Project Survivor

Project Survivor

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100% Achievement Guide [Project Survivor] 💯✅
By Division
This is a 100% comprehensive walkthrough of all 17 achievements for new players and will cover everything about this game in details from the basic, walkthrough, and step by step. I hope achievements you miss can be replicated by such from this guide.
   
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Introduction:
 Logo (1).png]
Total Achievements: (17)
100% completion time: ~3-7 hours (Varies).
Difficulty modes:
  • Newbie
  • Easy
  • Normal
  • Hard
  • GOSU
New Game+: No
Missables: No
Mode: Single-Player

Achievement Types:
1) Miscellaneous: (12)
2) Difficulties: (5)


In this game we need to beat all difficulty with few heroes. We will play on the easiest to max difficulty and regarding bosses we get to fight them at any point so it's not fixed though you need to reach Lv. 10 in plays to activate a boss fight. The total playthroughs we needed is 5 minimum for all difficulties and few clean-ups if you miss all bosses to defeat but yeah you'd get them all hopefully.

We need to upgrade our passives I mean a lot of investments so save your gold coins for all. Our main goal is to complete everything until we can be able to hit GOSU, cleaning up achievements on lower difficulty would be best but you might get them all before GOSU difficulty. I might consider adding character's upgrades and at also including cost.

Difficulty playthrough can take 25 minutes and this is on normal. Easy is 10 minutes for me so yeah you can see how it goes.
Shop:
Everytime we die we get a deduction of 1k coins but keep whatever we have so even if you got 2829 coins you keep 1829.


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Shop: 20000

Wing Boots:
Move Speed
0/5: +5%

Kimchi:
Attack Speed
0/5: +2%

Gat:
Critical Rate
0/5: +1%

Magnet:
Loot Range
0/5: +10%

Angel:
Revive
0/1: +1

Yupjeon:
Sale
0/5: -5%
Upgrades:
Note: All upgrades by increase % or + never changes, simply upgrade anything but I do not know if there's a max level so I will leave at where I end up investing.

Each upgrade category will be randomised.
Lv. 10: + Boss (Varies) / Free upgrade
Lv. 20: + Boss (Varies) / Free upgrade

General cost:

+300 - gains coins additionally
Normal: 0
Magic: 150
Rare: 300
Epic: 500
Legend: 1000

+60 Timer

Coin drop:
Yellow coins: +10
Pre-Lv. 10: Found - Ghost

Green coins: +20
Pre-Lv. 10: Found - Skull, Bird
Pre-Lv. 20: Found - Ghost

Blue coins: +30
Pre-Lv. 10: Found - Small wall
Pre-Lv. 20: Found - Small wall, Eye, crow
Pre-Lv. 30: Found - Small wall, Ghost, skull, eye, crow

Chest: You can use this to roll any upgrade tier and one level for free
Pre-Lv. 10: Found - Big wall, Big Skull, Big Ghost
Pre-Lv. 20: Found - There may few mentioned

There is big green and red coins but they're found on higher levels via you.
Chaos can be ranging from -5.0 <> +5.0 which are left and right respectively, I think the more chaos the more enemies will appear.

1034 when dead became 35


Common:
Normal - Bubble
Lv. 1: +1 (Starter - Ranger and Mage start with level 1 shield)
Lv. 2: +1 (Starter - Melee start with level 2 shield)
Magic - Coin Up
Lv. 0: +20
Rare - EXP Up
Lv. 0: +1
Epic - Magnet
Lv. 0: +1
Legend - Bubble Recharge
Lv. 0: -5 Sec

Passive:
Normal - Move Speed
Lv. 0: +2%
Magic - Attack Speed
Lv. 0: +2%
Rare - Critical Rate
Lv. 0: +1%
Epic - Avoid Rate
Lv. 0: +1%
Legend - Revive
Lv. 0: +1
Lv. MAX: Simply would be unnecessary to go further.

