Dwarf Fortress

Dwarf Fortress

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Dwarven Chemistry
   
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4 apr 2023 om 14:35
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Dwarven Chemistry

In 1 verzameling van Wyntr Stardust
WinterKnight94's DF Mods
16 items
Omschrijving
# DWARVEN CHEMISTRY #
This mod adds a new workshop, the Laboratory, at which various new !FUN! reactions can occur.
Other mods, such as my 'Dwarven Alchemy' mod, may make use of the Laboratory, adding new reactions.
New features will continue to be added.

CURRENT FEATURES
- Rare Metal Extraction
(Cobalt, Titanium, Quicksilver, Etc.)

PLANNED FEATURES
- Chemical Compunds
(Sufuric Acid, Nitric Acid, Phosphorous, Aqua Regia, Etc.)

- Medicines
(Antibotic, Anesthetic, Paralytic, Etc.)

- Electroplating
(New decoration type with electroconductive metals.)
Populaire discussies Alles weergeven (1)
1
3
6 apr 2023 om 21:53
Please, I beg of you.
GomeShark512
23 opmerkingen
Deamondo 21 sep 2024 om 10:50 
I’d like to re-release this with some bug fixes, would that be alright with you? Full permission for me to take my re-release offline at your request of course
Deamondo 4 sep 2024 om 12:54 
I think the build labor for alchemist was trying to use chemist, but since that's deprecated in v50 I replaced it with Soap_Maker
Deamondo 4 sep 2024 om 11:21 
I have an error and a fix.

In the error trap I see:
Unrecognized Skill Token: STRAND_EXTRACT

This is because the skill token should be EXTRACT_STRAND
https://dwarffortresswiki.org/index.php/Skill_token#EXTRACT_STRAND

For any who would like to fix this before the mod is updated, go to the mods folder and find the file
reaction_dwarf_chemistry and replace [SKILL:STRAND_EXTRACT] with [SKILL:EXTRACT_STRAND]

I had to restart my game and delete all files in the installed mods folder for this to take effect for me.
pingin 22 apr 2024 om 2:45 
The below issue seems to occur with every mod that edits MOUNTAIN entity (i.e dwarves). I don't know if its because I'm loading this mod last, but the same solution as below works.
pingin 22 apr 2024 om 2:32 
This mod seems to be incompatible with some other mods that add workshops. I noticed this with Candymakers, and the band-aid fix I found for that mod (which you should be able to apply to other mods, just replace "candymakers" with whatever mod you're trying to patch) is copy pasted here:

This seems to be an issue with the entity patch - I fixed it in my save by going into the raws for Dwarven Chemistry and adding these lines from entity_patch_candymakers.txt (in this mod's raws) to entity_patch_dwarf_chemistry.txt:
[PERMITTED_BUILDING:CONFECTIONERY]
[PERMITTED_REACTION:MAKE_GELATIN]
[PERMITTED_REACTION:MAKE_CHOCOLATE]
[PERMITTED_REACTION:MAKE_CARAMEL]
[PERMITTED_REACTION:MAKE_GUMDROP]
[PERMITTED_REACTION:MAKE_CANDY]
[PERMITTED_REACTION:MAKE_MARSHMALLOW]
[PERMITTED_REACTION:GRANULARIZE_SYRUP]

These files can be found in the data/installed_mods directory and changes work on existing saves.
pingin 10 apr 2024 om 0:40 
hope you're doing alright man
20firebird 14 jan 2024 om 20:52 
Could you mark this as being incompatible with Cobalt Crafting?
niemst 1 jan 2024 om 4:38 
@WinterKnight94

When loading your mod in errorlog.txt I'm getting:
*** Error(s/building_dwarf_chemistry.txt) found in the file "data/installed_mods/dwarven_chemistry (1)/objects"
Unrecognized Labor Token: CHEMIST

I think you are missing the definition of that token or an dependency on some other mode in info.txt or it should have been CHEMISTRY
Sock Uuno 21 okt 2023 om 4:42 
Have you had any plans to make saltpeter able to be obtained via sand and potash or something? considering the methods of producing it IRL are for example, putting urine in a sand pit, then leaching the saltpeter out with potash
Elkstone 2 okt 2023 om 17:16 
Damn there is a lot of potential stuff to expand the game out, feels like it could be spread thin between them if it's just one person but. Definitely going to give it a looksee at some point