RimWorld
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Plasma Shield Implant
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Mod, 1.4, 1.5, 1.6
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16.836 MB
2023년 3월 15일 오후 12시 14분
2025년 7월 13일 오후 11시 30분
업데이트 노트 6개 (보기)

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Plasma Shield Implant

설명
This mod adds an implantable shield generator to both humans and animals. These shields do not prevent the user from using ranged weapons and also prevent damage from melee attacks.

Implants can be crafted once Marine Armor technology is researched.

In addition to the base implant there are several extensions:

- Psi-Shield Booster: Reduces the base maximum energy by half, but increases maximum energy depending on psychic sensitivity
- Plasma Shield Battery: Simple increase to base maximum energy
- Hardened Shields: Makes any attack that deals more than 10 points of damage reduce the shield power by 10. Also reduces the maximum energy by half.
- Shield Regenerator: Doubles the regeneration speed, but increases time before shields start recharging after being broken
- Psionic Regenerator: Increases regeneration speed depending on psychic sensitivity, but causes the pawn to tire faster.
- Dampening Shields: Does not prevent the attack from damaging, however, reduces the damage taken by half.
- EMP Resistant: These shields are not immediately destroyed by EMP damage
- Adaptive Shields: Will take subsequently less damage when hit repeatedly with the same damage type. Takes more damage if the attack is of a different type
댓글 68
Beodyn 2025년 7월 14일 오전 9시 33분 
This is one of my favorite mods of all time, thank you for updating it!
Andreas 2025년 6월 26일 오후 3시 30분 
Awesome, thanks for being on top of things @Virathas.
Virathas  [작성자] 2025년 6월 26일 오전 12시 55분 
Once 1.6 is live, i will definitely make sure that the mod works, and have a relevant update.
Andreas 2025년 6월 25일 오후 12시 03분 
Does this work in 1.6? Any plans to update?
Nuacepony 2025년 4월 30일 오후 11시 40분 
Why must these implants be added to the heart area instead of the torso or the brain?
This greatly affects those players who prefer to use heart implants.
Draconian_Alpha1990 2025년 2월 5일 오후 6시 02분 
May have found a minor incompatibility. I was performing surgeries on some of my colonists to remove bionic limbs to later use a regenerating limb psycast ability, and when the surgery was completed, the shield depleted, the limb appeared on the floor, but it also remained on the colonist it was removed from. A second surgery completed soon after removed the limb, so I think it may be due to having a high shield cap. As most of my colonists have the basic shield battery installed, while a few also have the advanced shield battery installed along with the basic battery.
Virathas  [작성자] 2024년 9월 24일 오후 12시 35분 
@CTH2004

The dampening shields main strength, is that the each attack only drains 1 point of energy. As such, in normal state 20 shots will have reduced impact, while a regular shield would be likely depleted in two or three shots.
This mode is mostly useful (or should be), when you know you'll be hit, but have some sort of light regeneration, or want to avoid a 1 shot-kill from high-powered attacks.
CTH2004 2024년 9월 22일 오전 7시 38분 
i'm a bit confused exactly, what is the point of the dampening shields? It seeoms to have only drawbacks (at least mentioned here in the description)
Virathas  [작성자] 2024년 8월 13일 오전 11시 15분 
Updated to 1.5, it should work now.

Furthermore added a new functionality module - Dampening Field. It does not prevent receiving damage, but it halves the damage the user takes.

1.4 is still supported, but will not receive any updates (including the above module)
kev675243 2024년 6월 23일 오전 2시 36분 
nevermind, no errors show up but shield not shielding