Wallpaper Engine

Wallpaper Engine

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Blue Archive Asagi Mutsuki - Fully Interactive L2D
   
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Miscellaneous: Customizable
Type: Web
Age Rating: Everyone
Genre: Anime
Resolution: Dynamic resolution
Category: Wallpaper
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6.718 MB
2023년 4월 1일 오후 12시 06분
2023년 10월 5일 오후 12시 04분
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Blue Archive Asagi Mutsuki - Fully Interactive L2D

Xenon257R님의 1 모음집
Blue Archive Fully Interactive L2D Mini-Collection
아이템 14개
설명
A fully interactive wallpaper of Asagi Mutsuki's Live2D from Blue Archive. Includes headpatting, mouse tracking and voicelines.

Works best in tandem with the Blue Archive Rainmeter Suite[github.com] available for free.

You can add a background music track using the BGM File parameter. Even though file navigation will explicitly filter only .webm, .ogg and .ogv filetypes due to WallpaperEngine's 'Image or Video filetype only' restriction, the wallpaper will still accept most audio filetypes (.mp3, .wav, etc.) by navigating to the directory the music file is located in, then manually writing in the filename with the correct file extension in the (File name:) box yourself (e.g. Plug and Play.mp3). If this doesn't work, .ogg still works as an audio filetype, so you can convert your file(s) appropriately.
댓글 3
Xenon257R  [작성자] 2023년 11월 23일 오전 10시 09분 
Hey Nathan, that's perfectly fine! I'm super happy that you asked for permission to do so. Like you said, credit me and my collection in your workshop description if you're using my code as a base and that's more than enough for me. This applies to any other characters you might want to do moving forward as well.

I'm very glad my code is readable enough for you to change it for your favorite characters!
Nathan 2023년 11월 23일 오전 9시 30분 
I immediately found that X,Y position in the Props/User Settings but would still like to know if posting a Kazusa version would be okay with you.
Nathan 2023년 11월 23일 오전 9시 18분 
Thank you for making these! Had a quick question about the code.
For Context: I cam trying to modify the Mutsuki and Maki workshop items to make a version for Kazusa. However I'm having trouble finding the bit of code that determines where the dialog/textbox div is spawning on screen. I tried to do file comparison between two projects and couldn't really make sense of it.

Can you help me locate it? Also if I complete my Kazusa version would it be okay to upload it and credit you and your collection?