Nautikin Adventures

Nautikin Adventures

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Basic Help to Nautikin Adventures
By MartinPlayZ and 1 collaborators
Welcome to the world of Nautikin Adventures, where you are the dominant species on an ocean planet full of islands, secrets, and wonders.

In this guide, you'll learn the basics of building and operating your own vessels, from simple boats to advanced planes and helicopters, and explore the vast sea in a sandbox mode or a campaign mode that challenges you to reach specific goals.

Whether you prefer to play alone or with friends online, Nautikin Adventures offers endless opportunities for creativity, exploration, and fun. With this guide, you'll discover the essential tools, tips, and tricks to make the most of your adventures and become a master of the sea. Let's dive in!
   
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Welcome to Nautikin Adventures
..the game that puts you in the driver's seat of a world of exploration and discovery. As the Nautikins, the dominant species on this ocean planet, you'll build boats, planes, and helicopters to travel across a vast sea filled with islands and mysteries waiting to be uncovered.
About
In this guide, we'll cover the basics of Nautikin Adventures, from the different vehicles you can create to the various modes of gameplay available to you.

Whether you prefer to play in a sandbox with unlimited parts, embark on a campaign to reach your goals, or join others in online multiplayer or singleplayer, we'll give you tips and tricks to help you get started and make the most out of your adventure.
Build Mode ─ Tools
Tools
In Nautikin Adventures, you have the option to play in campaign mode, where you begin with limited resources such as the standard boat hull, driving wheel 1, standard boat engine, and fuel tank. As you progress through the game, you'll have the opportunity to unlock new tools and parts to build more advanced vehicles and explore further.

To help you create the perfect vessel for your journey, Nautikin Adventures provides a variety of tools at your disposal. These tools include:

  • Mirror Mode, which allows you to mirror objects. However, note that if an object is placed too close to the center, it can be deleted.
  • Grid Snap/Part Snapping, which helps you position objects evenly by snapping to the game's grid. If the selected part can be snapped, it will automatically snap to available snap points.
  • Align Center, which places objects in the exact center of your vessel. This can be especially useful for items such as the steering wheel, main body, and motor.
  • Surface Align, which enables you to place objects on the surface of existing objects.
  • Global Adjustments, which changes the arrows direction to match its local rotation vs global rotation so that adjustments you make are relative to local rotation or not. If you rotate a part and toggle with adjustments on, you can see how the part's behavior changes in relation to the vessel.
  • Adjust when scaling, when this mode is on, parts will automatically update their position when you scale them using the transform adjustments or uniform scaling.
  • Center of Mass, which allows you to show or hide the mass points of your vessel.
  • Ghost Camera, which lets you freely look around while in build mode.

With these powerful tools at your disposal, you'll be able to build the perfect vessel to explore the vast ocean in Nautikin Adventures.
Build Mode ─ Main
Main
In Nautikin Adventures, you have access to a variety of tools that enable you to build the perfect vessel for your journey. In the build mode, you'll see a toolbar with several icons from left to right:

  • Undo: allows you to undo an action, even if you have an object in hand.
  • Redo: allows you to redo an action that has been undone.
  • Load: enables you to load a previously saved vessel.
  • Save: enables you to save your current vessel with a custom name.
  • New: lets you create a completely new vessel from scratch.
  • Delete: allows you to permanently delete your current vessel.
  • Exit: enables you to exit the build mode and return to gameplay.
  • Launch Vessel: allows you to launch your vessel into the waters and start exploring the vast ocean.
  • Switch Build: this tiny button allows you to switch your current vessel between the drydock and runway (if available).
Build Mode ─ Parts
Parts
In Nautikin Adventures, you can build your own vessels by combining different parts. As you progress through the game, you'll have the opportunity to unlock new parts to build more advanced vessels and explore further. The game includes many types of parts:


  • Filters, on the left side you can filter the parts by various categories.
  • Search, You can further filter your parts by applying a search term in the search bar at the top.
  • Collapse, if you need a wider view space for adjustments the panel can be collapsed with the arrow in the top right.
  • Part groups, you can access part groups by clicking the double arrow button next to "Parts" in the top left.
You can inspect the parts by hovering over them. By combining these parts, you can create a vessel that is tailored to your specific needs and preferences. With the right combination of parts and careful design, you can explore the vast and treacherous ocean planet with confidence.
Build Mode ─ Part Groups
Part Groups
Part groups allow you to save individual configuration of parts.