Pet:
Normal - Move Speed
Lv. 0: +10%
Magic - Attack Speed
Lv. 0: +5%
Rare - CoolDown
Lv. 0: +10%
Epic - Health
Lv. 0: +1 (Adds heart bar as a reference)
Legend - Berserk Upgrade
Lv. 0: +10%
Lv. 1: +10% (Simply this would be an example where you upgrade all over so do whatever)

Boomerang:
Normal - Duration
Lv. 0: +1 Sec
Magic - Move Speed
Lv. 0: +10%
Rare - Scale
Lv. 0: +20%
Epic - Count
Lv. 0: +1 (Adds another boomerang as reference)
Legend - Magic Enchant Rate
Lv. 0: +5%

Warcry:
Normal - Duration
Lv. 0: +5 Sec
Magic - CoolDown
Lv. 0: -5%
Rare - Attack Speed
Lv. 0: +2%
Epic - Critical Rate
Lv. 0: +1%
Legend - KnockBack
Lv. 0: +10
Melee:
Melee class has two exclusive upgrades which is Sword and shuriken, his upgrade as you invest will be good on crowd control but even non-upgraded he will still be good you can consider this will be like other two classes' upgrades so keep in mind with the ONLY upgrade though general upgrades will be on other class such as pets and common.

Sword:
Unlocked by default.

Shuriken:
Needs to be unlocked.

Shield:
Needs to be unlocked.

Sword: (MELEE ONLY)
Normal - Knockback
Lv. 0: +1
Magic - Scale
Lv. 0: +20%
Rare - Cooldown
Lv. 0: -10%
Epic - Stack Count
Lv. 0: +1 (Adds 4 bar total as a reference)
Legend - Thunderfury
Lv. 0: +10%

Shuriken: (MELEE ONLY)
Normal - Scale
Lv. 0: +10%
Magic - Attack Speed
Lv. 0: +5%
Rare - Pierce Rate
Lv. 0: +10%
Epic - Count
Lv. 0: +1 (Adds another shuriken as reference)
Legend - Explosive Rate
Lv. 0: +20%

Shield: (MELEE ONLY)
Normal - Move Speed
Lv. 0: +10%
Magic - KnockBack
Lv. 0: +1
Rare - CoolDown
Lv. 0: -5%
Epic - Health
Lv. 0: +1
Legend - Parry Rate
Lv. 0: +20%
Ranger:
Ranger class has three exclusive upgrades, his crossbow can also pierce through your block although it has a cooldown but no need to do anything just aim freely and watch enemies get killed.

Bow (Recommended):
Unlocked by default. Although you may get a lot of upgrades, more reasons to improve the ranger capabilities.

Cannon (Recommended):
Needs to be unlocked. He cannot do crowd control unlike Sword class so you can get his cannon to have more breathing room.

Decoy:
Needs to be unlocked. Basically his decoy can attack as well. Maybe this is sort of needed but you need more active measures but better to have more to not lose.

Bow: (RANGER ONLY)
Normal - Pierce Rate
Lv. 0: +10%
Magic - KnockBack
Lv. 0: +1
Rare - Attack Speed
Lv. 0: +5%
Epic - Arrow Count
Lv. 0: +1
Legend - Arrow Split Rate
Lv. 0: +20%

Cannon: (RANGER ONLY)
Normal - Splash Radius
Lv. 0: +10%
Magic - Attack Speed
Lv. 0: +10%
Rare - CannonBall Scale
Lv. 0: +50%
Epic - Bounce Rate
Lv. 0: +10%
Legend - Frag Count
Lv. 0: +1

Decoy: (RANGER ONLY)
Normal - Taunt Cooldown
Lv. 0: -10%
Magic - Attack Speed
Lv. 0: +5%
Rare - Health
Lv. 0: +1
Epic - Fire Count
Lv. 0: +1
Legend - Explosive Range
Lv. 0: +10%
Mage:
Mage class will auto attack like the Ranger and his magic bar is shown, he has few exclusive upgrades to keep in mind. He is by far one of my favourite class to play.

Chain Lightning:
Unlocked by default

Frozen Orb: (RECOMMENDED)
Needs to be unlocked. This slows enemies down.

Meteor:
Needs to be unlocked.

