Total War: WARHAMMER II

Total War: WARHAMMER II

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Total War Warhammer 1 & 2 - Basic Races/Armies Guide
By Akfiz
SUMMON THE ELECTOR COUNTS!

Too many races? yeah, there's 9 races in Warhammer 1 and 6 more races in Warhammer 2. Picking your favourite out of 15 races can be quite challenging when you know nothing about them. Also learning how to play them. So this guide is intended to make your experience easier. By giving you the basics of each army/race as well as the best units with them.

The races in question are:

Warhammer 1:
1. Empire (German Humans)
2. Bretonnia (French Humans)
3. Vampire Counts (Romanians)
4. Warriors of Chaos (Hell)
5. Norsca (Humans supporting Hell)
6. Dwarves (Short Humans who live in the Mountains like LoTR)
7. Greenskins (Orks basically, they and the Dwarves hate each other)
8. Wood Elves (Forest Masters)
9. Beastmen (Most lame faction worst in W1 but OP in W2).

Warhammer 2:
10. High Elves (Elves who like cities where as Wood Elves like the forest)
11. Dark Elves (bad Elves the Elvish Norcsa)
12. Skaven (Rats who live under the city)
13. Vampire Coast (Priate Vampires)
14. Tomb Kings (Egyptians)
15. Lizardmen (because the Beastmen weren't lame enough).
   
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What army should you first play with?
A lot to learn, a lot to try and choose from, but let's take it easy, step by step, so you can make your mind what to play first and know how to play them.

Disclaimer:
- There is no wrong answer specifically, but there are ones that can make the game harder to learn.
- Factions are not created equal, some require very specific tactics to work.

1. Playstyle

Aggressive (rush army):
- Norsca
- Greenskins
- Vampire Counts
- Beastmen
- Warriors of Chaos

Defensive (wait for them to come):
- Vampire Coast
- The Empire
- Dwarves (very OP on defense, the defenseest defense faction)
- Skaven
- Wood Elves

Flexible:
- High Elves
- Tomb Lords
- Bretonnia
- Lizardmen
- Dark Eldar

The aggressive factions are best at charging down enemy quickly, attacking, not really messing around with missle and artillery.

The defensive factions use missle and artillery taking their time wearing the opponent down.

The flexible factions are kind of flexible and could do either of these.

But these are just the best strategies with them, pretty much every faction can be aggressive or defensive if you would rather play that way with them.

The only exceptions are Vampire Counts who can't play defensive because they don't have any good missile and artillery units, and the Dwarves who can't play aggressively because they don't have good speed, good cavalry and or any good flanking units.

But outside these 2 honorable mentions, experiment away with whatever playstyle suits you.

Rememer that usually the one with less artillery/missile units has to attack the one with more artillery/missle units, otherwise the enemy will just wear him down in prolonged combat.

Total War Warhammer 3 Imortal Empires campaign map: (all 3 continents)
What kind of units do I like?
So now you decided on a playstyle, but do you like playing more with large units or small numerous units?

There are some monster heavy factions where you can have a lot of fun with all the monsters, some factions with a lot of good firepower that will allow you to dominate range. While some factions are very good with the cavalry. Some are good at being sneaky like ambush and such.

2. Units

Monster-heavy:
- Norsca
- Greenskins
- Vampire Counts
- Beastmen
- Warriors of Chaos
- Lizardmen
- Dark Eldar
- Vampire Coast
- Tomb Kings

Firepower:
- High Elves
- Vampire Coast
- Skaven
- The Empire
- Wood Elves (very good missile army)
- Dwarves

Cavalry:
- Warriors of Chaos
- The Empire
- Dark Eldar
- Vampire Counts
- High Elves
- Bretonia (specialized in cavarly, very weak infantry but one of the best cav in the game)

Sneaky:
- Wood Elves
- Skaven
- Beastmen
- Greenskins

If you want to use a lot of firepower and missiles, you're not going to play the Vampire Counts. If you want to hammer the enemy with cavalry you're not going to want to play the Skaven.

