Plan B: Terraform

Plan B: Terraform

88 ratings
Early Access guide to the game I guess
By Alac
Since I technically cleared the game I thought i'd just try to lay down a few things to help others go through this early access game
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The very basics
Welcome on your new early access (literally lol) planet.

You have two goals: to make the towns big and to make the planet green. For this you will need first to provide towns with materials then also evacuate and recycle the waste produced by the city. Since you will need to provide food at some point you will also need to Terraform roll credits the planet to get water.

That's really all there is for now.
Depots
The depots come in 3 tiers. Each tier have their corresponding reach in hexagons. Tier 1 has 1 drone, tier 2 has 2 drones and tier 3 has 4 drones. All their capacity are the same.

If you use depots for storage, they will try to balance eachother as they are interlinked. This means two things:
1) If you make a massive depot, it will take time and lots of resources to spread across the entire thing. It will also mean when it gets neat empty, 1 resource will be left in all the depots not in reach to a vehicle station

2) As depots try to balance eachother they will use their drones which will both impact the efficiency at disposing of resources and your framerate if like me you decided that 1200 depots of iron was a good idea

Since tier 2 and 3 have higher reach, you can alternate them to have something else inbetween. You can jump resources over roads/rails, you can line up two or three resources or you can just have the production building inbetween and have a stack of depots next to the loading stations
Water
Water arrives suddenly and has little to no explanation right now. Dev said he's working on improving that but for now there's very little to know and do about it.

Water comes naturally from the ground and will evaporate and rain over the planet (not everywhere tho it follows some logic). Water simply comes once you start reaching 0°C temperature. The ice caps will not melt, so your ice drills can stay. Water will still flow on ice though.

Water flow
Water will appear from the ground basically, evaporate and rain over the planet. By doing so it will naturally flow to the lowest parts. On your map you can see the blue slowly growing, it's likely to become a lake, sea, ocean. But what needs to be paid attention to is also the branch looking lines reaching from it. Those are not water flowing from the ocean because the water level is rising, no. Those are rivers. The water raining down (not shown graphically) is flowing downhill toward the sea. So be aware that even if your site is far from the sea, water may find it.

Impacts of water
Water will do two things. Irrigate the ground (green on water map) and flood stuff (blue on water map) making stuff unusable. The irrigated ground can be used to extract water with water pumps and plant trees to make the planet more green than red. The flooded parts are totally unusable. City buildings in flooded parts will be abandonned and production buildings will stop functionning. You may not build anything under water either except rails and roads. Not rail stops and road stops! You can still operate transports through water, but since you can't build anything you wont be able to rescue trapped resources if you get a stockpile flooded.

Control of water
Two ways to control water. First is by simply stopping to raise the temperature. Just remove the greenhouse gas production and it should stop water from spreading.
The other way is to build dams (costs reinforced concrete). Remember that rivers flow down to the sea. Building a concrete wall around the sea will only flood the outside of the sea as rivers will have nowhere to flow now. If you want to protect a place, try to redirect that river somewhere else. Note that since you can't control rain and you can't pump out water (water pumps only produce water as resource to be used but do not consume or remove flowing water) you wont be able to build a sort of dry dock to mine underwater resources.
City development
Cities come in 6 stages and have the following needs

Population
Consumption
Waste
0-10
Concrete
-
10-100
Concrete, O2
-
100-1'000
Reinforced concrete (RC), O2
Metal waste
1'000-10'000
RC, O2, High Tech Parts (HTP)
Metal, Organic waste
10'000-100'000
RC, O2, HTP, Food
Metal, Organic waste
100'000+
Composite, O2, HTP, Food
Metal, Organic, Plastic waste


Cities will need you to provide the resources at a sustained rate to grow and also evacuate the waste. Resource centers are needed to provide the resources. They need to be built in contact with a city hex. City hexes do not have to be connected between them so if you want to cut the city in half, go ahead. As resource centers are limited in both capacity (like other buildings, 4 of each resources) and drone speed, you will need more than one. A city with population of 1 million will consume about 1000 resources per year. I am not yet sure how the consumption scales up but be aware of that. You do not need to provide everything in the same resource center, so you can have a section dedicated to bringing food for instance.

The same applies for waste management. Waste production increases with population, waste retrieval is limited this time by the building production speed so you will need multiple buildings to cover the waste management. Be aware that metal waste, once recycled, produces both aluminum and steel. if one of the two stocks up it will block the recycling and the waste evacuation will stop.

One thing you may have noticed, the last stage of cities do not use reinforced concrete anymore. This means this stage is sustainable without using up more resources and especially concrete. You can redirect the reinforced concrete to other towns then.
Levels
The game currently has 18 levels as a form of progression. Levels can but not necessarly unlock new content. The last level, end of the game spoiler warning, does nothing, not even a "you did it you beat the game", it's an empty screen saying stage 18 and there's no new objective.

