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Well, thats always a risk when using crazy mechanics like this one ;)
Doesn't matter much, this thing is completly obsolete compared to newer projector based guns (like that on my new "Vendetta" Battleship)
I'll just mark it as broken / obsolete. Thx for reporting!
Also added 2 sensors: the first one turns on the welders, grinders and grav gens when the ammo moves into firing position. Helps top avoid accidents ;)
The second one stops the piston after every shot, it acts like a switch between full auto fire and single fire. Default is off, that means auto fire.
Btw u don't need small ship parts to deactivate the mass blocks. U can simply do it by setting the second triggerable function of the sensors to do so and set it to react on big ships
Whatever it is, I'm glad it works again now.
Additionally, Well done on the breaktrough.