Dwarf Fortress

Dwarf Fortress

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Armed Dwarves
   
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Tags: Weapon, mod
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27 mrt 2023 om 14:42
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Armed Dwarves

In 1 verzameling van lmlsna
Modular Vanilla Overhaul
15 items
Omschrijving
Allows dwarves to craft all vanilla weapons, with no additional edits.

Meant to pair well with either of my other mods which already enable dwarves to equip large weapons -

Vanilla Weapon Overhaul: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912571821

and/or

Timeless Dwarves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911607371
11 opmerkingen
상자 28 jun om 1:04 
Must have mod for whom like variety
lmlsna  [auteur] 24 jan 2024 om 13:33 
@IMPRESSIVE! Maybe a load order issue. If you have any mods that override or replace vanilla entities (Better Instruments is an example of a mod that does this) loaded after/below this mod, this mod's changes will be overridden. If you haven't tried it already, you could try loading this at the very bottom of the load order and see if it works then.
IMPRESSIVE! 24 jan 2024 om 12:52 
I've noticed lately that most weapons are still off-limits for my dwarfs, where I can only craft a few/none of the weapons that this mod unlocks. This is fairly recent, do you have any clue what might cause this?
@sunnyhongyu我是盗号王 31 mei 2023 om 3:20 
i wanted to compile mods, right now - DA5 is the main mod, with armed dwarfs, vanilla weapon overhaul, no att/skill rust, ability to craft 100 stack arrows/bolts, stoneworking and fortress defense to add some entities. It kinda works :D just after some time, reactions for making 100 arrows dissapeared. (sry for spelling mistakes, strangely i cant rewrite it)
lmlsna  [auteur] 14 apr 2023 om 8:18 
@Vonir If your game really is missing graphics files though, using Steam's option to "verify integrity of game files" should theoretically fix that.
lmlsna  [auteur] 14 apr 2023 om 8:10 
@Vonir Load order can matter a lot for this game. Generally, mods should be placed after all the vanilla files unless otherwise specified, and mods that are implemented as patches like this one should be loaded after mods that perform replacements (like Dark Ages). Dark Ages replaces the Dwarf civilization with its own Dwarf civilization, so for this mod to patch the Dark Ages Dwarf civilization it needs to be loaded after Dark Ages.

I would consider clearing out your dwarf fortress / mods and dwarf fortress / data / installed mods folders to ensure there are no duplicate mods being loaded if you're getting errors like that. This will prompt the game to rebuild only the latest versions of the mods you are currently subscribed to. Sometimes older versions of mods will linger in those folders, which makes it easy to accidentally include multiple versions of the same mod in the load order, causing issues.
@sunnyhongyu我是盗号王 14 apr 2023 om 7:53 
Load order - does it matter? how should i install mods? i crashed right now becouse of
Failed to find CREATURE_GRAPHICS creature GIANT_ALBATROSS

but i have no giant birds mod installed!
lmlsna  [auteur] 7 apr 2023 om 10:54 
@Vonir That's odd, when I launched a world with Dark Ages V and this mod, the crafting options showed up fine. Have you tried loading this mod after Dark Ages?
@sunnyhongyu我是盗号王 5 apr 2023 om 0:55 
okey i added your lines to entity default in dark ages, let's see
@sunnyhongyu我是盗号王 5 apr 2023 om 0:42 
i mean, armed dwarves* doesn't work with dark ages