Totally avoid the Empire as new player
The main human faction, the "good guys" basically, so why should you avoid them? simple, artillery.

While the Empire has a pretty well-rounded roaster to pick from. With their infantry being slightly below average and their cavalry being slightly above average (definetly good, but nowhere near fair bretonnia level of cavalry).

Their infantry isn't great, and needs a lot of support and micro-intensive stuff to keep them going.

This of course is very difficult for newer players so they'll move away from the infantry. What they'll find is that their infantry is pretty smashed early on, their frontlines aren't holding on very long and they don't know why. It's probably because they are not buffing them or support them with a lord or warrrior priest to help them out.

So without a strong infantry, what does the Empire have? cavalry. Cavalry is good for the empire, it's some of the best in the game but not the best. But a lot of cavalry can be a lot of micro for a newer player. So he'll eventually find the other option.

Artillery. Having like 10 units of artillery because the Empire has great artillery. Helstorm Rocket Battery is just insane. If you want to win with the Empire on legendary just spam Helstorm Rocket Battery and have other units to defend them.

But that's not really playing Total War, just taking advantage of a weak AI. A good player will never let you get away with that "exploit".

You're probably blowing the enemy army up to pieces before they can even reaches you, which it may be fun for 1 battle or 2, but you're not going to learn anything about how to play Total War.

You're just learning how to stand in a corner and unleash hell.

You are just blowing off stuff that's descending on you, before it reaches you.

So yeah, with the Empire, just remember that your infantry is a little weaker than average and will likely need support of heroes or other units but your artillery totally kicks posteriors. That's not to say they should be played as a turtle race (although you can definitely do that), the Empire's cavalry although slightly slower than average (the average is 75, they are 66) can totally kick posteriors as they are quite tanky as powerful (although not on Bretonnia's level and arguably Vampire Count's Blood Knights) once they get into action, and your archers and gunners are very good.

What should you play instead? As I said, don't take this as set in stone, heck, play the Empire if you want to. But if you really want to learn Total War I would recommend a more overall balanced army so you don't have exploits like this that is also easy to play.

Which is why I recommend:

Starting with the Tomb Kings. If you are willing to overlook the fact that their armies cost no upkeep but you have to build more military units to recruit the same unit of that type, you will find that in battle they are quite balanced and will engage you in the total Total War experience. And the fact that instead of routing they die, but you will learn how to manage rout later. Better to learn the essence of making a good fight first.

And (may the Gods forgive me for saying this) the Lizardmen. Despite fanboys complaining that "Lizardmen got no love in Warhammer 2" they got the highest amount of love in Warhammer 2, more than any other faction. There are 7 lords to pick from, 7, a record. They have a very balanced roaster with a focus on monster. The only downside is that you're playing as the Lizardmen.

Totally avoid the Dwarves as new player
Why should you avoid the Dwarves? because they play very different from everyone else.

Dwarves are super tanky and super easy to play against AI.

They lack speed, but you can basically box yourself in with artillerly and firepower in the middle, force the AI to come to you and you've won.

They have a lot of armor, a lot of leadership, a lot of melee defense.

So basically they are what Dwarves do in LoTR, what's the issue? this doesn't translate to any other faction in game.

The Dwarves are basically OP on defense. No other faction can grind out the enemy and outlast them that much.

With other factions like High Elves you can pull up a lot more tactics. Because you have decent infantry, decent cavalry, decent archers.

Dwarves are mostly infantry units, pretty much every other factions has a good mix of different kind of units. There are expections like Vampire Counts on missile or Bretonnia on infantry.

Simply put, the Dwarves are very easy to play even in multiplayer on lower levels.

The Dwarves are not good to learn first because they will carry you and deny you a lot of tactics that are used by other factions.

