Total War: WARHAMMER III

Total War: WARHAMMER III

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Dismemberment Overhaul: High Elves
   
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graphical
Tags: mod
File Size
Posted
Updated
1.738 MB
11 Feb, 2023 @ 6:19am
27 Mar, 2023 @ 11:33pm
3 Change Notes ( view )

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Dismemberment Overhaul: High Elves

In 1 collection by Armorchin
Dismemberment Overhaul
21 items
Description
LISTEN TA ME YA KNIFE EARS PIECE OF-
Adds dismemberment and decapitation to All High Elves Monster* and Cavalry units.


The Eighth part of Dismemberment Overhaul where I try to add as many blood and gore TOTAL DEATH AND DESTRUCTION to many monstrous units in the game!

Now we're going to the land of.. donut High Elves! Tall, Long ears, Speaks gibberish and wearing weird hats? Preposterous! Now you can give some of those pompous Knife ears a more.. satisfied answer to their riddles!

PART OF THE ULTIMATE ALL-IN-ONE PACKAGE


COMPATIBILITY PATCHES/SUBMODS HERE

Requirement
  • Blood for the Blood God DLC.
Features
  • ALL High Elves Monstrous*, Chariot, Cavalry units can now be Beheaded, Blown to pieces, Disarmed! Oh a Dragons! Majestic as they be, Can now be completely obliterated as everyone else!
  • *Not in include birds like phoenix because they are bugged. That's it.
  • This mod included All Cavalry/Chariot that I don't know how to spell their names and War Lion of Chrace, Sun Dragon, Moon Dragon, Star Dragon.
  • Purely Graphical have no effect on balance and gameplay in anyway.

Bug / Compatibilities
  • No bug/problems found so far.
  • This mod uses custom limb stump assets and added via unit's VMD file which means it's a reskin of some sort so it's not compatible with reskins mod that affect units above unless there is a patch made for it.
  • Also have battle_entities files which needed to enable dismemberment for units.
  • Can be use and uninstall at any time during an ongoing campaign.
  • You're FREE to use this mod and every files in it to make a patch for your mod, If you did please notify me so I can add it to the collection.


sidenote: I made the thumbnail as a joke on how much "fantasy" high elves are, I ended up liking it so much that it's their mod page icon now, Also after I worked on lion I realized that I can't test the war lion cause I don't have their DLC nor the money so yeah, now you know why they might look wrong..

Feels free to comment anything below! And as always you're FREE to use/experiment any files from my mods in anyway you liked! I Hope you all have fun!
8 Comments
Ki Adi Hoontang 23 Feb, 2023 @ 4:35am 
Love the mod though. Actually found the bug when creating a patch for a mod I'm making.
Armorchin  [author] 23 Feb, 2023 @ 1:46am 
@Ki Adi Hoontang ohhhh so thats how you do it, Aight Thank you so much! I didn't test any of this on campaign so it's my bad but I'll look into it later
Ki Adi Hoontang 23 Feb, 2023 @ 12:58am 
The dismembered parts show up on the campaign map, floating through the mounts.
You can fix this by linking the campaign variants to a separate variantmeshdefinition without the stumps just for them in the variants_table
Autumnchain 13 Feb, 2023 @ 11:57am 
I'm hoping that when you reach factions with daemons, you're able to make the daemons get blasted apart, with the pieces then getting banished back into the aethyr where the daemon then has to pull themself back together.
Armorchin  [author] 11 Feb, 2023 @ 6:32pm 
@Gunny555 Great to know that there is someone looking forward to read these description lmao

@Autumnchain yeah figured that out but it's also the same with great eagle, They used same skeleton and they just looks wrong in everyway when they got dismembered.
Gunny555 11 Feb, 2023 @ 1:57pm 
Love the art, really looks like it is from Final Fantasy. Also love the gore you are adding to each faction, looking forward to that as well as the descriptions as they always make me smile to read each one.
BloodW0lf 11 Feb, 2023 @ 12:04pm 
omg the dragon looks like some sushi xD, amazing work as always
Autumnchain 11 Feb, 2023 @ 11:22am 
Regarding the bugged Phoenixes, maybe a different direction option is to give them the same disperse into particles effect that Daemons have, representing the Phoenix crumbling into ash/flecks of ice upon death.