Stolen Realm

Stolen Realm

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WOLVERINE TANK BUILD
By davidbrims
The Wolverine Tank Build for Stolen Realm is an equipment build based on the Logan's Paw: a Vitality build with 50k+ health and dealing 100k+ damage per turn. Respectable damage. Incredible survivability!
   
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SUMMARY
The Wolverine Tank Build is entirely built around having 2 Logan's Paws and lots and lots of health. With Logan's Paw, health is + Physical damage, so you can specialise in Vitality. Both attack damage per hit and return damage when hit depend almost entirely on your total health.

CONS: + Physical Damage isn't multiplied by anything. This means Might, Crit Damage, Attacks of Opportunity, Counters and + % Physical Damage and + % Damage are all almost useless, since they only act on the base weapon damage. Only enemy debuffs and your own health significantly raise damage.

PROS: Since you don't need to worry about all the above, you can focus on health/vitality buffs, % regen and healing, damage reduction, resistances, the ability to cancel debuffs, and getting extra hits in. As a result, this build can avoid the DOT and %HP reduction problem of other tank builds. This build can solo easily or works great partnered with pure damage builds.
EQUIPMENT
WEAPONS - LOGAN'S PAW X 2 - Since this is an equipment-based build, it is inaccessible until you get the Logan's Paws, which have a 10% drop rate from the Grandmaster. On the bright side, the key feature (+10% of health as physical damage) will be there even with a low-level Mythic, so keep an eye out for the Mythic Merchant in routine gameplay.

CHESTPLATE - GOLDEN VALKYRIE PLATE - The only +% Vitality equipment, this is the second important item to get, and really needs to be high-Tier to be effective. On the bright side, this has a high drop rate from the Valkyrie Commander.

HEADGEAR - There's no standout + Vitality headgear, so there are several options: Plague Mask (Legendary), Adamant Helm, Bladed Great Helm, Slayer Mask, Wolfshead Mask. Any of these will work, so use the highest Tier one you can find.

RING - HEART SIGNET is the best, with a noticeable edge. It is also a rare Global Loot, so good luck. Gamble if you have money to burn. Otherwise, the highest +Vitality ring you can find will have to do.

AMULET - DRAUGHT OF LIFE. Easily the best Amulet, and is dropped by Avatar of Xotec & Medusa.

EQUIPMENT ENCHANTMENTS:

You'll want to put the Immortal prefix on your weapons and armor. They're working on the bug on putting it on Golden Valkyrie Plate as well (where % and + for the same stat can not be on the same item). Also note that putting a +Physical damage prefix on a Logan's Paw is bugged and will overwrite the 10% +Physical damage of the weapon.

One of your equipment needs a single + Return damage (Thorns). Your large + Physical Damage is then added to this for your return damage. If none of your equipment has return damage by default, put it on one of the Logan's Paws. Otherwise, Logan's Paw can get the Of the Master suffix (+% Weapon Damage) to add a few hundred points of damage per turn.

Return damage example:



Go with Of Steel for your Helm and Chestplate suffix. +30% Physical Damage Resistance makes a big difference for a Tank.

Amulet and Ring can only get one enchant, so go for Regeneration. 10% of this health pool is no joke, eventually thousands of points a turn.
CHARACTER BUILD
ATTRIBUTES:

All Vitality, all the time! The other stats are relatively useless with this build.

SKILLS:

SHADOW - 6 POINTS -
Critical skill: Reaper's Toll. Almost broken with this build, once the build is maxed every Fodder that dies heals you for nearly 10k health (with bonuses).

Thirst I/II give excellent lifeleech with this build. Ghost Armor is great when you're breaking a level 200 exploding barrel with a level 200 enemy standing next to you. Vengeful Shadows is a good option, but the 50% heal received reduction from Curse is better for those pesky healing/regenerating enemies. And the resistance debuff amps your damage about 20%:



LIGHT - 5 POINTS -
Critical skills: Healing Hand and Light's Endurance. Light's Endurance %Vitality bonus is broken with this build, and Healing Hand will eventually give you more than 20k health per use.

Empowered Light I/II don't affect Healing Hand (or Warrior's boon for that matter), but seem to affect your per turn regeneration and Reaper's Toll, so this ends up adding something like 1000 HP to those. Bless is a good alternative to Emp Light II. Seal Of Protection adds important Damage Reduction. (Seal of Might is almost useless with this build).

CRITICAL SKILL - DEALING WITH DEBUFFS - LIGHT OR FIRE - The bane of every Tank is debuffs. You need to be able to clear debuffs at least every other turn. Two options here, LIGHT or FIRE

LIGHT OPTION - 3 POINTS - Purify and The Good Doctor. This lets you Purify every 2 turns, and also gives you the option to Healing Hand every 2 turns. This option is a little mana heavy, but usually enough to deal with debuffs.

FIRE OPTION - 3 POINTS - Cauterize. Yeah it costs you health, but with this build that barely matters, and you can use it EVERY TURN for NO AP. No debuffs for you! Hot Head, Fire Shield or Fire Borne are all very minor but okay for your first 2 picks. I would pick the passives and only pick up Fire Shield if inflicting Heat will help another character.

MONK - 5 POINTS -
Critical skills: Endurance I/II and Willpower. Endurance adds to health pool. Enough said! Willpower is great with Seal of Protection and an enormous health pool. If you're also using the Adamant Helm, you can get to the 50% Damage Reduction cap pretty easily.