Remember that tactic you can do with the Empire because the AI is too dumb to notice? Basically get artillery and just box yourself in? Get that tactic and raise it to 11 and you got the Dwarves. They are a race specifically designed for that. Their very thing is that. Lowest speed in the game, tankyest infantry in the game, best artillery in the game. In multiplayer, you never try to outduel Dwarven artillery with your own, Organ Guns and Cannons are just pure hell, defend them with Ironbreakers and laugh while the enemy tries to get in.

Take notes AI! How to shutdown Dwarves or turtling using Empire in multiplayer? How do you counter-play them? Load up on anti-infantry. Anything with high armor piercing and bonus vs. Infantry is almost guaranteed to have a favorable matchup against most of the Dwarves army. Foot Squires, Squig Herd, Doomflayers, Tomb Scorpions, Mournguls, etc.

Their weakness are no cavalry or monsters meaning no flanking options, and they have slow infantry. So you can pretty much move around however you want. Another weakness is that they have no magic, their magic is focused on making their tanky units even more tanky.

Simply rush them (just like the AI!). You can't out-artillery them, and in a skirmish fight you will lose, Dwarf players really love it when you take your time. Ok, rush them, but not like the AI. Protect your powerful units from Dwarves ranged units, while trying to outmanouver them (because remember low mobility) and engage their ranged units with your infantry. Disrupting those units with your cavalry, flying units, magic is very important. If you can get rid of Dwarves ranged units you pretty much have the win in the bag.

And for their infantry, bring armor-piercing units, because Dwarves really don't have a lot of options there. If they try to box, pick a side and attack with all your strength there, there's no point to attack from all 4 sides. It will force them to come out of their box leaving them exposed.

Next Chapter and Multiplayer
The Empire & Dwarves are the "rookie races" so that's probably why they are so easier to play on low skill, but you're not going to learn the rest of the game. You don't learn how to actually play Total War.

Those are the 2 pitfalls, the Dwarves will carry you and the Empire are slightly harder to play than you think without using artillery.

Another factions that are a little bit different are the Vampire Counts, Vampire Coast and Tomb Kings because they are undead so they don't run away from battle.

When it comes to multiplayer

I recommend picking 2-3 factions that you really enjoy and try to learn those first well, rather than trying to play with and learn all 15 factions at once.

Race/Army tier list:

The tier list in Warhammer 1 & 2 is fairly balanced, the worst faction is still decent and can beat the first faction in certain conditions.

There are also counters, armies that are specifically very good or very bad against another, for example Bretonnia is very good against Wood Elves because Bretonnia relies a lot on Cavalry while Wood Elves rely a lot on missile, it's just a matter of bad match up.

So I don't want you to take these as set in stone, but to make a general idea, here's the tier list of the top multipalyer factions as of 2022. It will probably remain this way forever because with Warhammer 3 launched things will change there.

Tier S:
- Beastmen (former F tier in Warhammer 1)
- Wood Elves
- Warriors of Chaos
- Dark Elves

Tier A:
- Lizardmen
- Dwarves
- Greenskins

Tier B:
- Bretonnia
- The Empire
- Vampire Counts

Tier C:
- Tomb Kings
- Skaven
- Vampire Coast

Tier D:
- High Elves
- Norsca

Basically, multiplayer are just the battles, but you must not take these as set in stone as you must consider other things such as the counters as well.

And a singleplayer tier list(when you consider the buffs, the economy, not just the battles):

Tier S:
- High Elves
- Dark Elves
- Skaven

Tier A:
- Beastmen
- Wood Elves

Tier B:
- Bretonnia
- Greenskins
- Dwarves
- Vampire Coast
- Tomb Lords

Tier C:
- Lizardmen
- The Empire

Tier D:
- Vampire Counts

Tier F:
- Norsca (they both hardly got any updates since Warhammer 1)
- Warriors of Chaos (Chaos are the main event of Warhammer 3 so probably buffed there)

Also, important note. This is for Warhammer 2. Because for example in Warhammer 1 the Beastmen are very bad but in Warhammer 2 they are very good since they got buffed.

