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Any advice for how I can fix the UI in BR after adding the 3 trinket mod?
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-Patches: "Wait until 1.0"
-Large Gameplay Overhauls: Forget about compatibility with BR
-Small Gameplay Changes: Viable? But needs to be tweaked to be compatible with BR itself.
-Rebalance Mods: "Wait until 1.0" if dealing with BR's features and mechanics proper.
-Mods that Add Stuff: You need to rebalance the modded classes and content to be compatible BR's design, before porting over. That means more than just "double values" but additional tweaks, to take into account the changes made within BR.
Ergo, "wait until 1.0" at least, before the dust settles on the final design.
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As an aside. Skins are likely the 'safest' to port over, compared to every other current mod. At least as an assumption here.
Right
You can get modded classes to work by going to the character's folder and opening the "modfiles" document. Once in that file you'll be greeted by a long list of directory references. You want to go to the bottom and look for these lines:
trinkets/com.rarities.trinkets.json
trinkets/crimson_court.rarities.trinkets.json
trinkets/east_town.rarities.trinkets.json
As far as I understand, these lines attempt to add trinkets to specialized pools, those being Color of Madness, Crimson Court, and Sunward Isles. By removing these references, BR will no longer freak out. My testing has shown-so far-that it is okay to leave these lines:
trinkets/character.entries.trinkets.json
trinkets/character.sets.trinkets.json
I've only run into one modded class, the Assault Kunoichi, that caused problems even after removing the aforementioned lines. It had its own custom line, "trinkets/nin_robber_r" that was the cause of the issue, so keep an eye out for odd entries.
Modded classes are tricky. Even if they are made for BR, they need to be up to the latest version of BR to work, because BR dev will change code around which could break the mod completely. Now if its just a mod from the base game such as Ainz from Overlord, then the class mod in question need to not use any coding from base Darkest Dungeon Effects category, because in BR these do no exist, which mean they don't work. If its all custom codes that has absolutely no attachment to the base game; trinket included, then said Class Mod should work on both version fine.
I generally don't recommend using class mods in BR because, to get them to work is quite the hassle.
That said, if you manage to get it all working, you will want to tweak the characters health value since in BR, everything has about double the typical base health.