Pain Suppression can also help you get there, particularly if you're using Reaper's Shrines for the damage boost or about to tank a major boss ability. Incapacitate is situational but can be useful. Unless you're fighting the Black Dragon and your clone uses it on you...

LIGHTNING - 13 POINTS -
Critical Skill: Conduit. Yes, you're pretty much spending 13 points to be able to get 2 AP and 4 hits a turn. If you want a more pure tank build, you can consider dialing back lightning and putting all those points into Damage Resistance skills. For damage, in theory you could go for a bunch of active skills from Monk or Warrior instead, but this works out at about the same damage with less mana cost and less clicking.

Lightning Shield/Enchant Lightning/Aura of Lightning. Yes, all those Shocks will only add a few hundred points of damage per turn. It's still damage, and will help other character's crits as well. Storm Weathered I/II. Resists for a Tank always helps, you'd probably want to keep those even if you opt out of the rest of the Lightning tree. Storm Bringer I/II / Storm Brewing. Crits don't do a lot with this build but they still help. Teleport Self/Teleport Other. Repositioning is surprisingly useful. Try moving all the barrels into one spot, teleport the annoying regenerating monster you're fighting in the middle, yourself adjacent to a barrel on one side, then Ghost Armor and break the barrel. Great stuff!



Link to the build: https://ianlamb.github.io/stolen-realm-planner/skill-calculator/lightning?build=bj1Xb2x2ZXJpbmUgVGFuaztsPTMwO3M9NjEyNjE1NjI1ODE3NjIxNjM1NjM2ODExODI5ODIxODM2NDE2NDExNDI2NDIxNDM1MTE0MTIxMTI1MTExMTI0MTMyMTE1MTI2MTMxMTM1MTUzMDE1MDE2MDI0
ANCILLARY
FORTUNES:

Fortitude - For the Vitality!
Gift to the Conquered - Also for the Vitality!
Claw of the Anthulk - builds extra physical damage quickly with 4 hits a turn.
Enchanted Pumpkin - lets you keep up all the enchants and auras. Also helps HP regen. A little.

POTIONS:

Potions pay for themselves in high-level play. Potions of Life for even more health (and damage!) And potions of Rejuvenation/Regeneration give A LOT OF HP in this build.

Sample picture of build (Tier III equipment at 4/6, and using Potion of Life):



And in action farming Tier 3 Medusa drops (Potion of Life + three Lv 160 Vitality rune buffs):



And later with Tier III equipment at 5/6, also with Potion of Life, while in action in Heart of the Realm difficulty at Lv 100:





With this build, eventually the bigger challenge is taking down the enemy health pool (5 million plus in this case), rather than the enemy damage. This battle took 80 turns (Hodr also regens most of his health pool once per battle).
9 Comments
SquirtQueen2013 14 Oct, 2024 @ 11:08pm 
not good enough. I return damage for over a million
davidbrims  [author] 10 Aug, 2023 @ 6:11am 
Note that the Logan's Fists have been nerfed from 10% to 2.5% and the Valkyrie's plate has been nerfed from adding 50% vitality to none, so this build is much weakened now. There are some new alternative armor and Helm, but there is no good way to overcome the loss of 3/4 of the Logan's Fist damage. Still a viable build for 160 at Casual, but not much beyond that.
davidbrims  [author] 12 May, 2023 @ 7:30am 
@Phil85, if you're playing this build with a team, there's a stronger incentive to abandon going all the way down the lightning tree for Conduit and the extra hits, and instead use the extra points for resists. Enemies will hit harder against a team, and your tank needs to survive long enough for the rest of the team to do their thing. On the other hand, if you're playing solo, you really need the damage and heal-back from Conduit. Though much of the anti-range damage comes from thorn/counter-damage. Look for terrain and placement advantages. You can sometimes mitigate how many enemies can hit you and how bad the damage is, particularly if the right shrines are in play. Also, keep up with the potions. Double stacking Potion of Life is amazing. And grind for better gear...
Phil85 3 May, 2023 @ 9:03pm 
I like this build, but just got destroyed in the poison bug fight. I have good debuff removal, but my armor is low. I have 2 level 1 gear. Do I need better resists? The large bugs hit from range did most of the damage.
Tarnished 26 Apr, 2023 @ 12:23am 
I see now where, that's my next goal haha.
Tarnished 26 Apr, 2023 @ 12:20am 
I got my Logans super early, no idea how you have two, is it worth upgrading mine as I go?
davidbrims  [author] 14 Mar, 2023 @ 6:17pm 
@Nickerbird, there is a bug I know of that will do that. If you have any of the +Physical Damage prefix bonuses on the Logan's Paw, it will bug and overwrite the special ability bonus damage. So if you have any of Keen/Sharp/Jagged/Sawtooth/Serrated then the Logan's Paw will not work. This is one reason why I go with the +Vitality prefix Immortal, though that also works better later on.
Nickerbird 3 Mar, 2023 @ 12:27pm 
I have noticed that the logan's paws don't work properly, based on the 10% total hp... Is that right? I have both of them on my 6k hp character, and my damage is like 400 per hit.. Is it bugged from most recent patch?
Timelight 25 Feb, 2023 @ 11:32am 
great idea gonna try this:mafia: