Left 4 Dead 2

Left 4 Dead 2

83 ratings
BZ Protogen for Nick
   
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Survivors: Nick
Game Content: Models
File Size
Posted
Updated
17.340 MB
8 Mar, 2023 @ 9:08pm
18 Mar, 2023 @ 9:57pm
5 Change Notes ( view )

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BZ Protogen for Nick

Description
The model has been overhauled!
new vgui new vm arms new jigglebones new everything!

credits:
Model created by Triwave on twitter
Model ported by Spring<3

[NOTE]

i am redoing the mod and fixing the many bugs present rn
15 Comments
Mr. Raccoon 24 Mar @ 6:19pm 
This looks amazing!!!
woggy doggy 17 Nov, 2024 @ 8:24pm 
yahoo
Joey 19 Jun, 2024 @ 4:24pm 
Perfect but it will be more perfect if the visor leds glow in the dark
(⁠;⁠ŏ⁠﹏⁠ŏ⁠) 12 Feb, 2024 @ 8:51pm 
Why not
VAKANCY 17 Oct, 2023 @ 1:59pm 
Nevermind, I found what I mentioned.
In your VMT's, apply the following string:

$nodecal "1"

Test around, see if you crash after a few maps of Dark Carnival.
VAKANCY 17 Oct, 2023 @ 1:56pm 
the Too Many Indices for Buffer crash is a result of the amount of game textures loaded in memory exceeding a certain limit set by the engine. Some models are more prone to this than others. I do not know 100% the specifics, but a common fix for this issue in GMod when a playermodel does this is to disable the drawing of decals on the model in the console, with the command r_drawmodeldecals 0.
However, this command does not exist on Left 4 Dead 2, unfortunately.

Author, I lack experience in these things, but from my knowledge, I would strongly recommend you try reducing your texture sizes, and in your VMT's, see if you can find a way to disable blood decals from being drawn on the model. I want to say there was a way to do this in the VMT but I'm unable to find what I mentioned, and unwilling to look further at the moment.
Wulfard 23 Aug, 2023 @ 12:51pm 
too many indices
Wulfard 23 Aug, 2023 @ 12:50pm 
Crashing when pounced.
Funtime Foxy :3 4 Jul, 2023 @ 2:07pm 
Like it:raptorkiss:
Moonkey 20 May, 2023 @ 6:01pm 
this thing has facial expressions what happened to the game we play and where