Iron ore, Iron, Villagers, Knowledge, workers may die.

Ruined Settlement

Bread, Villager, Glass, Iron

Settlement

1-3 Heathy, Hungry, and/or poisoned Villagers, Knowledge.

Shrine

1 Knowledge
Farming
Beginning with the end in mind, your farm locations may be the most important aspects of your in game play.

Farming is a reliable way to adequately feed all of the Villagers and provide to their needs.
Water is required for all crops except Cactus.
Fertilzer will boost crop efficiency by 75%
Growth will only occur in optimal or sub-optimal temperatures.
Decomposition will occur in all other temperatures.

You can micromanage your farms in by setting them to plant only (and thereby later increase yield) or harvest only (to save what crops you can in extreme temperatures)

Crops
Wheat
1 Water required.
Optimal temperature: Normal
Sub-optimal temperature: +/- 1

Wheat is the MOST productive crop from which to feed the Villagers. If you have both the research, building, and worker capacity for it.
At a 2:1 ratio of consumable per crop Wheat is the king of Village crops.
Bread is also used to help events in scavenging so should be stockpiles.

Tomato
3 Water required.
Optimal temperature: Normal
Sub-optimal temperature: +1

Tomato is the fasting growing crop to feed the Villages. But it does come at the highest water cost.
This is the optimal crop to stock up on and farm in the Jungle Biome.
Though it can grow in the desert, the high water cost makes Tomato a risky option.

Cactus
No Water required.
Optimal temperature: Hot-Torrid

Cactus should be planted BEFORE your water reserves run out.
If you plan on being in the Desert Biome for a long time they MAY be a necessity if you run low on herbs.

Corn
1 Water required
Optimal temperature: Hot
Sub-optimal temperature: +1

Corn is the LEAST productive crop.
At a 1:1 ratio for processing this food into Polenta, the only reason to switch your Kitchens over would be in case of Villager happiness or storage limitations.
So why Corn?
Corn is the ONLY food that can be farmed in Torrid temperatures and only uses 1 water making it an ideal crop in combination with Cactus in the Desert Biome.
Keep your eyes and ears out for heatwaves!

Beet
2 Water required
Optimal temperature: Normal
Sub-optimal temperatures: -1 to -2

Beets, after Berries, are your stable food source. You don't need to research them, and at a 5:3 ratio they provide an abundance of food with a Kitchen.
Beets are the ONLY food that can be farmed in Freezing temperatures. Make sure you are ready for those cold snaps!

Herb
1 Water required
Optimal temperature: Normal
Sub-optimal temperatures: +/- 1

But wait! There is no Herb farm! No. But the Herbalist functions entirely the same, excepting that it is currently the Herbalist's only crop option.
Herbs are among the most vital Resource in the game used by Village Doctors, Onbu Doctor, and Scavengers to save lives.

Mushroom
1 Water required
Optimal temperature: Normal
Sub-optimal temperatures: +/- 1

Like the Herbalist, the Mycologist functions as a farm with the only crop function being Mushroom. What is unique about this crop is that it is the ONLY crop that can be farmed on Dirt and the Only crop that can be harvested from Onbu without farming.
It is a good idea to start this farm early as it takes lots of Mushrooms to feed the Onbu!
Cooking
The Kitchen can be set to make a number of known recipes. Depending on the location of the Kitchen production can be significantly affected.

Recipes

Berry Muesli
At a 3:5 ratio for food process, this is going to be a common meal. So common, in fact, that it appears to be the LEAST preferred meal among the Villagers.

Beet Soup
At a 3:5 ratio this is likely going to be the staple Villager meal. The Villagers can depend on growing Beets enough to feed the Village from almost ANY Onbu back.

Grilled Tomato
At a 3:4 ratio this isn't the most efficient meal. But it is the most tasty of options in the Desert if it can be afforded!

Polenta
At a 3:3 (1:1) ratio this is the LEAST efficient meal on the Onbu. But it still is preferable to just Corn. Alas, there is no way to obtain butter on this post apocalyptic world!

Black Pudding
At a 2:6 ratio this COULD be argued as the MOST efficient meal the Onbu provides. In fact, harvesting Onbu Blood doesn't even require a worker. And one could build more than one Extractor if so inclined.
What an apocalyptic world to even think of such a thing!
Achievements
Petting Zoo
With just a little research (1 Knowledge Point) and an Onbu Doctor, you too can have your own petting zoo!

Difficulty: EASY

Spa Day
This Achievement requires a bit of planning. Onbu Food, Herbs, and a cooperative Onbu are required.
This can be accomplished with just one Trebuchet and one Onbu Doctor. Onbu doesn't need to be poisoned or injured for it to be healed and detoxed.

Difficulty: MEDIUM

Dry Spell
This Achievement is best accomplished with a low Village population where primary food source is Berries. Obtainable in same game as Master Gatherer Achievement.
While an easy goal, it takes 100 days to obtain, therefore gets a higher difficulty rating.