Best Units to Spam in Singleplayer 1
Do you want to spam a particular unit in singleplayer? Fear not! These are the spammable units in singleplayer.

That will ensure you are going to win in singleplayer even on lengendary. It's called a doomstack.'

Doomstack doesn't mean you spam 19 of these units and instant win. Doomstack means these units are very good, especially against AI (sometimes generally good units, sometimes good vs AI units).

It depends on the units. But for example if it's artillery, you're not going to have an army of 19 Helstorm Rocket Battery + Hero as the Empire.

You're going to have an army of 6-7 Helstorm Rocket Battery who are your main key for victory, defended by other units. Usually infantry to hold the line, some archers, some cav. These are your key units, but you are going to need other too.

But if you for example play as Chaos, feel free to spam 19 Dragon Ogre Shaggoth + Hero and you will win almost everytime, maybe siege will be an issue but that's about it. You have Hellcannon arty for that.

So yes, doomstack units are very good, they are your key to victory, but keep them in context.

Doomstacks:

1. Empire
- Helstorm Rocket Battery - arty
- Steam Tank - arty

Almost Doomstack:
- Crossbowmen - arc
- Handgunners - arc
- Huntsmen - arc
- Outriders (Grenade Launcher) - cav
- Luminark of Hysh - arty
- Mortars - arty
- Helblaster Volley Guns - arty

2. Bretonnia
- Royal Hippogryph Knights - cav

Almost Doomstack:
- Peasant Bowmen - arc
- Peasant Bowmen (Fire) - arc
- Peasant Bowmen (Toxic) - arc
- Knights of the Realm - cav
- Questing Knights - cav
- Grail Knights - cav
- Field Trebuchets - arty
- Blessed Field Trebuchets - arty

3. Vampire Counts
- Skeleton Spearmen - inf
- Mortis Engine - chariot

Almost Doomstack:
- Skeleton Warrior - inf
- Varghulf - monster
- Terrorgheist - monster

4. Warriors of Chaos
- Dragon Ogre Shaggoth - cav

Almost Doomstack:
- Hellcannon - arty
- Dragon Ogres - cav
- Gorebeast Chariots - inf

5. Norsca
- War Mammoth - mons

Almost Doomstack:
- Frost-Wyrm - mons
- Feral Mammoth - mons
- War Mammoth (Warshrine)

Best Units to Spam in Singleplayer 2
6. Dwarves
- Bugman's Rangers - arc
- Organ Guns - arty

Almost Doomstack:
- Ironbreakers - inf
- Quarrellers - arc
- Thunderers - arc guns
- Rangers (Dwarfs) - arc
- Irondrakes - fire
- Irondrakes (Trollhammer Torpedo) - torpedo
- Grudge Throwers - arty
- Flame Cannons - arty

7. Greenskins
- Nasty Skulkers - inf
- Night Goblins (Fanatics) - inf (spinning loons ability)
- Arachnarok Spider - mons
- Doom Diver Catapults - arty

Almost Doomstack:
- Night Goblin Archers (non-Fanatics) - arc (regular units because it's not worth the gold and tier)
- Night Goblin Squig Hoppers - cav (have more speed and numbers than Armoured ones)
- Snotling Pump Wagons - chariot
- Snotling Pump Wagons (Flappas) - chariot
- Stone Trolls - mons
- Rogue Idol - mons

8. Wood Elves
- Treeman - mons
- Waywatchers - arc
- Forest Dragon - mons
- Bladesingers - inf

Almost Doomstack:
- Glade Guard - arc (the simple version)
- Deepwood Scouts - arc (the simple version)
- Sisters of the Thorn - cav arc

9. Beastmen (after redesign, so very different experience in W1 and W2)
- Jabberslythe - mons
- Ghorgon - mons

Almost Doomstack:
- Ungor Raiders - arc
- Bestigor Herd - inf
- Tuskgor Chariots - chariot
- Razorgor Chariots - chariot
- Minotaurs (Great Weapons) - mons inf
- Minotaurs - mons inf
- Minotaurs (Shields) - mons inf
- Cygor - arc

