Stellaris

Stellaris

87 ratings
Animated Bunny Portraits
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File Size
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Updated
245.725 MB
3 Mar, 2023 @ 8:01am
21 May @ 3:33am
14 Change Notes ( view )

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Animated Bunny Portraits

Description
Detail
This mod has six types of bunny portraits.
Random AIs do not use these portraits. Use this sub-mod if you want to see bunny as random AIs.

*Not Achievement Friendly

Descriptions

Space Bunny
Male: 13 body variations in two colour types (Brown and Grey), 6 clothing variations.
Female: 21 body variations in two colour types (Brown and Grey), 6 clothing variations.

Cuddly Bunny
this has two types, wearing same clothes with Space Bunny, or wearing only neck wears.
Male: 40 body variations including three colour types (Brown, Black, White).
Female: 50 body variations including three colour types (Brown, Black, White), 4 necklace variations.

Psionic Bunny
Both: 20 body variations for each and share the same 3 clothing variations.

Cyber-Bunny
male: 15 body variations in three colour types (brown, black, white), no clothes.
female: 17 body variations in three color types ( brown, black, white), no clothes.

Smart Bunny
male: 10 body variations, 4 clothing variations.
female: 14 body variations, 4 clothing variations.

Jackalope with wings (Wolpertinger)
male:7 body variations, female: 8 body variations.
6 clothes variations, no difference in gender.


Updates
R07 05/21 updated for Ver. 4.0.10 Phoenix, Changed class to mammalian.
R07 02/03 added support for the Ascension Path.
R06 07/15 fixed something small issues.
R06 05/08 updated for ver. 3.12.1 Machine Age.
R06 03/04 added event that you can select to change robot portrait to mecha bunny for country that founded by bunnies. it's happen when robot modification is completed.
R06 02/29 updated for ver. 3.11.1 Eridanus.
R05 09/16 updated for 3.9.1 Caelum.
R05 07/01 added jackalope with wings.
R05 03/19 Cyber-Bunny is now available as a machine intelligence and new portrait for machine intelligence has been added.
R05 03/06 fixed a bug.
R05 03/04 Uploaded for ver. 3.6.1.

Credits
Images: Stable Diffusion 1.5
mesh inport/export plugin: ross-g / io_pdx_mesh[github.com]
animations: vanilla / paradox


[ko-fi.com]
38 Comments
cubbigummi1 22 May @ 12:25pm 
Thank you cant play without this Mod so i am happy that this mod is back.
magiexe  [author] 3 Feb @ 6:54am 
This mod has been updated and now supports the Ascension Path.
The portrait can be changed through an event that occurs when you progress in a Tradition on the Ascension Path. You can choose to change it or not, but the event occurs only once.

And also their class has been changed to Mammalian. you can use bunny portraits through gene modification in gene route.

Note that the portrait change event is triggered by the progression of a tradition tree. so the event will not occur until you take one step in a Tradition after completing the special project.
(example, if you go Synthetics Path once and complete a special project that changes your species to robots, you will have vanilla robots once, and then progress a Tradition step after that, the event will trigger that asking if you want to change your portrait to a bunny robot.)
Breezie Bae 11 Sep, 2024 @ 10:59am 
PERFECTION. You have granted us a glimpse of divinity! ALL GLORY TO THE BOOPLESNOOTS!
Bormac 15 Jul, 2024 @ 1:10am 
Yeah, it was a robot non gestalt empire, going to become super robots. That is probably where the problem was. But I guess it isnt big deal just felt kinda cheaty. Good portraits though, fits the ascetic of the game pretty well.
magiexe  [author] 14 Jul, 2024 @ 3:32pm 
I checked it out. I started the game with a machine intelligence and the mecha bunny portrait, but my mecha bunnies never grew as a pop of organics. I don't know how I could reproduce that.

I have updated it to fix a few small issues I noticed for now. However, I don't think it will solve your problem if it's something complicated. If this issue is related to the Machine Age DLC, I can't confirm it because I don't have that DLC. or if you are playing as a robot empire after going through the Ascension Path, that might be more complicated.
Bormac 13 Jul, 2024 @ 2:32pm 
A weird thing I found is that playing as the robotic rabbits, they have both normal pop growth and mechanical assembly. Not sure if it was another mod but I feel like it might be because they appear in both the machine and organic section of the species tabs? I cant say for sure just an observation, maybe its one of my other mods too. Just feels a little broke. I want my Hegebunny to be fair, after all. ; >
EvilSnowball 16 Mar, 2024 @ 8:48am 
As a bunny, I approve of this mod.
magiexe  [author] 5 Mar, 2024 @ 7:41am 
Thank you for your kind advice. I think i have added Mecha bunnies into Vanilla robot tab with reference to that mod, I have also updated an event that asks to change their robot portrait to only happen for player without DLC or AI countries founded by bunnies.
magiexe  [author] 4 Mar, 2024 @ 5:51am 
I think i can't make it without overwriting the vanilla files. and it make conflict with other robot mods and also make some trouble when update comes up. moreover I haven't Synthetic Dawn DLC so I can't check it work or not if I made it.

so there is plan B. i have added an event that ask to change robot portrait to mecha bunny or not when robot modification is completed.
it will only happen for country founded by bunny.

I hope this alternative solution would be good. but still you can't build mecha bunny with country not founded by bunnies.
cubbigummi1 23 Dec, 2023 @ 11:03am 
very good mod