Weed Shop 3

Weed Shop 3

26 ratings
Jobs and Staff
By dubesor
This guide explains the details of jobs, the most efficient staff usage as well as details on different staff.
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Jobs

Shop Promoter
Will roam in front of your store and hand out freebies to the selected customer class. This brings customers into the store and increases reputation and addiction levels.
Note
Make sure to stock the promoter with adequate smokes, as handing out unsuited smokes will actually decrease the reputation. Minimum requirements:
Burnouts - Doobie
Tourists - Joint
Local - Blunt
Influencer- uHigh Pods (can start with Dollar Joints for the first 6 Influencers)
Handing out higher smokes (e.g. Blunts to tourists), will increase reputation and addiction gain.
XP gain
average
Skill point benefits
Able to target higher customers
0 - Burnouts
5 - Tourists
10 - Locals
15 - Influencers
Equip in staff inventory
Smokables (Doobies, Joints, Blunts, Pods).






Sales Staff
Will stand behind the counter and sell to customers.
Note
This job is also a great position to place someone you want to level up for another job.
XP gain
high
Skill point benefits
Faster sales.
Equip in staff inventory
-






Merch Manager
Will stock shelves and counters with merchandise.
Note
You can assign a preferred product by highlighting the counter/shelf and pressing X followed by Z. This helps organize the shop, makes sure to always stock a variety of merch for service rating boost (more $), as well as makes sure to always stock the high-profit merch on counter areas. Merch sales at counter spaces are drastically increased.
XP gain
average
Skill point benefits
Runs and stocks faster. Higher accuracy for preferred merch locations.
Equip in staff inventory
Merchandise (Bongs, Rigs, Grinders, Packed smokes).






Farmer
Takes care of your weed setups. Plants seeds, waters, harvests, and cures mold and mites.
Note
Does NOT use Quality/Speed boosters. Does NOT replace broken pots or broken setup components. According to reports this got changed.
XP gain
average
Skill point benefits
Runs and farms faster.
Equip in staff inventory
Seeds & Cure sprays.






Security Guard
Protects your shop. Will automatically attack thieves, snitches, rival drug dealers and degenerates.
XP gain
low
Skill point benefits
Faster & stronger.
Equip in staff inventory
Melee weapon.
Staff
Staff management can be accessed from any PC from the DO-er App.
As you progress in levels, more staff is unlocked. The following is a list of available staff and their stats:

Image
Staff
Lvl req.
Hire salary
Raise per skillp.
Maxed job salary
Promoter
Sales
Merch
Farmer
Security
MICHELLE 2040
5
$110
$10
$210
0
0
0
-
-
ANITA BATH
9
$165
$15
$315
2
3
3
-
-
RANDY "BOB" ANDE
15
$220
$20
$420
4
2
4
-
0
JERRY MANE
22
$275
$25
$525
3
3
2
2
-
JENNIFER FRENCH
31
$440
$40
$840
4
4
4
4
-
STEVE SAMSON
40
$660
$60
$1260
3
3
3
3
3
ASH BLUNTS
48
$1100
$100
$2100
5
5
3
3
1
JIMMY WANG
57
$2200
$200
$4200
5
5
3
6
5
JENNY TAYLA
66
$5500
$500
$10500
8
8
8
5
5
WAYNE KERR
71
$11000
$1000
$21000
5
5
5
5
10

Staff is essential in running your shop and should pretty much be hired as soon as available.

Leveling Up your staff
While high, staff gains experience for each action they take (making a sale, handing out freebies, restocking something, etc.) It is imperative to make sure staff has access to smokes, either by being handed them manually (talk: "Smoke this") or better by just placing a bunch of smokes into their inventory. Note that they cannot smoke packaged smokes, only individual smokes. They will automatically smoke if they are becoming sober.

Each staff has different potential in different roles, and since experience is gained slowly and increases the salary per skill point spent, one should spend some time thinking where they want that employee to work longterm, before randomly assigning skillpoints.

A great example is "BOB" who is the earliest available staff to be able to man security. However, his security potential in the long term is abysmal with a starting stat of 0. So a great strategy would be to place him onto security but spend his skill points into promotion or merch instead. This way, once better security is available (Steve & Wayne), he can be used according to his strengths without wasting precious skill points and money.

Recommended positions. These are my recommended positions and quantities for each role and staff member based on their individual potential as well as alternative staff strengths and the general job stat benefit. (E.g. having an 18 stat merch manager is a waste due to diminishing returns in that position)
Promoter (3-4)
Sales (2)
Merch (1)
Farmer (1-2)
Security (2)
Burnout/Tourist/Local:



Influencer - One of:





One of:






Early on:



Early on:

Payment
Staff get paid once every real life hour.

Assigning skill points to a staff member on a role they aren't working on or will work on in has no benefit. Instead, it's a gigantic waste of money. For example, applying skill points beyond security on Wayne will waste tens of thousands of dollars per hour without any benefit whatsoever.
Resetting & Firing staff
Resetting staff skills
If you feel like you screwed up and want to reset your staff skills, hit them with a melee weapon. They will run away and lose all acquired levels and skills and can be hired once again after a short period.
Putting a reset staff member on the cash register for a while is a fast way to regain experience.

Firing staff
While every staff member is useful, and eventually all should be employed simultaneously, if you want to temporarily fire a staff member you can do so in the DO-er app on any computer. Staff can be rehired later and will not lose any skill points.
Closing words
This guide is a WIP. I realize that some of the information can also be found in the Official Guide, however I found it to be unsatisfactory and too surface level in terms of jobs and staff with a lot of information missing, thus this guide. If you found the guide helpful, please feel free to rate it appropriately.
5 Comments
Wirlin 12 Feb @ 6:36pm 
Take your NPC employees off of Sales.
Mark All of your weed as Not For Sale.

You have to be the one to sell it to em though.
And they'll ask for Any Strain that you have even 1 gram of...

I setup my sales counter in the back room with my buckets, put 2 waiting pads out in the sales room with the shelves and such... and they come back into my little bathroom operation 1 at a time asking to pay a high price, like a proper black market business...

Very handy early game when you want to get a good price for your dirt weed without the risk of pushing it.

The buckets laying around are $5 to $10.

More profit in picking up the bongs on the ground and recycle/trashing em than there is growing the first couple of strains in them, imo.
Especially early game when you can run through the whole map without dudes shooting at you...

Pick up 1000 Halloweed Bongs for that Pimp Cup at level 5...
And another 1000 or 3000 or whatever for the sign...
LoveGiant 31 Oct, 2024 @ 8:01am 
This stuff is still very useful even if it's outdated. Thanks!

One change, in case others are looking, you can now press "Lobotomize <employee name>" to reset the skill points, you don't have to melee them anymore.
Matzi 24 Oct, 2023 @ 7:59am 
@dubesor , you can update the guide to include the info below :D
dubesor  [author] 19 Jul, 2023 @ 3:43am 
Thanks for the info. This guide was written in February 2023, after the full release and after the update "The Final Patch".
Unfortunately, the stuff you mentioned got added 3 months after I last played.
GravesxBounty 5 Jul, 2023 @ 2:49am 
Great look at the stats. One issue: Farmers CAN replace pots at lvl. 5, replace grow components at lvl 10, and use boosters/sprays on plants at lvl 15 (from official guide). Still a really good breakdown!