NOW WE ARE GETTING TO THE WARHAMMER 2 ONES

10. High Elves
- Knights of Tor Gaval - fly melee
- Arcane Phoenix - fly
- Star Dragon - fly
- Sentinels of Astaril - arc
- Sisters of Avelorn - arc

Almost Doomstack:
- Archers (High Elves) - arc (Light Armor version is slightly better but you need a building for it)
- Lothern Sea Guard - arc (the version with no shield)
- Tiranoc Chariots - chariot range
- Eagle Claw Bolt Throwers - arty
- Spire Guard of Tor Yvresse - arc (not quite as a good as Sentinels of Astaril but still good)

Best Units to Spam in Singleplayer 3
11. Dark Elves
- Shades (Dual Weapons) - hybrid inf
- War Hydra - mons

Almost Doomstack:
- Darkshards (Shields) - arc
- Reaper Bolt Throwers - arty
- Scourgerunner Chariots - charior arc
- Kharibdyss - mons
- Black Dragon - mons
- Shades (Greatswords) - hybrid inf
- Shades - hybrid inf

12. Skaven (sigh, I hate Skaven, not only playing them but also against them)
- Ratling Guns - arc (yes, those ####### from Vermintide are Doomstack)
- Warplock Jezzails - arc
- Poisoned Wind Mortars - arty
- Brood Horror - mons inf (because Skaven aren't good enough to fight themselves)
- Plagueclaw Catapults - arty
- Warp Lightning Cannons - arty

Almost Doomstack:
- Gutter Runners - arc
- Gutter Runners (Posion) - arc
- Warpfire Throwers - flame (all the good memories from Vermintide)
- Poison Wind Globadiers - bomb (more annoying than in Vermintide)
- Death Globe Bombardiers - bomb
- Mutant Rat Ogre - mons inf
- Doom-Flayers - inf

13. Vampire Coast (PotC ripoff, there's 1 budget Jack Sparrow 1 budget Davy Jones)
- Queen Bess - arty (beats Nicki Minaj - Super Bass song)
- Necrofex Colossus - arc (a f**king monster ship!)

Almost Doomstack:
- Deck Gunners - arc (the Vampire Coast's Ratling Guns)
- Death Shriek Terrorgheist - fly
- Mournguls - mons inf
- Bloated Corpse - suicide (I really hate this but vs AI they are really OP)
- Rotting Leviathan - mons inf (the crab)
- Carronades - arty

14. Tomb Kings
- Tomb Scorpion - inf (aka 'scorpion' from Mortal Kombat)
- Khemrian Warsphinx - inf (the Trojan Horse made manifest)
- Necrosphinx - inf
- Hierotitan - melee mage
- Hexwraiths - melee cav (you know those memes with death? this is the guy)

Almost Doomstack:
- Tomb Guard (Halberds) - inf
- Tomb Guard - inf
- Skeleton Archers - arc
- Ushabti (Great Bow) - arc
- Casket of Souls - arty

15. Lizardmen
- Blessed Stegadon - mons
- Ancient Stegadon (Engine of the Gods) - mons
- Feral Carnosaur - mons

Almost Doomstack:
- Coatl - fly mons
- Ancient Salamander - mons flame
- Bastiladon (Solar Engine) - arc
- Feral Troglodon - arc
- Bastiladon (Ark of Sotek) - mons melee

Unique Race Playstyle 1
Ok, so you read all this guide, but still can't pick a faction? you're one of the hard to please, is your name Karen by any chance? nevermind, I'll have to bring up the artillery, no not the Helstorm Rocket Battery, I'll go even further. Rather than a general description for each race, I'll describe the unique faction playstyle of each race. If you can't decide on a race even after that you are sad and I'm sorry for you.

Each race has a "story" on how to play it. This is the story for all 15 races.

This is with the multiplayer in mind but it obviously also applies for singleplayer in battles.