I mean most of this could be counted as a spoiler anyway so you have been warned, twice.

Levels will unlock content as you need it roughly. Some stages will not unlock anything but further stages will provide something. You will spend a good part of your game using tier 2 depots because tier 1 are useless and tier 3 are so end game you have already done almost all the game's "goals" at this point, but it'd facilitate the work over covering the planet with cities.

Below are all the currently available levels (19th of february 2023) and what they unlock when you reach them (complete previous level to get what is in the next one)
Stage
Goal
Unlocks
1
Build 10 extractors and place them
Steel bar, extractor, depot Mk1
2
Build 5 factories and place them
Mechanical parts, factory, assembly plant
3
Reach a population of 10 in your biggest city
Concrete, road, road stop, truck, supply center
4
Reach a population of 100 in your biggest city
Aluminum bar, carbon, O2, atmospheric extractor, landmark tower
5
Reach a total population of 350
Polymer bar, reinforced concrete, hightech parts, depot Mk2
6
Increase temperature by 1°
SG6, greenhouse gas generator
7
Reach a population of 100 in your biggest city
Rail, rail stop, train
8
Increase the temperature by 10°
Metal waste, waste disposal, recycle center
9
Reach a population of 200 in your second biggest city
Nothing
10
Reach a total population of 3'000
Nothing
11
Reach a population of 10'000 in your biggest city
Nitrogen, water, NF3, ice extractor
12
Increase the temperature by 30°
Organic waste, compost, food, greenhouse
13
Reach a population of 1'000 in your second biggest city
Tempered steel, dam element, pumping station
14
Reach a total population of 30'000
Pine tree, eucalyptus tree
15
Reach a population of 100'000 in your biggest city
Nothing
16
Cover 5% of the surface by forests
Plastic waste, composite, depot Mk3
17
Reach a total population of 1'000'000
Nothing
18
Nothing
Nothing
Trains and trucks
As your only two mode of resource transportations trains and trucks are fairly important and quite simple. Trucks are single stack, single wagon trains that will clog up roads and are not so efficient but they cost less than trains. Once you get enough materials for solid train production you can ditch the trucks to very short distance and stockpile management roles. The one thing to note about trains is how they need a loop to turn around. At this stage trains don't collide with eachother so you don't have to worry about that. Trains of the same line will not drive over eachother but trains of different lines will pass through like nothing is there. There is also no use of setting three different train/truck line along a stockpile to grab most of it since stockpiles will automatically balance. It is a good idea to have highest tier depots around the train stop though, as more drones means more efficient loading/unloading and better output.
Afterword
I feel like i blasted through this game and while looking for bug report/suggestion i also noticed some people struggling. I also felt some stuff would need more explanation so I thought i'd just put this together at least to help some people while the game is starting. I have never wrote a guide before and don't really intend on keeping this up to date once the game evolves, i'm just leaving a starting stone for others. Apologies for typos if there's any, and all the forgotten caps, punctuation and shortened words.
Game has great potential but it just released early access so obviously there's a long way to go. It's also far from any simulation but it's a fun little game, hopefully here to stay. Hope you have fun!
11 Comments
RobertSerker 22 May, 2024 @ 11:51pm 
Great guide, thanks!
MiamiSeiPazzesco777 30 Nov, 2023 @ 3:17pm 
nice guide :steamhappy:
cst1992 5 Nov, 2023 @ 11:01am 
Nice guide. Spoiled plenty for me as I am still at level 4 but nothing that'd replace the actual experience.
For your first guide, it is very good.
Apophis 27 Feb, 2023 @ 1:29pm 
Alac is right. Depots 2 slots away from a stop will have 1 item. The next will have 2 items, the next 3 ...4....5... etc. They need a difference of 2 to move their stock. A line of 35 depots can have 30 stock at one end and 0 at the other with no balancing.
Alac  [author] 24 Feb, 2023 @ 2:41am 
It may be poorly explained but if they don't have enough resources they wont redistribute. Since depots try to balance eachother, if there isnt enough resource across all depots they wont move. In the case of station pulling resources, if the stockpile was bigger, more resources would be stranded as it'd require more resources to balance the depot out. If you just read what's after that you can see i show resource jumping from far to a station too.
blackknight24 23 Feb, 2023 @ 8:22pm 
ya, some of the info in depots is wrong... thats just what i saw at a glance-through. depots out of reach of a train stop will still redistribute from the ones that are in range, making it, effectively an extended range to said train stop.
Block Turble 21 Feb, 2023 @ 5:45pm 
why not @sambo
sambo 20 Feb, 2023 @ 8:37pm 
Don't take this guys advice...
🅾️rder💲 20 Feb, 2023 @ 9:55am 
nice
aimee spargel 20 Feb, 2023 @ 7:57am 
Thanks