  • Save, clone the parts you want to save and drop them in the save area at the bottom.
  • Use, using the part groups is the same as parts, you just click the icon.
  • Delete, right-click on the part group icon you want to delete.
  • Parts, you can return to the parts view by clicking the double arrow button next to "Parts" in the top left again.
Note: you will get better previews by cloning because the original parts will be visible during the image capture. Once you save, the parts you dropped will be deleted. Part groups will save mirrored children as long as mirror mode is off when you save. If you use a part group while mirror mode is on, any mirrored parts saved in that group will be cleared. By the same principal, saving a part group while mirror mode is on will not save child mirrors.
Build Mode ─ Materials
Materials
In Nautikin Adventures, you have access to a variety of materials to build your vessels. Each material has its own properties and affects the performance of your vessel. It's important to consider the weight and density of the materials you use, as they will affect the buoyancy and stability of your vessel.

Here are the materials currently available in the game:

  • Steel, a strong and durable material that is ideal for building larger vessels or vessels that need to withstand rough seas.
  • Wood, a lightweight and buoyant material that is ideal for building smaller vessels or vessels that need to float on the surface of the water.
  • Glass, a transparent material that is ideal for building vessels with windows or other transparent elements.
  • Rubber, a flexible and water-resistant material that is ideal for building vessels that need to absorb shocks or vibrations.
  • Plastic, a lightweight and water-resistant material that is ideal for building vessels that need to move quickly through the water.
  • Aluminium, a strong and lightweight material that can be used to build durable and high-performance vessels.
It's important to note that each material has a different density, which affects how your vessel will float and move in the water. Choosing the right materials for your vessel can mean the difference between a smooth, stable ride and a sinking ship.

Thickness
Adjusting the thickness of a material will directly influence mass, but it will also heavily influence the hull integrity in the event your vessel collides with a solid object.

Colors
You can edit the colors using the palette tool and brightness slider. The color can be manually edited using the inputs for RGB.

Paint mode
The paint mode toggle will determine if the texture for the material is painted when applied. This basically removes any visual indication of the type of material in order to provide a nice matte painted appearance.

Unwrap mode
The unwrap mode toggle will tell the texture to unwrap rather then tiling (default) the texture as you scale the part. Unwrapping is useful for scaling smaller part much larger and / or in non-uniform scale such as a tall cube. Depending on when it is used it may produce a more favorable appearance, but it will not work in all cases with all parts.

Note: If you have a part selected you can change the material while it is selected without having to apply.

Material groups
Some parts may have groups of objects that can have a separate material assigned to them. Normally each part gets one material that affects it's durability and mass, however for more complex objects (Flaps on a wing, Rudders, Landing gear, etc.) the groups (if configured) will have a default material assigned "Black steel", which is just the Steel material with the color somewhat dark. You can change and sample the material on these groups as if they were a separate part but they will not affect the mass of the part or the vessel as a whole. These groups are strictly for making things look the way you want.
Build Mode ─ Info Display
Info Display
In Nautikin Adventures, building vessels is not only about creating something that looks cool and is functional, but it's also about being mindful of the number of parts used, the cost in shells, and the overall weight of the vessel.

At the bottom left of the screen, you'll find an info display that shows you the number of parts used in your vessel, the cost of those parts in shells, and the total mass of your vessel. Fuel is included in the mass.
By keeping track of these details, you can build more efficient vessels that are both cost-effective and perform well in the water. Remember, the heavier your vessel is, the more fuel it will require to move, so it's important to balance the weight and function of your vessel to ensure a successful journey.
Build Mode ─ Transform Tools
Transform Tools
In Nautikin Adventures, the Transform Tools are essential for building and modifying your vessels. There are five tools in the Transform Tool set: Scale, Stretch, Move, Rotate, and Pivot. Each tool has its own unique function and can be accessed from the Transform Tool menu.

Scale:
The Scale Tool allows you to change the size of an object along its axes. This can be useful for resizing a part or adjusting the proportions of a vessel. For example, you could use the Scale Tool to make a vessel wider or taller.

Stretch:
The Stretch Tool enables you to stretch an object along a specific axis. This is useful for creating unique shapes or adjusting the length of a part. For example, you could use the Stretch Tool to make a vessel longer or to adjust the length of a specific section.

Move:
The Move Tool allows you to move an object in any direction. This can be useful for positioning a part or adjusting the location of a vessel. For example, you could use the Move Tool to place a part in a specific location or to move the entire vessel to a new location.

Rotate:
The Rotate Tool enables you to rotate an object around any axis. This can be useful for adjusting the orientation of a part or vessel. For example, you could use the Rotate Tool to change the angle of a section or to rotate the entire vessel to a new orientation.

Pivot:
The main purpose of Pivot is intended to be a way to adjust the rotation relative to the adjustment point you are interacting with. It's basically another way to rotate the object that is more focused on pivoting around a single point.


