Total War: WARHAMMER III

Total War: WARHAMMER III

213 ratings
Total Siege Redone
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Tags: mod
File Size
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809.592 KB
3 Mar, 2023 @ 9:38am
21 Jun @ 11:09am
20 Change Notes ( view )

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Total Siege Redone

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Multiplayer
80 items
Description
This mod focuses on improving the sieges in campaign and in real battle (sieges) and improving the behavior of the AI in this type of battles.

These changes have the purpose of making the siege battles feel more fun and epic and not totally dominated by the defenders, also eliminating inaction on the part of the ia that only waits for the defending troops to die without fighting.

Change list:

-The range of towers that exceeded 250 range have been set to this value.
-Added more than 100 units as possible attackers and defenders of the wall. This can also be found individually in the mod (This is not included in the mod now, you need to install the other one if you want this feature) More Units Can Climb Walls
-It is not possible to build any type of building in battle.
-All capture points have been annulled except for the final victory point.
-Necessary points have been reduced to capture all secondary points (to reduce the impact on the AI).
-The time to build siege machines has been reduced (they can all be built in 1 turn)
-The impact of the battering rams has increased in auto-resolution and the siege towers have been reduced.
-The impact on auto-resolution of siege machines has been reduced.
-Battering rams and siege towers have been added to the ogre kingdoms (beastmen model)
-The ai will attack a walled settlement in 1 or 2 rounds of siege. (in most cases it will be 1).(this does not work in sieges that are already in progress).
-The attrition due to siege has been reduced from 10% to 2%.
-All bonuses for capture points have been eliminated.
-The AI will now attack walled settlements more frequently and not only in conditions where it vastly outnumbered the defender

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
150 Comments
DroidBishop 27 Jun @ 8:55am 
It fixed itself without any changes to my mods...one of those things, I guess
Incata  [author] 25 Jun @ 8:29am 
@DroidBishop Maybe you are using some mod that modifies the values ​​of this or the autoresolution
DroidBishop 25 Jun @ 4:35am 
AI did not attack my walled settlement after the 1-2 turns. May need an update.
EliteGamer11388 9 Jun @ 3:29pm 
Unfortunately, those mods set the ranges *less* than your 250. It's not THAT big a deal. I just know, playing as wood elves, 2 of my towers I was defending with on a specific map, could barely even reach the ground where troops could even be at. Like, feels like the enemy would have to hug that wall to get touched by the towers. Like I said, not that big a deal, just figured I'd point it out.
Incata  [author] 9 Jun @ 2:53pm 
@EliteGamer11388 The towers are actually more a problem than something else, it is one of the reasons why the sieges are so unbalanced, AI does not know how to use them and the player looks very reinforced when he is the defender. Anyway, there are many modifications that modify the arches or the scope of the towers, simply load one of them with the highest priority than mine. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853637689&searchtext=tower https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808581803&searchtext=tower
EliteGamer11388 8 Jun @ 1:22pm 
Could there maybe be a sub-mod to revert the range of the defensive towers or to make them a bit more? On some maps, the tower placements make it so some towers will literally not hit anything because the enemy would have to be right up against a cliff wall or whatever to get hit.
Amon 28 May @ 1:39am 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
Incata  [author] 20 May @ 4:32pm 
@cho_chocolat I think you can use either of the 2
cho_chocolat 19 May @ 4:34am 
Vékell the Shape-Shifting 20 Apr @ 8:07am 
@Violen I played with this mod and everything was fine. You can't build defenses, it just increases the difficulty a little.