Crusader Kings III

Crusader Kings III

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Census
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37.144 MB
21 Feb, 2023 @ 10:06pm
8 Oct, 2024 @ 2:31pm
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Census

Description
Now Updated With German translation!! Thank you so much Doozer64 for the contribution

The translation for Russian is also available!! Thank you so much laxfeed, feel free to subscribe to that mod if you want the mod in Russian

Description
This mod allows you to create a census. The census will provide you with information of your realm and your household. Additionally, you get an actual artifact! It is tested with Royal Court and you can display the census in your Court.

If there are any bugs please feel free to let me know and I will try to fix it.

If this mod needs updating, feel free to leave a comment. I will prioritize updating if I see users are still using it!
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How to Use
The Census Decision starts the census event. To start the census, you need to have a steward and to create it you need to have a scribe. Your steward will find you a scribe should you need. You can also put a suitable person as your scribe. This is a new court position. You can pay a sum of money to find a fantastic scribe to create the best quality census. The census quality will depend on how much money you spend for it, as well as the quality of your scribe.

The quality of the scribe depends mostly on learning. Stewardship is also important. The trait "scholar" gives a bonus while being a genius, intelligent, or quick also contributes to the aptitude of the scribe.

Currently the census costs 25 or 200 gold plus the total number of provinces, depending on the quality you choose. It takes 2 days for each province to complete the census. For a large realm this might take a long time.
The Census Contents
The Information Given
  • Household- The number of spouse, concubines, children, siblings, courtiers, guests, prisoners, and knights.
  • Dynasty- The number of members, how many are male, female, and landed.
  • Vassal- The number of direct vassals and total vassals. The amount of vassals, courtiers, and guests in the realm.
  • Holdings- Total levies and garrisons, men-at-arms regiments, monthly income, available loot, counties, provinces, average development, and average province income.
  • Population- An estimated population of your realm. This is a number estimated by me, not an official one. The number is a combination of many things in the game, modified to match approximately with the 1066 start date in England to the Doomsday book. For other areas its probably very inaccurate, so more work is probably needed on this.

All of this information is saved into the artifact as the description. So you should be able to see all of it later, even if you put the census away.
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Effects
Each province gains the "efficient census" modifier for 5 months. I added almost every positive thing for provinces so be sure to take a look in game!
The census artifact also has positive modifiers based on the quality. The best one will even increase your domain limit by 1.
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Compatibility
This mod doesn't edit any base game files, so it should work with just about everything.
It is not ironman compatible. It adds a court position for the scribe, as well as a positive modifier, so I would assume it may run into issues if uninstalled mid save, so just be wary of that.

Know Compatibility/Issues
AGOT mod - Seems to work fine, except for the date on the census. Adds 8000 years for some reason, likely due to the mod authors.

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Please let me know if you run into any problems and I will try to fix it if I can. Feel free to leave me any recommendations.
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Future Additions
  • Might do some changes to the modifiers added from the census.
  • A more complex event to get the special scribe.
  • More information in the census.
  • Maybe different styles based on culture.
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Other Mods by Me
Draft Decision/Spawn Army mod
Draft Decision/Spawn Army Cheat Version
Draft Decision/Spawn Army Pro
Popular Discussions View All (1)
0
16 May, 2023 @ 1:39pm
Russian Translation
laxfeed
80 Comments
shlejma 26 Dec, 2024 @ 1:12pm 
Update.
Caloens2k1 19 Oct, 2024 @ 5:12am 
Shouldn't the cooldown be at least 5 years? Most modern Census is around every 10 year. Also, doing the decision after 1 year time in-game seems a bit too repetitive.
HeirandtheSpare 7 Oct, 2024 @ 1:41pm 
Very cool!
LickitySplit 6 Jan, 2024 @ 7:55pm 
update ?
Eatme 21 Sep, 2023 @ 1:56pm 
this needs an update 1.10?
Doozer64  [author] 5 Jul, 2023 @ 2:23pm 
Hello Stehr, yes, i already found out to change the localization myself and had the same idea, to translate the file. I already did it partially for my own use and testing. I just came here to tell you. But anyways thank you very much for your detailed explanation how to solve this.

I must say, CK3 is very mod friendly. I didn't expect it to be so easy to add stuff without much hazzle. Years ago i modded a lot on Elder Scrolls Oblivion and other games and it was much more complicated to no mess up folders and files etc. I went over to console playing not at least to get out of this modding hell XD.

On console this year i fell in love with CK3 and just to mod it i came over to Steam. Now i run it with around 50 mods and it is amazing how well it all works together. Compared to the console edition it feels like a pencil scetch vs an oil painting. So many fine mods out here. Great community. d
Stehr  [author] 5 Jul, 2023 @ 12:32pm 
@[+DG+] Sir_Castic Thanks for pointing out the typo, I fixed it now. Nice pun!
Stehr  [author] 5 Jul, 2023 @ 12:28pm 
@ Doozer64 I don't speak German myself so I would be unable to do a proper translation for you. If you or anyone else is willing to do that I would be very grateful and I can point the steps to do that. It would just be a matter of copying the localization files and translating over the English text(minus the coded parts). For now you could get it working even though it would be in English by going into the mod folder. For me it is Program Files (x86)\Steam\steamapps\workshop\content\1158310 Then you need to find my mod, I'm not sure what the number it is. Once you are in my mods folder ( You will probably see a lot of images from my mod as I store them there) Go into the localization folder. Duplicate the english folder and rename it to german Once you do this it should show up fine in the game but it will just be in English.
Stehr  [author] 5 Jul, 2023 @ 12:27pm 
@Doozer64 I'm sorry this mod only works in English and another modder helped add a translation into Russian. I didn't really expect this mod to gain so much popularity with other languages. All of the game text is in the localization files so the lack of the files in German is most likely causing your issue.
Doozer64  [author] 4 Jul, 2023 @ 2:51am 
Hi there again, i just took a look at Paradox Launcher and in playset manager it says with a yellow triangle this mod is for the wrong version (1.9.0.4). I don't know how critical this is. I've got a few mods running smoothly with yellow triangle, but in this case i thought it could be useful to mention.