Chain Lightning:
Normal - Search Range
Lv. 0: +1
Magic - Cast Speed
Lv. 0: +5%
Rare - Critical Rate
Lv. 0: +5%
Epic - Attack Count
Lv. 0: +1
Lv. 1: +1
Lv. 2: +1
Lv. 3: +1
Lv. 4: +1
Lv. MAX: +1 (Reference tier max for all upgrades)
Legend - Stun Duration
Lv. 0: +20%

Frozen Orb:
Normal - Freezing Range
Lv. 0: +10%
Magic - Freezing Duration
Lv. 0: +20%
Rare - Slowdown Rate
Lv. 0: -5%
Epic - Icebolt Count
Lv. 0: +1
Legend - Icebolt Split Rate
Lv. 0: +5%

Frozen Orb:
Normal - Cast Speed
Lv. 0: +5%
Magic - Duration
Lv. 0: +1 Sec
Rare - Meteor Count
Lv. 0: +1
Epic - Meteor Scale
Lv. 0: +5%
Legend - Instant Cast
Lv. 0: +5%
Kumiho:
Kumiho class is an aoe type also and has exclusive upgrades and of course the difference unlike the others is her Liver++ upgrade on all three upgrades. Heart will allow enemies to betray against their own kind, her fox fire automatically hits enemies instead of you pointing it. Lastly, her fire fox will of course deal AOE damage and deal fire damage. Liver is a unique part of her upgrade as such the Liver's purpose on each upgrades is listed below:
  • HEART - Upgraded to AoE skills.
  • FOX FIRE - The charging time changes to 0.
  • FIRE FOX - Even if it encounters an enemy, it does not burn and continues to run.

Heart:
Unlocked by default.

Fox Fire:
Needs to be unlocked.

Fire Fox:
Needs to be unlocked.

Heart: (KUMIHO ONLY)
Normal - Liver Drop Rate
Lv. 0: +5%
Magic - Effect Duration
Lv. 0: +20%
Rare - Effect Scale
Lv. 0: +20%
Epic - Attack Speed
Lv. 0: +5%
Legend - Infect Monster on Death
Lv. 0: +5%

Foxfire: (KUMIHO ONLY)
Normal - Liver Drop Rate
Lv. 0: +5%
Magic - CoolDown
Lv. 0: +10%
Rare - Bounce Rate
Lv. 0: +10%
Epic - Fire Count
Lv. 0: +1
Legend - +1 Fire Gained on Kill
Lv. 0: +5%

Firefox: (KUMIHO ONLY)
Normal - Liver Drop Rate
Lv. 0: +5%
Magic - KnockBack
Lv. 0: +20
Rare - Move Speed
Lv. 0: +1
Epic - Fox Count
Lv. 0: +5%
Legend - Summon Fox on Hit
Lv. 0: +5%
Part 1: Survive to the end
1) Cleaning up some boss achievements and completing difficulties
2) Achievements: 9/17
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This is where to start in terms of grinding, we need only one passive and to go through all five difficulties.

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MELEE
Playing Melee Character
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RANGER
Playing Range Character
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MAGE
Playing Mage Character
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KUMIHO
Playing Kumiho Character
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Achievement #1-4: Simply choose any of them and begin the game.

I will explain all classes and their roles as the best of my experience, they have different roles such as upgrades like I said so bear with it. If you like refer to the section for classes.

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ARCHITECT
Create 100 Grounds
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Achievement #5: Right click or hold to create more ground using the dirt block as it's our only buildable object to use, each block costs 1 coin to place but you may need to save more on coins.

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WALL
Defeat Wall Boss
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Achievement #6: Wall Boss here is kind of simple as also having pets and others like boomerang and shurikens can mitigate the time to kill this boss, you can do the following:
Phase 1:
He will simply jump up and to the ground pounding but not intense, after that you do dodge as many times until he shakes.

Phase 2:
He will shake and elevate at the high but faster ground pound, be vigilant.

When the wall boss stops shaking he will act normal reset to phase 1.
When you kill the boss, achievement will unlock and the upgrade screen of all categories will appear (refer to sections such as melee) to your free choice. Keep in mind upgrades will be free so I suggest using it on Legend tiers. I got this boss during Newbie Boss #1 (Lv. 10) encounter.

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NEWBIE
Welcome to Project Survivor, Newbie
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Achievement #7: Well congrats beating the game here.