Each of these tools can be used in combination with other tools and techniques to create the perfect vessel for your journey. With a little practice and experimentation, you'll soon be able to create amazing vessels that can handle any challenge on the ocean planet.
Build Mode ─ Other Features
There are some special keys you can press to quickly access the transform functions and otherwise hidden functionality. These keys are also re-bindable.


Tools
You can use the number pad keys 1-9 to switch between the different types of tools quickly.

Transforms
You can use the number keys (top of keyboard) 1-5 to access the different types of transforms quickly.

Apply material
While hovering over a part or material group you can press "E" to apply the current material from the palette.

Sample material
While hovering over a part or material group you can press "R" to sample the material applied to the part and copy it to the palette.

Reset material
While hovering over a part you can press "T" to reset all material groups on the part to their default values.

Rename part
While hovering over a part you can press "N" to rename the part. Not all parts are renamable, this is mainly for labeling parts for toggle or fuel groups so that they can be easily identified. Certain interactable parts will also display these new names when deployed.

Material info
If you hover over a part for a moment, a tool tip will appear giving you information about that part.

Set value
While hovering over a fuel tank part you can press "G" to open a fuel adjustment dialog that will allow you to set the initial amount of fuel you want in that fuel tank. By default they are always full. This may be useful in campaign to save shells or for fuel transfers of some kind. This feature also works for other parts that allow setting values in a similar way. For example the Horn part allows you to set the pitch for the sound it plays.
Build mode ─ Crew Allocation
While in build mode you can access crew allocation from the top right, near the Launch button.

Then you will be able to assign crew to specific seats that you have placed on your vessel.
Notes
Crew allocation will reset when loading a different vessel. If two players attempt to allocated the same crew members while in build mode, one of the attempts will fail and that player will have to pick another crew member. Reconfiguring the order or placement of seats will cause crew allocation to change. It will not maintain allocation per seat, but crew will be moved to available seats or removed from seats that are no longer available. Ideally you should configure your crew after you are done building.

Crew allocation will prevent launching quickly after recall while being allocated with the server. ~0-2 second(s). If the requested crew members are no longer available for some reason the server will attempt to assign new crew members. This applies to bots as well. Re-allocating your entire crew after a catastrophic plane crash is convenient, but it is also a fast way to fill the map with dead Nautikins, ensure that you are cleaning them up as needed, ideally don't crash frequently, but this tends to happen when building exotic aircraft.

Bots
While in crew allocation you can also configure bot behavior. Bot behavior is only active while a Nautikin is seated in a vessel or subvessel.
Behavior
  • Control boats, submarines, planes, and airships.
  • Operate, guns, cannons, missile launchers, and torpedoes.
  • Navigate to specific locations requested on the map
Settings
  • Attack pirates - Bots will shoot at pirates.
  • Attack enemies - Bots will shoot at Sharks and other sea monsters.
  • Attack other players - Bots will attack other players.
  • Attack all players - Bots will essentially behave like pirates.
  • Pitch trim - The pitch trim the bot should use for aircraft.
  • Input factor - The multiplier applied to changes in steering on various axis.
  • Throttle - The max throttle the bot should use.
Disembarking bots
Bots can be disembarked while observing a vessel from the crew list.

Reconfiguring bots
You can reconfig bots from the map while observing a vessel.

Notes
Bot Nautikins will not walk around, they will just control vessels and subvessels similar to pirates. They will control most deck weapons, but they will not fire all of them, for example they will not use fire monitors or harpoons. Bots that target other players will change loyalties if the vessel they are on is "captured" (controlled) by another player. Bots will become active / inactive when entering and exiting seats. All bots will display yellow on the map. You cannot control vessels while bots are in control, you can only observe.
Build mode ─ Vessel configuration
There is a button on the left side of the main panel (top right) that allows you to open vessel configuration.

From this menu there are several different optional configurations you can make.
Fuel groups
Fuel groups allow you to configure the groupings and order in which fuel is consumed. This is useful for aircraft that may have fuel tanks on the wings for keeping the center of mass stable while using fuel. Vessels that do not have fuel groupings configured will by default have a different group for each fuel tank. Fuel groups can still become unbalanced if you intentionally turn off one of the fuel tanks in a group, they will not retroactively correct the fuel usage. Fuel tanks that are not assigned to a fuel group when fuel groups are created will be added last in priority to their own fuel group. Fuel groups do not affect fuel transfer mechanics.

