Cities: Skylines

Cities: Skylines

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Terminal2 8-Stop Road [2B+2T+1L]|[1L+2T+2B]
   
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Assets: Road
File Size
Posted
12.363 MB
18 Mar, 2023 @ 10:12pm
1 Change Note ( view )
You need DLC to use this item.

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Terminal2 8-Stop Road [2B+2T+1L]|[1L+2T+2B]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Terminal Road V2 Collection
58 items
Description
English instructions (use DeepL & Google Translate)


Attention! This is a road asset created by Road Builder (Blank Road Builder).

This road asset is a Terminal Road V2 that can be set up to 8U-Wide / 8-Stops.
Note that stops in the median must have a pedestrian crossing adjacent to them to get on and off public transportation.
If you want to set up a route with elevated stops, please install Elevated Stops Enabler Revisited.
The outside lane is a dedicated lane and will be dysfunctional if RICO district setting or other buildings are installed.



Configuration of road assets
  • Version of Road Builder at time of publication: v1.3.7
  • Asset name in game: RBR 2W8U Terminal2 Prl 4B+4T+2L
  • Number of stops: Bus 4 Stops / Tram 4 Stops
  1. Road Specifications
  2. Road width: 8U wide (64m)
  3. Number of lanes: 10 lanes (Bus 4-lane + Tram 4-lane + Regular 2-lane)
  4. Direction of travel: Two-way
  5. Speed limit: Outside 30km / Inside 50km
  6. Sidewalks: both sides (default setting)





About this asset
Although released as a V2 version, the basic structure is the same as the existing Terminal Road.
The regular lane on the outside is replaced by a dedicated lane in the center section, which looks like a passing lane on a railway.
All lanes are parallel to each other, so this is a less crowded way to enter the stop.

Try to place a Terminal Road with a length of 6U to 10U, depending on the width of the road.
Connecting directly to the intersection will be crowded, so it is recommended to connect regular roads before and after.
The road width is adjusted to 8U wide, so it can be upgraded from other roads of the same width.
This asset has a Tram lane and will require DLC Snowfall.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
We are careful, but we cannot respond to problems caused by network corruption.
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground paving is not yet supported, so use the same number of lanes and similar road types. ・Bridges are only different network types and have the same geometry and slightly different laying conditions as elevated bridges. AN textures and IMT markings ・The options are left at the default settings, AN for texture placement and IMT for marking decoration. ・Some assets by other authors have different settings, so please check each workshop. Entrance and exit of vehicles ・Some assets are not accessible to buildings and facilities, so please check the route that vehicles can travel. ・Check if the destination is reachable and use TM:PE to control the intersection or change the course of the intersection to adjust. Textures at intersections are wrong. ・Depending on the connecting road, the texture of the intersection may be broken. ・If you experience texture problems, increase the size of the intersection with NCR or NC2.
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