Difficulty: MEDIUM

The Wandering Metropolis
This is among the most difficult Achievements. It requires patience as it will take more than 100 days, planning, skill, and luck.
This Achievement can be earned on Veteran difficulty, but certain Onbu generations with lots of grass instead of dirt will make it more practical.
Lots of food and Herbs will be required to survive to 500.

Difficulty: HARD

The Wandering City
This Achievement can be earned in the same game as The Wandering Metropolis.

Difficulty: MEDIUM.

Fore!
Research Onbu Feeding Trebuchet, grow some Mushrooms, make some Onbu Food.
Aim.
Fire.

Difficulty: EASY

Berry Good
Initial Berry Gatherer efficiency will be shown in the process of placing a building. A lucky seed may provide this Achievement on Day 1. If not, patience and pruning will earn this badge. Harvest anything that isn't a Berry Bush that grows inside the Berry Gatherer's radius and ensure no buildings are built inside that radius.

Difficulty: MEDIUM

Master Gatherer
Best accomplished in a game with low Villager count and a reasonably decent Onbu seed. Good to try and earn Dry Spell as it complements this Achievement.

Difficulty: MEDIUM

Full Body Shave
Sharpen those axes! It is unclear if Giant Trunks count as trees for this Achievement. However, even if they are required, this Achievement can be accomplished well before the 100 day mark.

Difficulty: EASY

Doki Doki Waku Waku
Beating heart onomatopoeia. Though other meanings might be construed...
Getting the Onbu's heartrate to increase is as easy as getting it to run for a period of time.
Even easier with an Energy Booster.

Difficulty: EASY

Strict Diet
This Achievement requires quite a bit of luck. Sometimes an Onbu Feeding Spot won't show up in time. Sometimes it will take too to research and build a Feeding Pump as an alternative.
Keep a regular count of Trebuchet uses and turn a blind eye to Onbu's health to get this Achievement.

Difficulty: HARD

Agricultural Revolution
This is possibly the most annoying Achievement. It is best obtained with a low population as building... anything is going to prove difficult.
Pay attention to use of Harvesting tool. Always have it selected to Trees or Rocks ONLY.
Pay attention to building placement. Buildings placed on Berry Bushes will harvest those bushes.
Good luck!

Difficulty: HARD

Unfortunate Son
This Achievement can be gained on accident. It might be easier to gain it that way than on purpose...

Difficulty: EASY

Parasite
With a little bit of research and a little bit of disregard for the Onbu this Achievement is easily obtainable.

Difficulty: EASY
Hidden Achievements
*SPOILER ALERT*

Monumental
Make it to day 100 to unlock this building. Then build it. Storing up Glass and Iron will make this easier.

Difficulty: MEDIUM

Our Friend and Protector
This is perhaps the hardest Achievement to obtain. Possibly because the exact requirements are unlisted. What can be stated with confidence is that doing ANYTHING that will lower Onbu's trust will void this Achievement.
Ensure the Onbu is well fed and happy and hasn't lost trust by day 100 to get this Achievement.

Difficulty: HARD

The Light of Human Intellect
Like the Our Friend and Protector Achievement, the exact requirements are unlisted.
What can be stated with confidence is that the Onbu must be unhappy.
Ensure the Onbu is unhappy by day 100 to get this Achievement.

Difficulty: Medium
Research Tree
Under construction
6 Comments
NamelesslyNavnløs 15 Apr, 2024 @ 7:26pm 
You're certainly welcome, thank you for the guide and updates! :happynippy:
Frog Mouth  [author] 15 Apr, 2024 @ 6:41pm 
Thanks for info Nameless, I'm in the process of updating guide!
NamelesslyNavnløs 4 Feb, 2024 @ 2:34pm 
Note on Onbu's energy for swimming: Onbu won't drown at 100% sleepiness but will be unable to sleep until it reaches dry land, meaning its health will decrease continually while it swims, exhausted.
NamelesslyNavnløs 4 Feb, 2024 @ 12:52pm 
Can you add ocean biome and update a few things? There have also been the addition of peaceful, harmless rainstorms which seem to appear most in jungles.

Here's what I've found about the climate in the oceans though.
Normal temp, dry humidity, no toxicity.

Onbu MUST have enough energy to swim from island to island to survive this biome, so making sure it sleeps before entering and when reaching islands is crucial.

Lots and LOTS of ruined forts/towns and shipwrecks to loot from. A few random resource islands (forests/sand/etc) appear less commonly.
Fish and saltwater can be collected, with fisheries and Seawater collectors respectively, when Onbu is swimming. Schools of fish can be encountered to boost fish collection.

Can be tricky to survive if you don't have fisheries or the sleep command but usually appears late in the game (approximately day 74 on my last run) so you should have time to research everything you need.
Frog Mouth  [author] 10 Feb, 2023 @ 7:23am 
Thanks Elric! Updated
PlayfulMindGaming 9 Feb, 2023 @ 9:09am 
Wow, that must have been quite some work. Thanks for writing this one, very helpful. Noticed one little mistake. In the first part, it says: "2 tents per villager."
Think you meant to write "2 villagers pro tent"?

Thanks for your work, will surely refer to this one in between!