1. The Empire (Swiss Knife)
- Can SUMMON THE ELECTOR COUNTS
- Unlimited meme material
- Well rounded jack of all trades army
- Lack monsters
- Have excellent cavalry
- Have excellent artillery
- Relatively cheap in terms of units cost
- Very good magic
- Very good hero selection
- Can play all playstyles

2. Bretonnia (Cavarly Army)
- The best cavalry in the game.
- Cheap and one of the worst infantry in the game.
- Decent archers
- Lack monsters
- Limited selection of magic
- Playstyle: hit & run, attrition, rush with mass cav, artillery spread.
- You need mobility and your cav micro on point to play effectively.

3. Vampire Counts (Rush Undead Faction)
- Units unbreakable, they don't run from a fight
- Most units have pretty low stats but rely on healing
- Have no missile units at all
- Have most healing of any of the undead faction
- Excellent melee infantry
- Good magic chariots
- Some support chariots and some damage focused chariots
- Very good cavalry
- Good monsters
- Lore of vampires is the best lore of magic
- Playstyle: always a rush style, flank with the cavalry.
- Can play more of an attrition grind or more straight up rush
- You need to learn how to get rid of missile units

4. Warriors of Chaos (Heavy Chaos Faction)
- Excellent infantry
- Excellent monsters
- Decent light cavalry
- Good heavy cavalry
- Good chariots
- Limited missiles, even more so than Norsca
- Relatively expensive in terms of units cost
- Good magic selection
- Their casters tend to be tanky, more expensive but with better stats
- Playstyle: rush, but with the Hellcanon you can do some artillery spread style or hit&run
- Out of the 3 chaos factions they are the easiest to learn.

5. Norsca (Light Chaos Faction)
- Some of the best monsters in the game.
- Very good speed for their units
- Many of their units have frostbite that slows enemies
- Decent infantry
- The worst lord selection in the game
- No heavy cavarly
- No artillery
- Decent light cavalry
- Mobility
- A good magic selection
- Even has a monstrous infantry caster
- Plastyle: rush, due to limited missile and no arty, can do some hit & run builds.
- Difficult for beginners to learn.
- Easier than beastmen but you need to learn how to manage your mobility well.

6. Dwarves (Defensivest Defensive Tanky Army)
- Excellent infantry
- High armor
- High leadership
- Some of the best missiles in the game
- No cavalry
- The slowest faction in the game
- Only a handful of fast units
- Mostly relies on infantry, artillery and skirmishers
- No monsters
- No magic
- Some nice support abilities and are magic resistant
- Playstyle: artillery camp, can rush with some notable all Vanguard builds
- With high melee defense and armor can grind in an attrition fight as well
- Decent for new players to learn
- You need to make sure you don't pick up and bad habbits because of their unique playstyle
- Learn target priority

7. Greenskins (Rush and damage but low lead)
- Low Leadership
- High damage
- Best light cavalry
- Poor heavy cavalry
- Excellent infantry
- Good monsters
- Not so good lord or heroes
- Can field a lot of monsters with probably the second best horde faction in the game.
- One of the best Vanguard factions with tons and tons of options for Vanguard
- Only have 2 lore of magic both unique to them plus lore of death with a specific lord.
- The unique lore of magic are very powerful and work well with the Greenskin units
- Can play almost every playstyle except attrition fights due to lack of healing and leadership
- Very difficult for new players to learn
- Certain styles definetly with the rush build are easier to learn than others.
- You will need to learn your match-ups pretty well as Greenskins get scared easily low leader.
- You will need to learn to manage routing units, especially the goblins.

Greenskins are basically "what if we make these guys really powerful but they get scared easily?"