Toggle groups
Toggle groups allow you to configure groups of parts you wish to turn on / off as a group. This is useful for switching between missiles and guns without having to manually toggle each part with interaction mode. You can only bind keys for the toggle group in build mode. These groups are saved with the vessel. Toggle groups can only be controlled by the driver (not observers). The toggle groups will allow you to assign groups to the same key so you can switch between them, but use this with caution with existing keybindings unrelated to toggle groups. It is entirely possible there are combinations with other bindings that may cause currently unknown problems. Using 0-9 on the keyboard is probably a safe bet.

Note: Toggle and fuel groups are not included in the undo stack, so if you delete a part that was assigned to a group it will not update the group until you edit the group later. However, any parts that were delete will obviously no longer be affected by that group.


Adding parts
You can click "Add Part" and you will be able to choose any toggleable part (which should also be renameable to help with this process). Only the parts in group will be affected by the key when pressed. However, parts can be in multiple groups.

Changing key
This will set the keybinding in a similar manner to the controls / keybinding. When you click "Change key" the message "Ready" will appear. The next key you press will be assigned to the group. There are no current restrictions on these keys so they can be assigned to multiple groups.

Default state
This indicates whether the parts in the group should be on by default when launched. All parts are on by default, setting this option to false will for example make a set of missiles turned off when you first launch the vessel until you activate the group.

Always turn on
This option will disregard the current state of the parts in the group and force them on whenever you press the key. This is useful for turning on certain groups when another group with the same key is pressed.

Always turn off
This option will disregard the current state of the parts in the group and force them off whenever you press the key. This is useful for turning off certain groups when another group with the same key is pressed.

Examples
If you want to switch between 2 weapons, an easy way to do this is to create a group for each set of weapons with the same key and have them with inverted default states (one starts on, the other starts off), then you can toggle between them by pressing a single key.

If you want to switch between 3 or more sets of weapons it will be a bit more complicated. You will need 2 groups for each set of weapons you want to turn on with a single key, both assigned to the same key. The first group is meant to turn on the desired weapons and should be set to "Always turn on" which will always attempt to toggle on the part regardless of it's current state. The second group should contain a list of the weapons not meant to be turned on (every other weapon except the ones in the first group). Once you have created groups for all the different weapon types, make sure the one you want on by default is the last one in the list/priority, that way it will be activated when you launch the vessel after all the other groups. The more weapons you want to use, the more cumbersome this becomes because each off group will need a complete list of weapons to turn off. If done successfully you will in this example have 6 groups (3 on, 3 off), with 3 different keys assigned.

Aircraft
This will allow you to set/save the starting trim automatically when your aircraft launched.

Map
Here you can change how your vessel is displayed on the map. Sometimes you can build something that you intend as a boat or a plane, but because you have used certain parts the game interprets it as a submarine or a helicopter and sets the icon accordingly. With this you can simply choose the desired icon. You can also just change it for fun.
Deployed
Advanced Control Techniques in Deployed Mode
You can manually adjust the speed of your vessel by locking the throttle and adjusting it with the Ctrl key and left-clicking on the box next to or above the throttle. This allows you to set your speed without having to hold down the W or S keys and the vessel will not be automatically controlled.


With these techniques, you can navigate your vessel with greater precision and control, and enjoy the sights and challenges of the ocean planet on your own terms. Happy sailing!

Get back to the dry dock/runway
To get back to the dry dock / Build Mode, click the Tools icon located on the top right of your screen. Hold Ctrl while moving your mouse to be able to click on the icon. The name of your current vessel will be displayed next to the icon. Click the button to the right of the vessel name to access the menu. From there, you can choose to either repair your vessel or return to the dry dock or runway.
Vessel mode
Once a vessel is launched the vessel mode will be displayed based on the location from which it was launched (Dry dock vs Runway). A vessel can be a ship or aircraft of some kind, but it can also be somewhat both depending on your design. Some good examples of this would be a sea plane with boat engines or some sort of hydrofoil using aero dynamics parts. Once unlocked, aircraft and ship parts can be used interchangeably in the dry dock and runway build areas. The types of parts used will determine what vessel modes are available. In general anything that requires input from a specific mode will add this mode to your vessel (Rudders, Engines, Rotors, etc.)

The vessel mode can be changed using the Tab key (See controls)

The state of the engines will reflect the type of engines for the mode you are in, while in aircraft mode, the engines will display as "on" only if the aircraft engines are started. While in ship mode you can only control the parts that belong to ships. While in aircraft mode you can only control parts that belong to aircrafts. What that means is that if you are in the water with ship mode you can control the boat engines and if you want to fly around like a helicopter you can do so with the rotors in aircraft mode.


Note:
Engines that are on in other modes will still use fuel, for example if you are flying around and leave the propellers on the boat engines spinning.

