NieR Replicant ver.1.22474487139...

NieR Replicant ver.1.22474487139...

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Checklist [NieR Replicant (2021)] ✅
By Division
A list of all 47 Achievements to be earned for 100% game completion. This is simply a list of Achievements ordered thematically and is a way to help me sort many contents.

For a more comprehensive walkthrough and roadmap, check out my 100% Achievement Guide [NieR Replicant 2021].
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957879130
   
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Introduction:
As it says so, this is likely my draft for my huge guide to write and type. Feel free to make a list or refer to this. Delete anything you copy-pasted when you are done with it.

Otherwise, this is my own list to help in checking for achievements.
 Image #2.jpg]
Achievement summary: (47)
1) Story Related: (15)
2) Side Quests: (3)
3) Collectables: (9)
4) Bosses/Kill: (12)
5) Miscellaneous: (8)
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Review overall:
My overall thoughts on achievements:

Design: 4/5
- Pretty simple and barely changed but it's good to show them on your profile. I absolutely like all the boss icons.

Obtainability: 5/5
- No bugs, no issues just reach this goal and your good to go. They are very straight-forward.

Amount: 5/5
- The right amount just like Automata.

Grind: 2/5
- The biggest and most of which comes from old game design, especially my biggest I did on weapons while Automata solves this with easy ways. The grind comes problematic because of the RNG which means you will be spending time without any alternatives despite having the DLC YoRHa weapons at your arsenal to upgrade.

Would recommend? Absolutely of course if you want to commit this grind and playing the story, I think maybe 50 hours grind is the best just do not be like me who spent almost 40 hours playing on Hard and have become burnt out or tired even if not dying too often.

 Image (2).png]
I. Base Game: (15)
Story:
 The Book of Legend.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Book of Legend
Grimoire Weiss joined your party.
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 The Wild Companion.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Wild Companion
Kainé joined your party.
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 The Magic Man.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Magic Man
You learned every type of magic.
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 The Mellow Companion.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Mellow Companion
Emil joined your party.
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 Release.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Release
You freed Kainé from her petrification.
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 Key Collector.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Key Collector
You completed the key to the Shadowlord's castle.
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 Gratitude.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Gratitude
You gave Louise's letter to the postman.
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 Educated Warrior.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Educated Warrior
You read all novel segments about your friends' pasts.
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 A World in Flux.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
A World in Flux
You defeated the Shadowlord
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 Call Her Back.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Call Her Back
You viewed the first ending (Ending A).
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 Lingering Memories.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Lingering Memories
You viewed the second ending (Ending B).
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 Thank You.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Thank You
You viewed the third ending (Ending C).
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 Something Very Special.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Something Very Special
You viewed the fourth ending (Ending D).
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 e8 a8 98 e6 86 b6 e3 82 b5 e3 83 bc e3 83 90 e3 83 bc.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
e8 a8 98 e6 86 b6 e3 82 b5 e3 83 bc e3 83 90 e3 83 bc
e3 83 92 e3 82 ab e3 83 aa e3 82 ac e3 83 9f e3 82 a8 e3 83 ab
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 The Final Verse.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Final Verse
Congratulations! Thank you for playing!
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II. Bosses: (12)
Gretel:
 King of the Lost Shrine.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
King of the Lost Shrine
You defeated Gretel within three minutes and twenty seconds.
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P-33:
 Boss of the Junk Heap.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Boss of the Junk Heap
You defeated P-33 within four and a half minutes.
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Roc:
 Protector of Facade.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Protector of Facade
You defeated Roc within three and a half minutes.
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Louise:
 The Little Mermaid.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Little Mermaid
You defeated Louise within five minutes.
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Wendy:
 Scourge of the Aerie.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Scourge of The Aerie
You defeated Wendy within eight and a half minutes.
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Goose:
 A Dirge for the Hero.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
A Dirge for the Hero
You defeated Goose within two minutes.
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Devola/Popola:
 Permission Granted.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Permission Granted
You drove off Devola and Popola within three minutes.
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 Soul Crusher.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––

