RimWorld

RimWorld

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Expedient: Wastepack Solution
   
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Mod, 1.4, 1.5
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142.113 KB
7 Mar, 2023 @ 5:34pm
28 Apr, 2024 @ 3:33am
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Expedient: Wastepack Solution

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Early game solutions for toxic wastepack
Just curious why there's only one solution for toxic wastepack, letting player can do nothing until obtain the nanostructuring chip.

Strange right? So here are some alternatives to deal with toxic wastepack in early game, at a cost of something else other than nanostructuring chip.

Wastepack can be cremated
Completely turn wastepack into ash at crematorium, all toxic matters are burned off, no more side effects. To make sure it's totally detoxified, this require significant labour and auxiliary chemfuel.

1 toxic wastepack + 10 chemfuel + 100 work to make = nothing

Wastepack can be dismantled
Manually dismantle a batch of toxic packages at fabrication bench, very efficient. However it will pollute the devices that must be replaced.

10 toxic wastepack + 1 spacer component + 50 work to make = nothing

Wastepack can be refined
Refine wastepack at biofuel refinery, this will turn toxic wastepack into refined toxic wastepack. Refined toxic wastepack is lighter, less toxic, but more flammable and easier to deteriorate.

1 toxic wastepack + 40 work to make = 1 refined toxic wastepack

refined toxic wastepacks are:
  • halve weight
  • halve polluted tiles when dissolved
  • stack limit increase to 10
  • double flammability
  • double deteriorate rate
  • cannot be atomized

Wastepack are edible
I mean...Why not? Just do not eat too much.

If ate wastepack:
  • 0.1 nutrient value
  • -30 mood in 1 day
  • 99% get food poisoning
  • Increase toxic buildup by 60%, which will directly lead to serious stage

NOTICE: because toxic wastepack now has nutrient value, it will appear in your pawn's dinner menu. Though I set it to desperate only and very low priority (-99, that's far enough), you may still want to disable it in food restriction in case of eating by mistake. If you don't want edible wastepack, check for this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955960505

Balance?
Not sure if it's balance or not, I haven't test it in game. If you have any idea to improve it, feel free to comment on.
49 Comments
RiskyBusiness 16 Jul @ 5:47pm 
Given that someone commented this earlier and you said you fixed it, this might be a mod conflict, but there are now about six dead wild animals near a toxic wastepack drop since it's winter and they're eating it :)
gunns22 13 Jul @ 7:23am 
@Cedaro

1.6?
in just had a pawn use the toxic garbage as animal food and instantly kill my panther, besides not letting him feed my panther i dont know what im supposed to do to prevent that, there isnt a way to control what my animals can and cant eat, unless i gotta add a mod for that as well...
Mona 18 Apr @ 8:20pm 
显然是平衡的,原版里有毒垃圾甚至是很有价值的物品,就算只放在本地图内也可以用来吸引毒污虫巢当守卫,异象开了以后可以直接填埋。花费工作量和资源去处理太浪费了
gunns22 19 Jan @ 4:47pm 
I also noticed a while back that Ascetics don't get a Moodlet from eating Toxic Wastepacks, even though it's literally poisonous garbage. Combine with something like the Immortals mod to prevent or quickly cure the Toxic Buildup, and you can turn a single Ascetic Colonist into an effectively infinite garbage can for all your Toxic Wastepack Disposal quest needs!
Ray40,000 9 Oct, 2024 @ 10:40am 
殖民者在有其他正常食物的前提下会优先用有毒垃圾训练动物:lmao:
System_Of_Scales 28 Sep, 2024 @ 5:39pm 
Can it be made into Nutripaste like raw food?
SoulDRoul 9 Sep, 2024 @ 1:25am 
粹树种点了个赞
gunns22 8 Sep, 2024 @ 11:19am 
Could I suggest that Poluxkin from Vanilla Races Expanded: Phytokin don't get any negative mood effects, Food Poisoning, or Toxic Buildup when consuming Toxic Wastepacks?
The_Legendry_Fork 28 Jul, 2024 @ 4:26pm 
does the -30 mood apply to wasters?