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COIN
Earn 10,000 Coins.
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Achievement #8: You will at some point get to 10K+ coins.

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DOUBLE_C
Purchase Passive Item
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Achievement #9: Now you have enough, I suggest buying the Yupjeon so you can upgrade with ease, this will carry over even in harder difficulty so if you want to grind then it's worth doing so because one from Lv. 0 to 1 can turn the cost of Legend tier upgrade from 1000 to 950.

We can move on to the highest difficulties but if you want to clean up something then do so.
Part 2: Clean-up
1) Cleaning up some boss achievements and completing difficulties
2) Achievements: 17/17
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Clean-up:
I jump to this difficulty to test if it's stackable, turns out you cannot! This is your first difficulty with timer and more timer on Chaos 5.0 than on Newbie but despite all of this you can safely get the +60 timer on upgrade and upgrade higher tiers which will help you and my class I use is the Mage so you can breeze through. Fewer passive upgrades is fine but there is nothing big in upgrading them, our goal is to not take so long to complete the game.

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GHOST
Defeat Ghost Boss
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Achievement #10: This ghost boss is something, here is what to do:

Phase 1: He can move close on the ground to you so it's best to wait and time it via jump and dash with enough room to do so, he will spawn 5 ghosts also as you deal damage. He will also shoot orb without his ghost

Phase 2: He will shake and dash towards you, be careful without shield this is priority.

He will have yellow eyes and also watch out for his dash, orbs and ghost.

After the ghost dies, you will be rewarded with the Ghost achievement.

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EYE
Defeat Eye Boss
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Achievement #11: The Eyeball boss can be tricky first time for the following:

Phase 1: He will shoot rays to you which is at the beginning and then unbreakable ball orbs in a pattern that you'd do bullet hell on.

Phase 2: After the ray or some barrage of orbs you will see six of his eyes, kill them. The one with a bent shap shot is just random.

So on he will reset to Phase 1.

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SKULL
Defeat Skull Boss
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Achievement #12: Here is what to do:

Phase 1: He can either spawn skulls who are unbreakable until they explode.

Phase 2: He will shoot a barrage of ball orbs for you to dodge when he glows to yellow.

Reset to phase 1. His attacks are not complicated so nothing much to say other than building blocks and everything else.

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NORMAL
Just Normal Human
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Achievement #13: Well you cannot stack here but at least we know, now to clean up few difficulties and other bosses.

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EASY
Easy Peasy Lemon Squeezy
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Achievement #14: Any point you get this after surviving.

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CROW
Defeat Crow Boss
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Achievement #15: Here is to follow:

Phase 1: Initially, the crow will approach to you slowly via flying but later he will fly out of the map. When he does that, he will drop a bomb and you will see it explode after brief second on ground.

Phase 2: The crow will spawn his crows, then few seconds he will dash towards you.

Repeating phase 1 he will do it again.


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HARD
Soooooooooo HOT!!
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Achievement #16: Just one by one and your close to victory. I suggest using mage and upgrading to AOE related upgrades such as the Lightning, pets are a MUST you only need close to fully max Lightning and other spells are your choice.

Additionally, if you have been building up stacks of coins use them on passives in the shop. My upgrades are:
Wing Boots Lv. 0
Kimchi Lv. 2
Gat MAX
Magnet MAX
Angel MAX
Yupjeon MAX

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GOSU
You Deserve It.
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Achievement #17: If you have followed this roadmap you would get all the achievements 100%. I am not going to lie, this one made me go crazy and based on how desperate I look for this one is not so bad so follow accordingly.

You want to have as much lightning upgrades as possible, this includes AOE although you can have pets that is if you reroll and your left with no Lightning upgrades, you will need to move to the left most as soon as you are done with any bosses (make sure not to lose your shield and revive). I mentioned my upgrades on top and yes passives make this possible so I won't slow down otherwise you'd get overwhelmingly stuck by the enemies.
Conclusion:
That is all! If you are better than me you'd be done with this game in less than 4 hours but so far this has been the game I tried in demo so it almost never changes other than new extended content on release.

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100% finished, keep it up people and good luck :)

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