Soul Crusher
You defeated Devola and Popola within three and a half minutes.
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Grimoire Noir:
 Book Burner.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Book Burner
You defeated Grimoire Noir within one and a half minutes.
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Shadowlord:
 The Once and Final King.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Once and Final King
You defeated the Shadowlord within four minutes and twenty seconds.
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Kainé:
 A True Friend.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
A True Friend
You stopped the berserk Kainé within one minute.
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 The Strongest Bond.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Strongest Bond
You defeated the berserk Kainé within three and a half minutes.
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III. Collectables: (9)
Gold:
 Man of Means.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Man of Means
You accumulated 1,000,000 pieces of gold.
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Words:
 Wordsmith.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Wordsmith
You collected 50 percent of all words.
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Raw Material:
 Material Hunter.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Material Hunter
You collected 50 types of raw materials.
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Fishing:
 Fish of Legend.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Fish of Legend
You caught a rhizodont.
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 A Round by the Pond.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
A Round by the Pond
You caught one of every type of fish.
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Weapon:
 Upgrade Apprentice.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Upgrade Apprentice
You upgraded 5 weapons to their maximum level.
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 Reform Specialist.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Reform Specialist
You upgraded 15 weapons to their maximum level.
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 Forging Master.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Forging Master
You upgraded 33 weapons to their maximum level.
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 Weapons Collector.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Weapons Collector
You found every weapon.
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IV. Miscellaneous: (11)
Quests: (3)
 Village Handyman.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Village Handyman
You completed 10 quests.
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 Jack of All Trades.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Jack of All Trades
You completed 20 quests.
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 Go-To Guy.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Go-To Guy
You completed 30 quests.
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Combos: (2)
 Combo Fanatic.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Combo Fanatic
You pulled off a 50-hit combo.
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 Combo Master.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Combo Master
You pulled off a 100-hit combo.
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Animals: (2)
 The Sheep Whisperer.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
The Sheep Whisperer
You killed 100 sheep.
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 All Aboared!.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
All Aboared!
You rode a boar for at least five minutes.
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Cultivation: (1)
 Legendary Gardener.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Legendary Gardener
You successfully cultivated the legendary flower.
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Others: (3)
 Dear Diary.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Dear Diary
You completed the "Recycled World" quest.
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 Daredevil.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Daredevil
You risked life and limb 10 times to discover someone's secret.
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 Lightspeed Fighter.jpg]–––––––––––––––––––––––––––––––––––––––––––––––––––––––
Lightspeed Fighter
You completed the game within fifteen hours.
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Side Quest - Act I: (x18)
These quests are somewhat tedious, however make sure to choose which one to do. Also we need golds so unless you farm the DLC this is also a filler to accumulating golds. There are recommended quests to do also for your advantage on achievements.

Anything inside Grimoire Weiss book is considered part of it such as the quest, although your first quest is extra I include them on extra as a reminder they are added for our total quest of golds you earned. Even though I put a how-to guide, videos I posted can be for your own choice to watch if you want to watch it of course it's up to you.

Total G Cost: 127,000 G
Act I (Village) - 18,000 G
Act I (Seafront) - 56,000 G
Act I (Facade) - 53,000 G



Others:
0) Extras: Might add some here and maybe not all.
Unlocks: Story-related
1. Go to Northern Plains and grab three muttons
2. Go back to the shop guy
Reward: 600 G, access to shops ✅

Village: (x18)
1) Herbal Remedies:
Unlocks: Story-related
1. Speak to Popola.
2. Grab 2x Medicinal Herbs but you'd have a lot of them so don't worry
4. Go back to Popola.
Reward: 500 G ✅

2) The Gatekeeper's Errand:
Location: Northern Gate
1. You just need to bring the package given by the guard to the lady on the Blacksmith area in your village in the Village.
Reward: 500 G ✅

3) The Lost Eggs:
1. You can find the 'lost' egg on the fountain on one of the broken wall pillars.
Reward: x1 Health Salve ✅