8. Wood Elves (Archers Army)
- The second best missile faction in the game.
- Very fast and very light like the Beastmen
- Only with a handful of high armor
- Play more into a hit & run or kite style
- Some decent monsters that allow you some rush-oriented builds
- You can definetly catch people off-guard especially with the speed of your advance
- Due to low armor and low HP they are one of the hardest races to learn.
- You do have to know your match-up
- Choose only the right engagements
- You need all of the Total War skills to play Wood Elves effectively

9. Beastmen (I am speed)
- One of the fastest factions in the game.
- Has one of the best Vanguard selections
- Excellent summons with a variety of monsters
- Low armor
- Low leadership
- Excellent light cavalry
- Excelent chariots
- Pretty bad lord selection
- No heavy cavalry
- Limited magic
- A very powerful unique lore of magic, lore of the wild
- Playstyle: with their fast speed playing into more of a rush
- You can also do a bit of hit & run and with the Sai Gore a bit of artillery spread
- All Chaos factions rush, but Beastmen have the best missile options.
- Very difficult for beginners to learn because of speed and low leadership
- Relies on terrain more so than any other faction
- You will need to learn how to control mobile fast-moving units

Beastmen are "Basically orks but instead of making them strong you make them fast".

Unique Race Playstyle 2
These are the unique race playstyle of the Warhammer 2 races.

10. High Elves (The Civillized Army who flies)
- Generally untrustworthy because they are elves.
- High Stats and leadership
- Low HP
- All 3 elves factions are generally glass cannons with high stats and leadership but low HP
- Good armor
- The most expensive units in the game
- Two of the best casters: Tecles and Alario
- Some of the strongest flying monsters in the game
- A reasonably well-rounded roaster
- Decent artillery
- Decent infantry
- Decent cavalry
- Decent archers

11. Dark Elves (Offensive Elves)
- High Stats and leadership
- Low HP
- Lower range on most of their missile units
- More armor piercing than the high elves
- Good monsters
- Good magic selection with a unique lore
- Can play into any playstyle
- Are a bit harder to learn but this applies to all elves as low HP isn't too forgiving for mistakes
- You'll definetly need to know your match-up knowledge
- And know how to choose the right engagements when playing as elves.

12. Skaven (The Horde of Rats)
- High numbers
- Terrible leadership
- Have fast infantry
- Lack proper cavalry or mobility
- Instead relies on excellent missiles, monsters and chariots
- Their unique only lores allows for good summonings
- All their characters are pretty cost-effective for the most part
- Playstyle: artillery and spread, attrition by endless summons and endless numbers
- They also have some pretty mean rush builds as well
- Difficult to learn as you'll have to manage lots of routing units and learn targeting priority

13. Vampire Coast (Archers Undead Faction)
- Lots and lots of numbers of missiles and really excellent damage
- Decent monsters
- Terrible infantry
- Are generally very slow
- Some fast units but no real cavalry or chariots
- Instead rely on missile units and artillery
- The best lore of magic in the game with lore of vampires
- Their own unique lore, lore of deeps
- Playstyle: can play into rush-style builds although they favor more the artillery camp builds
- With lots of missle units
- Can grind you down with attrition as well
- An easier faction to learn, but you need to be careful not to pick up any bad habbits
- You will need to learn targeting priority

14. Tomb Kings (Well-rounded undead)
- No heavy cavalry
- Excellent monsters
- Excellent chariots
- Less healing than other undead
- Lacking lore of vampires
- Have their own unique lore that gives a little bit of healing and some other powerful spells
- Playstyle: they can pretty much do it all with a very flexible army.
- They are one of the easiest factions if not the easiest faction in the game to learn.
- Because of their flexibility
- The fact that they're relatively forgiving with their big armored tanky monsters
- Really you'll just need to know the funamentals of Total War to play them well
- Positioning and general map knowledge
- Best faction for new players

15. Lizardmen (Monsters Army)
- The best monsters in the game
- Decent infantry
- With mixed speed and leadership
- Some having high leadership and low speed, other low leadership and high speed
- Good missiles with all of them having either poision or fire damage
- Definetly can field a decent horde-style army
- Excellent magic with top-tier casters like Madzamundi and Slann
- Playstyle: grind and attrition style fights, rush you with monsters, kite with posioned missile.
- An easier faction to learn for beginners
- Mostly you'll need matchup specific knowledge and because of slow speed positioning and timing.

