XCOM 2
525 ratings
[WOTC] Dynamic Deployment by Iridar
7
6
3
4
4
4
2
5
5
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.939 MB
22 Mar, 2023 @ 1:14pm
2 Sep, 2023 @ 2:20am
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Dynamic Deployment by Iridar

Description
Adds the Dynamic Deployment unlock to Guerilla Tactics School that allows XCOM to deploy selected squad members after a mission has begun.

By default, soldiers can be selected for Dynamic Deployment (DD) in three locations:
  • In Squad Select, there will be a checkbox under each soldier. It will control if the soldier should use DD for this mission.
  • In the Armory screen for individual soldiers, there will be a Dynamic Deployment button with a checkbox. It will control if this soldier should use DD whenever possible. In practice, it means the mod will just try to mark the checkbox on Squad Select whenever this soldier is added to the squad.
  • When you click Launch Mission in Squad Select, there will be a final Dynamic Deployment screen, which will let you control which units use DD on this mission.

If you find any of these methods to be inconvenient or intrusive, you can disable them in Mod Config Menu.

Once on the mission, any soldier can use the Dynamic Deployment ability to designate a deployment location, ending the soldier's turn and deploying the rest of the squad.

You are effectively paying with one soldier's actions to deploy a part of the squad in a potentially advantageous position.

DEPLOYMENT UPGRADES

The mentioned Dynamic Deployment button in the armory will take you to a screen where you can purchase Dynamic Deployment upgrade unlocks for each individual soldier for a modest price in Ability Points.

For example, Precision Drop upgrade allows picking the exact deployment location inside the deployment area for this soldier.

Other mods can potentially add more upgrades through config.

CONCEALMENT RULES
Using Dynamic Deployment will break squad concelament, unless the soldier using the Deployment has the Digital Uplink unlock, in which case the concealment will not be broken, unless the units are deployed into enemy field of vision.

Soldiers with Phantom and other similar perks will enter concealment when deployed.

EVAC INTERACTIONS

You cannot call for evac or evacuate soldiers on the same turn you used Dynamic Deployment.

Similarly, you cannot use Dynamic Deployment on the same turn you placed an evac zone or evacuated a soldier.

When using the [WOTC] Request Evac mod, Dynamic Deployment will be unavailable while you're waiting for Skyranger to arrive for Evac.

COMPATIBILITY

The Dynamic Deployment in the [WOTC] Jet Packs mod is disabled if you use these two mods together.

The mod includes deployment animations for regular soldiers and SPARK-like units, but not playable aliens or other exotic units.

Other than that, the mod should be compatible with anything and everything, including infiltration mods like Long War of the Chosen or [WOTC] Covert Infiltration.

REQUIREMENTS

Safe to add to a campaign in progress.

CONFIGURATION

The mod is highly configurable via Mod Config Menu and various configuration files in:
..\steamapps\workshop\content\268500\2950736651\Config\

KNOWN ISSUES
  • CRITICAL - deploying a soldier with a Hunter Rifle will hard crash the game. Solution pending.
  • For the sake of compatibility with Infiltration mods, the mark that a soldier should by deployed Dynamically is tied to the specific mission ID they embark on, which means Dynamic Deployment will not be available on missions that have tactical-to-tactical transfers, such as Chosen Stronghold Assault.
  • If units are marked for Dynamic Deployment, but are never actually deployed, they will not have their HP from armor during Skyranger walkoff. Cosmetic issue only.
  • If any enemy pods are activated on the same turn you have used Dynamic Deployment, they will scamper without their cutscene intro.
  • When calling for DD in a cramped location in a city map, there's a chance the Skyranger will clip through a building.
  • If your squad is killed or otherwise incapacitated before you use Dynamic Deployment, the mission will end right then and there.

CREDITS

Music in the video: Martin D'Alesio - Fortunate XCOM
Voice acting in the video: Amphibibro
Development history blogpost[www.patreon.com]
GitHub Repo[github.com]

Please support me on Patreon[patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (1)
0
11 Mar @ 11:46am
简体中文翻译(注意分段,对应两个语言文件)
樱风今天吃什么
242 Comments
🐾Todd The Fox🐾 5 Jun @ 10:56pm 
Constantly crashing, i have tested every mod one by one, this is the only one that causes a exception crash
Icarus IV 25 Feb @ 5:27am 
Oddly enough, that was what was so great with the previous DD. I'd deploy 6man squads on lots of missions while a group of sparks are reserved as jumpers. Perfect for lwotc but can also lead to wipes when the sparks can't be deployed due to one reason or another.

On the other hand, if you have enough soldiers then one can afford to send full teams everytime with some reserved for dd instead of cheesing it like I do.


Also, I don't think I ever utilized this mod fully. I never saw the unlocks. I wonder which mod is blocking it
Iridar  [author] 23 Feb @ 3:57am 
Would've been overpowered.
Courier 6 23 Feb @ 12:44am 
Would've been neat if covert infiltration or LWOTC's covert mechanic make it so the DD soldiers don't count for the amount of infiltration time or at least not count as much as a full soldier.
Icarus IV 20 Feb @ 7:48am 
Oddly enough, I think the other DD is better in some ways. Being able to go on any mission with just 4 or so units then equipping some sparks with jets so I can drop then anywhere is much more effective. This one works for regular wotc but any modded game that has multiple missions reduces this one's usefulness.
SeveN 8 Feb @ 6:10pm 
Acutally I explained it wrong. It's not the cost that's problem, rather the fact that you have to buy it through GTS. I play with Amalgamation which make GTS less useful and it's often the last building that I build.
SeveN 8 Feb @ 6:05pm 
Is there a way to have Dynamic Deployment be available for free at the start of the game? I like using it in early game. It helps your soldiers to get into advantageous positions when everyone has low mobility. Lately however, by the time I have spare supplies to buy it, I usually just don't bother because everyone has better stats or just some kind of mobility boosting abilities/equipment and the mod just becomes cool but not so useful anymore gimmick.
Iridar  [author] 7 Jan @ 8:50am 
Not at this time.
Siatru 7 Jan @ 8:15am 
is there a way to config soldiers wearing a certain armor type to land like SPARKS?
I want to use it for Metion Battlesuit
Iridar  [author] 12 Dec, 2024 @ 7:42pm 
No, you have to select units before the mission.