4) Old-Fashioned Home Cooking:
1. If you have ten sheep muttons already, interact with her again.
Reward: 1,500 G, repeatable also ✅

5) Shopping List: [Recommended]
1. You can buy three Tulip Bulbs on Seafront shop (50 G each) and bring it back to the Florist where you started the quest.
Reward: 500 G, access to cultivating plants ✅

6) Book Smarts:
Location: Devola's Library
1. Start by talking to the lady (Video - 0:37)
Reward: 500 G ✅
https://www.youtube.com/watch?v=Dxi4Rol6ljE

7) The Tavern Keeper’s Grandmother:
Location: Tavern
1. Stock on 3 Medicinal Herbs, 3 Berries, 3 Royal Ferns
Royal Fern location:
  • Found in harvest points in Northern Plains and Southern Plains;
  • Purchased at Seafront from Item Shop (150 G each)
2. Go to the fountain where the old woman is sitting after grabbing the Old Lady's Elixir.
Reward: 2,000 G ✅
https://www.youtube.com/watch?v=rb-7mL7A-34

8) A Return to Shopping:
Location: After completing Shopping List quest
1. Okay so we go back to the same Florist for gardening, this time we need to stock on 3 Bounty Fertilizers (300 G each) found at Seafront shop alternatively bought at Facade shop.
Reward: x1 Tulip Bulb, x1 Bounty Fertilizer, 2,000 G, field space upgrade ✅

9) Boar Hunt!: [Recommended]
1. Talk to the old man and go to the Northern Plains.
2. We need to kill the Boar, your level mileage and weapons may vary so I recommend using what's best in power attack as well as words to increase the power, you may find yourself killing it in under 5 minutes and like I mentioned no difficulty needed to worry on so play what's comfortable.
3. You should get a Boar Tusk from the Boar, go back to the old man to complete this quest.
Reward: 1,000 G, access to Controlling Boars

10) Yonah’s Home Cooking: [Recommended]
1. Talk to Yonah, you need only the following items: x1 Wheat, x1 Venison.
Venison is found on Southern Plains
Reward: Regardless of your choice outcome, there will be no reward. ✅

11) On the Wings of Eagles:
1. Talk to the Tavern Keeper You need the following:
  • x1 Eagle Egg
2. This Eagle Egg is located in Aerie, go there if you need to but story progression says otherwise.
3. Just go back to the lady and you will obtain Old Lady's Elixir+.
4. Go to the Old Lady on the fountain to complete your quest
Reward: 2,000 G ✅
https://www.youtube.com/watch?v=t3pX5mRNnAg

12) Fragile Delivery:
1. Talk to the guard near Northern Plains gate, he will give you this peculiar package which in a nutshell you need to avoid evading or dodging.
Best way is to keep jumping and ground slam against enemies, this will not fail the package quest and make you go back to the guard (how fun!) but you will at least get this done.
2. The location to finish this quest is what the guard said, The Aerie. No otherwise bullshite we come to face when we reach there but another tip is to go back to Aerie after progressing further the story before Act II.
Also on the video you can use the boar which I never on my first time but it saves time, just try not to crash with the Boar I think that guarantees a package broken.
3. Go back to the same guard to claim your price.
Reward: 1,500 G well this reward number can get reduced each package breaks ✅
https://www.youtube.com/watch?v=xaB-1_WqIvE

13) Fragile Delivery 2:
1. As expected, this is unlocked when you are done with the first one (similar to what we need to do with numbered quests). Anyways we talk to the Old Geezer and bring this package to the Seafront where the Tavern Keeper will claim it.
2. Go back to the Old Geezer and claim our reward.
Reward: 1,500 G ✅

14) The Ballad of the Twins: [Recommended]
1. Inside the Tavern, a guy will mention of Devola and Popola singing so this will start your quest after the conversation.
2. Do the steps to progress, for materials you should get:
  • x5 Lizard Tails - Found in Northern Plains or Eastern Roads
  • x5 Mouse Tails - Found in Junk Heap
3. Go to the Seafront Tavern Keeper, claim Popola's drink and go to Popola.
4. The quest will be finished after interacting to Devola.
Reward: None
https://www.youtube.com/watch?v=IOi65pKVXpM