BONUS: Fun Co-op and Head-2-Head
Whether you want to play co-op or versus, here are some fun scenarios.

Coop:

1. El Classico - Empire & Bretonnia.
2. The Two Empires - Empire & Dwarves
3. Evil Guys - Vampire Counts and Greenskins
4. Evil Guys North - Norsca & Warriors of Chaos
5. Imperial Loyalists - Empire (Karl) & Empire (Balthasar)
6. Vampire Bros - Vampire Counts (Vlad) & Vampire Counts (Manfred)
7. A Tale of Two Empires - High Elves & Empire

8. World Police - High Elves (Tyrion) & High Elves (Teclis)
9. Terror of the Seas - Vampire Coast (Luthor) & Vampire Coast (Noctilus)
10. Colonizers - Empire (Markus Wolfhart) & Bretonnia (Lyonesse)
11. Over the World - Dark Eldar & Skaven
12. Rise of the Undead - Tomb Lords & Vampire Coast
13. Uneasy Alliance - High Elves & Lizardmen
14. Elven Supremacy - Wood Elves & High Elves

Head to Head:

1. The Original Campaign - Empire vs. Chaos/Norsca
2. Old Grudge - Dwarves vs. Greenskins
3. Stalemate - Bretonnia vs. Wood Elves
4. The True Von Carstein - Vampire Counts (Vlad) & Vampire Counts (Manfred)
5. Best Horde - Beastmen vs. Chaos
6. A Tale of Horror - Empire vs Vampire Counts

7. The Second Campaign - Dark Elves vs. High Elves
8. Of Men and Monsters - Lizardmen vs. Empire
9. The Short and the Tall - Dark Elves vs. Dwarves
10. Colonists' War - Empire (Markus Wolfhart) & Bretonnia (Lyonesse)
11. The Short Campaign - Skaven vs. Dwarves
12. The Beast and the Dead - Lizardmen vs Tomb Lords

The End
Congratulations, you made it to the end, that's it!

I hope you learned at least the basics about each Warhammer 1 & 2 race. And now not only picked a race that you decided to play with but also feel fairly comfortable with it as now you know that race's general playstyle, focus of units and best units in the singleplayer campaign.

The guide is not as in depth, I know, it's just a vague overlook over all 15 races to get familiar with them. Since that's the purpose in picking a race, getting at least familiar with all 15 of them so that you know which race best suits your playstyle, for both singleplayer and multiplayer.

Imagine how long an in-depth guide with all 15 races would have been. And since you decided on a faction now, I'm sure you can find a lot of in-depth guides about that specific faction on the internet. This was just a starter guide, helping you to get started and know all 15 races.

Take care, and good luck!

If you have nothing better to do with your life here's an 1 hour lore guide for all 15 races:

And here is a starting video for the lore of Warhammer Fantasy:

What does your favourite race say about you:

Basically this song describes Warhammer Fantasy, everybody wants to rule the world:

Every franchise that respects itself needs a musical:

And whenever you are in trouble....

SUMMON THE ELECTOR COUNTS!
6 Comments
devilmalamute 27 Mar, 2024 @ 11:14pm 
And I do hope u post one for TW WH3.
devilmalamute 27 Mar, 2024 @ 11:13pm 
Good guide, TY. U get all the awards!
Economic Terrorist 24 Sep, 2023 @ 10:32am 
Norsca: For people that hate themselves.
Lampros 2 Apr, 2023 @ 4:18pm 
Got it; thanks for the quick response!

P.S. I just started with WH3 as well, so I was looking for a quick overall guide ;)
Akfiz  [author] 2 Apr, 2023 @ 4:12pm 
Just started playing WH3, don't know anything about the new races.
Lampros 2 Apr, 2023 @ 3:34pm 
Maybe you should port this to WH3 guides instead?