Map
Open Map
The M button on your keyboard will take you to the map view, where you can explore and plan your next moves. Click and hold the left mouse button to move around the map and view different areas.

To move the map or change your view, you need to hold down the left mouse button and move your mouse. This will allow you to shift your perspective and explore the world around you.

Center the Map
When you got lost on the map, you can always press the Center button in the bottom left corner. This will reset the map to the default position and zoom in.
Return to base
Located at the top left of the map view, the Return to Base button will take you back to your base view.
Activities
This button will open the activities view and allow the server to manage activities. It will close the map afterwards.
Center on controlled
Clicking this button will center the map on the currently controlled vessel or Nautikin until you move the map again.
Jump to
The jump to dropdown will center on the selected controllable and stay centered until you move the
map again.
Crew settings
While a vessel is deployed and you are either controlling or observing it you can access the crew configuration (bots). This button will do nothing when no vessel is active.
Compass
The compass, located in the upper right corner of the map, displays the wind speed and direction. It is an essential tool for navigation, especially when sailing against the wind or in adverse weather conditions.When deployed, the heading of the vessel and the heading of the camera are also shown.

Position
The position on the map is indicated in the lower center in the format "Lat: 30 Long: 90". The coordinates reflect the position of the vessel. As you move the cursor over the map, the displayed position changes accordingly.

Knowing the position is important for orienting yourself on the map and reaching your goals. For example, when you accept a mission, the target position is shown on the map. You can then use the mouse cursor's position to determine where the target is located and how to navigate there.

If you need an exact position to find a specific resource or area, you can also use the provided coordinates. The coordinates are useful for marking precise locations on the map and sharing them with other players.

It's recommended to keep track of your position and avoid having too many unused vessels, as each vessel can affect performance.

Context Menu
When you right-click on a Nautikin on the map, a menu will appear that allows you to take control of the Nautikin or recall them.
However, it is important to note that recalling them resets their inventories, meaning any special items they were carrying will be lost.

Similarly, when you right-click on a vessel on the map, a menu will appear. If you are currently on the vessel, you will have the option to Resume as well as Salvage and return to base. If the vessel is unoccupied, you will only have the option to Salvage.

Check out this guide for waypoints: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173102054
While observing a bot, you will be given a special option to tell the bot where to go.
Notes:
When selecting the Salvage option, the vessel will be permanently deleted from the game. It is important to note that this action cannot be undone, so be sure that you do not need the vessel before proceeding. Also the whole crew of the vessel will be retired / sent back to base. Any inventory items stored on the vessel will also be gone.

Vessels that are not controlled can be controlled from Seats without having to use the map when they already have a driver using interaction-mode.


Important:
It is recommended not to have too many unused Vessels, as each Vessel can impact performance. Therefore, it's a good idea to salvage any Vessels that are not needed anymore to keep the game running smoothly.
Navigation on Home Screen
Navigating the home screen can be overwhelming at first, but fear not! In this section, we'll go over the different icons and buttons available to you and what they do.
Nautikins
In the middle of the left side, you'll see a small black building. This is where you can add and hire new Nautikins to join your crew.

Dry Dock
Located on the right side of the map view, the Dry Dock is where you can build all kinds of ships.

Runway
On the left side of the map view, you'll find the Runway icon. This is where you can build and launch planes and helicopters to explore the islands.
Note: The dry dock and the runway both have interactions for Nautikins and vessels which allow you to access them physically when deployed. You can disable this behavior in the misc. settings.

Activities
Above the Dry Dock, you'll find a blue building. This is where you can manage and accept various activities to earn rewards. These activities can include delivery missions, search and rescue operations, and treasure hunts, among other types of challenges.

It's important to note that activities are still a work in progress, so not all of them may be available at any given time. Completing activities may also involve encountering obstacles and challenges, so make sure your vessel is properly equipped and ready for the task at hand.

Keep an eye out for new activities as they become available, and don't hesitate to seek help from other players or the Nautikin Adventures community if you need assistance.

Access Satellite
Located above and to the right of the Activities building, the Access Satellite button will take you back to the map view from any other screen.

With these highlighted structures at your disposal, you'll be able to navigate the home screen and manage your fleet with ease.
Have fun
With these tips and tools at your disposal, you're well on your way to becoming a master of Nautikin Adventures!

If you have any questions or want to connect with other players, be sure to check out the Nautikin Adventures Discord[discord.gg] server. You can share your creations, ask for help, and chat with other players about the game.


Nautikin Adventures Discord Server[discord.gg]

So go forth, explore the depths of the ocean planet, and let your creativity run wild! Happy sailing!