Arma 3
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Twilight (Malden Ravage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035
DLC: KartsDLC, Jets
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.348 MB
7 Feb, 2023 @ 7:18pm
13 Mar, 2023 @ 9:41am
3 Change Notes ( view )

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Twilight (Malden Ravage)

Description
After initially isolated zombie outbreaks and the development of a vaccine, everything everywhere started to fall apart after the dead began to form a critical mass, women vanished, and the living began raiding instead of cooperating. You and your friends decided to hunker down here, where things weren't supposed to be bad... but raiders shot up your boat as you approached, leaving you to scramble for shore with what you could grab. Your goals are simple: survive; find supplies, transportation, and willing local allies as you can; and see if you can make a difference at the twilight of civilization.

Version 1.3 Features:
- Single Player (design focus) or Multiplayer (Co-op)
- Survive with Ravage mod zombies, roaming AI, loot, and vehicles
- Play time 2-4+ hours (depending on luck and playstyle)
- Randomized locations for start, objectives, bonus vehicles, and recruitable NPCs
- Optional not-so-secret mission to complete and way to escape
- Optional hidden "achievement" tasks (6 total) for completionists

Use the action menu (scroll wheel) to bring up options to do things like search for intel or recruit people. After you get a message or hint with information, check your diary (map screen) for details.

This scenario only requires CBA_A3 and Haleks' Ravage mod. It also supports (but does not require) the following mods:
- RHS:AFRF
- RHS:USAF
- CUP Weapons
- CUP Vehicles/Units
If you have any, some, or all of those loaded, the scenario will use them to provide a greater variety of equipment and vehicles. By design it requires as few mods and DLC elements as possible to make it as flexible and widely available as possible. For example, you should be able to use one or more of the following mods to change the flavor of the experience a little as desired (but again, the scenario is not designed for these - your mileage may vary!):
- Enhanced Movement
- RHS:GREF
- Friths Ruin
- Vandeanson's Apocalypse 3.0
...others that interact with Ravage or change game mechanics without requiring special configuration.
Popular Discussions View All (1)
0
7 Feb, 2023 @ 7:34pm
Bug Reports
Feargus Snow
13 Comments
delinker 23 Oct, 2023 @ 8:18am 
No worries I appreciate whatever you may discover. I have been doing some testing with Ravage in custom scenarios and it seems there is a potential inherent lag that comes with the logic engine, or the mechanics, possibly related to MP persistence too. So it may not be your mission it may just be how Ravage works in the background. We love this mission though it is a lot of fun well done on your work.
Feargus Snow  [author] 5 Oct, 2023 @ 1:46pm 
@delinker - Ugh; I'll check these out. I'm not sure why either of these is happening.
delinker 25 Sep, 2023 @ 7:14am 
I ran this the first time and everything was super cool; save and exit no problem. When I resumed the next time I get CBA/Alive mismatch with my friend who is also playing and the loot systems seems broken; also, it will spawn my bro on the beach but I spawn in the last known position before saving/exiting prior. Tried the Tanoa version just to see and it was the same; good first run w/out issue but after resuming the CBA error is there, no loot piles, etc. same as Malden. FYI if any ideas please LMK
Gopan 30 Mar, 2023 @ 2:43pm 
Nice mission with Ravage mod with main task. Not just survive forever.
Feargus Snow  [author] 13 Mar, 2023 @ 9:51am 
I just posted version 1.3 - significant changes include adding more sources for intel and adding new tasks and things to find.
BooM 14 Feb, 2023 @ 7:22am 
Good mod
I too always felt that open ended survival games are boring
Alex Mason 12 Feb, 2023 @ 9:21pm 
i'll try this out in a bit but looks good i build Ravage missions sometimes for my server always pretty fun.
Feargus Snow  [author] 12 Feb, 2023 @ 11:05am 
Thanks - I'm glad people are enjoying this! I just posted the second one of these, on Sahrani (part of the CUP Terrains). Shifting to a new map was a little more fiddly than I had hoped, so for the next one I'm going to take a little longer and try to get more of the logic in the code (instead of building it manually in the Eden editor).
MynameisHoff 12 Feb, 2023 @ 2:08am 
@Feargus Snow, nice, simple mission (y) After 2+ hours I have pretty much build full squad and just power through everything.
SirRobTheRed 11 Feb, 2023 @ 11:22pm 
Had fun with this, really good thanks.:steamthumbsup: