Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

62 ratings
Multiplayer campaigns Fix (for 1100 AD)
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.088 MB
4 Apr, 2023 @ 8:39am
21 Dec, 2024 @ 11:28am
7 Change Notes ( view )

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Multiplayer campaigns Fix (for 1100 AD)

Description
Move this mod above Part 1 in Mod Manager!

This submod should help if you have desync issues in your 1100 AD multiplayer campaigns.
25 Comments
Brojackt 6 May @ 7:32am 
hey friend thats an nice mod, we love it. i have a question about an solution for some crashes. we have the submod for the multiplayer campaign fix. after long battles and sometimes after we end the turn it still crashes. are there any solutions i didnt think about? thank yall
Starsmil  [author] 22 Mar @ 3:52pm 
sure
Ty of Troy 22 Mar @ 2:51pm 
does this still work for most recent 1100 update
Starsmil  [author] 21 Dec, 2024 @ 3:18am 
Updated for 1207 AD campaign.
Starsmil  [author] 22 Nov, 2023 @ 12:56pm 
enable mods, then drug and drop
milli 22 Nov, 2023 @ 11:36am 
how to put the mods correctly so that everything works fine with a friend I will play????
Starsmil  [author] 6 Nov, 2023 @ 2:56am 
yes
The Wizard Chimp 5 Nov, 2023 @ 3:53pm 
The equipment system not for multiplayer?

Mechanics on recruitment add such flavour to campaigns and the armies you see, it's a shame to not have them in multiplayer campaigns.

Recruitment mechanic in 1212AD is population, but does not work on multiplayer.
DEI recruitment mechanic is also population, but this does work fine on multiplayer.
1100AD recruitment mechanic is equipment, but does not work on multiplayer?
Starsmil  [author] 19 Oct, 2023 @ 11:07am 
political instability script stay, other removed