tModLoader

tModLoader

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Better fishing
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
1.819 MB
2 Apr, 2023 @ 8:27am
12 Jul, 2024 @ 11:18am
11 Change Notes ( view )

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Better fishing

Description
Information
Current version: 2.3.0
This mod aims to make fishing a greater and overall faster experience for the player.

The mod is still in development, meaning that some features may change in the future and not all content is completly integrated.
You can contribute with your own ideas or suggestions at the mod's github: https://github.com/TheAnsuz/terraria-better-fishing/issues

Features
Multilure
There is a complex multilure system that allows for each rod to throw lures depending on some conditions.
Due to how this system was approached before I decided to add a configuration so you can revert the system to the older implementation.

To give a description of what does each implementation:
  • SIMPLE There are no conditions or complexity for the multilure system, each rod has its own amount of lures to throw.
  • NORMAL The amount of lures for each rod can depend on complex conditions, such as biome, height, health, mana etc...
  • DISABLED If you dont like the multilure feature, you can disable it completly.

Angler shop
Now you can earn special coins by completing angler quests. The amount of coins depends on the difficulty of the fish to get.

The angler shop will sell every item that the angler can reward you from completing quests. However there are some requirements on what items
can be sold at a certain point of the game, these requirements can be configured.
  • DISABLED The angler shop is completly disabled if you dont like it
  • SIMPLE Every item will be sold from the start (excepting those that require hardmode or other vanilla requirement)
  • PROGRESSIVE Items will be sold according to the amount of quests that the user completed
  • CONDITIONAL Items will be sold depending on requirements such as Angler happiness or time of day
  • COMPLEX A combination of both PROGRESSIVE and CONDITIONAL, so you need to complete quests and buy at a certain hour for example

Easy quests
This feature allows you to modify how often the next Angler quest will happen, it can be changed to any value so you can have a new quest ready every 10 minutes
of gameplay or every week. It's at your choice!

Even if you leave the time as it is in vanilla (1 ingame day) this feature also announces when is the quest ready to those who care about it. Fancy, isn't it?

There is also an option to only allow to change the quest once a percent of players have already completed the existing quest.
Pro tip if you set the percent to 100 and quest time to 1 minute, the quest will be renewed once all the players completed it, not wait times involved!

More features on future releases
If you have any suggestion or idea of any feature that could look cool for the mod, let me know in the comment section ;)
Or if you prefer, you can send your contributions to the github page https://github.com/TheAnsuz/terraria-better-fishing/issues



Compatibility
Althrough working, Fargo mutants mod adds a multilure system wich is NOT compatible with this one (you can disable it in the mod config).

  • Calamity compatible
    Originally posted by tModLoader:
    Developed By TheAnsuz
22 Comments
Alu[GH] 19 Mar @ 10:45pm 
Great mod, but had to disable it sadly. There's an infinite loop bug somewhere in the code when you complete Angler's quest. After I delivered him the fairy fish that is caught in surface hallow he offered me to catch it again, infinitely. Yes, the chat was spammed with the messages the whole time. Restarting the game didn't fix that.
red.ornob 15 Jan @ 11:57pm 
Can you make it so the angler does not reward coins if the shop is disabled? not that big of an issue, its extra money, but its also something worth considering fixing.

I would personally also like a bait and potions only option for the shop, maybe like have a new slider that goes from, default -> bait only -> potions only -> bait and potions only.
its not very important, just a suggestion that i and im sure others will appreciate.

anyway, i like this mod a lot, i only really use it to reduce the timer but it is a godsend, thanks for making and maintaining it.
: )  [author] 20 Oct, 2024 @ 4:43am 
I will check both issues and work to fix them! I will also try to add another way to contact me since this steam comments are not really that good for feedback.
e-nis 5 Oct, 2024 @ 10:24pm 
great mod, i like the complex multilure mechanic and spices up the fishing in JUST the right spots to make it fun AND viable. however...

for some strange reason, it COMPLETELY breaks Dye Trader. he has a single shop slot and i can't buy a pylon from him when i need it. i don't know if this is some sort of conflict with Thorium or Fargo's Mutant Mod or anything like that, but if you could, i would appreciate you looking into it. thanks!
MrBurrito7w7 24 Sep, 2024 @ 3:11pm 
Can you make a spanish compatibility? I really like the lures idea but my friends doesn't have a good english understanding. Besides, it's more comfortable for them to see it in that way <3
: )  [author] 10 Jul, 2024 @ 12:41am 
Thank you for the feedback, will fix it as soon as possible :)
Mr.Frog 9 Jul, 2024 @ 4:20pm 
Appreciated it, i use only Calamity + Magic Storage, i don't think either of them are causing trouble but who knows!

Thanks for making this mod tho, seems like a lot of effort where put into it
: )  [author] 9 Jul, 2024 @ 2:45pm 
I will check the issue to fix it, keep in mind weird things can happen if there are any other mods messing with the time/fishing quests in non-standard ways
Mr.Frog 7 Jul, 2024 @ 1:50am 
Hi, this mod was perfect for what i was looking for, but sadly the quest are broken, at least in multiplayer.

If i set to 0 minutes, 0 hours, 0 days but 50% completion rate, i can finish the quest but it won't give a new one.

The timer is also broken, when clicking the quest it just say "Next quest in" and nothing else
: )  [author] 23 Apr, 2024 @ 10:58am 
Sorry for the late response, I've been busy. I'll fix the thumbnail among other small bugs and features as soon as I can. For the lures on each rod, the descriptions of the rods should contain a text saying the amount of lures among the condition (if any).