15) A Dog Astray: [Recommended]
1. Talk to the Old Guy in the Village, he will mention his dog missing. Get ready for this quest if you love dogs.
2. Find the dog, kill shades and obtain Max's Herbs.
3. Go back to the same place on the Village where his son is waiting there, after that you complete the quest interacting.
Reward: 1,000 G ✅

16) Yonah’s Gift: [Recommended]
1. When Yonah can be able to sit on bed, interact with her it will start the quest.
2. Find the following:
x1 Melon
x1 Watermelon
x1 Pumpkin - Village Grocer
They are on the Facade shop
3. Go back to Yonah.
Reward: None since any choice outcome will lead to no rewards but at least you fulfilled Yonah's needs. ✅

17) Fragile Delivery 3:
1. Talk to the guard at the Eastern Road gate, he will tell you to send it to the Facade weapons shop.
2. Make sure to not get knocked or evade and run, also there is a shortcut on the Desert so make use of that since there are wolves but your magic shall suffice.
3. Give it to the merchant in Facade weapons shop.
Reward: 2,900 G ✅

18) The Runaway Son: [Not Recommended]
1. If you are doing this quest for some reason after the Facade & Barren Temple main story for Act I, look for and talk to the Villager he will mention his son with a strange hat on Seafront which is where he is.
2. You now need the following material from him.
  • x5 Mutton
  • x3 Goat Meat
3. Actually this means everything's all worthless and a waste of time because the Tavern Keeper you talk to on Seafront has no idea. After that go to the father in the Village again.
4. You still doing this quest? You can find clues on Seafront then once that is done head to Facade where you will find him via door in hiding near the two masked villagers.
5. Chase him until you get to fight a pack of wolves near Eastern Road entrance. You will be back at the Village where not surprising the people run away.
Reward: None
https://www.youtube.com/watch?v=kxrKj87iK-Y
Side Quest - Act I: (x18)
0) Extras:
Location: Seafront first visit
1. Simply bring the letter to the old lady.
Reward: 1,000 G ✅

Seafront: (x13)
19) The Fisherman’s Gambit Part 1):
1. We will repeat this quest five times because we need to level +1 up our fishing skills, without this then there's no way to get our legendary last fish which is very needed as I try it on my blind playthrough it failed without fisherman skills.

2. You need the following for fishing (keep in mind you can buy as many lures or fish baits as you can:
  • Lugworm - Available immediately at Tackle Shop
3. Collect x10 Sardines near him it can be also in the beach but I prefer doing it near the Pier because we need the blowfish too. After the fishing, bring him the Sardines and he will tell you everything to teach you for two days well this is mostly reading text so we just read through and get our reward.
Reward: Fishing Skill improved ✅

20) The Fisherman’s Gambit Part 2):
1. Talk to him again, this time we will fish a different fish and keep in mind we can buy a fish if we completed the fisherman's quests.
2. If you fished for Sardines in the Pier, you will also fish for blowfish even though your fishing level is too low, you might get around 6 blowfishes so otherwise just collect few more. Like before, if you have a leveled skill, you can potentially catch a Bream at least that's on the Seafront Pier or near the fisherman, anyways here is what you need:
  • Lugworm
4. Give x7 Blowfishes to the fisherman, same as before but no days included.
Reward: Fishing Skill improved

21) The Fisherman’s Gambit Part 3):
1. So this time we need to catch Rainbow Trouts on the Northern Plain, we need the following for fishing:
  • Lure
2. Catch x7 Rainbow Trouts and you are done, just one week later of course.
Reward: Fishing Skill improved ✅

22) The Fisherman’s Gambit Part 4):
1. When you fished for blowfishes you also fished for the Breams which for me I ended up with 3 of them, if you need few left then fish near the fisherman. Otherwise here is the needed bait:
  • Lure
2. Catch x5 Breams and talk to the fisherman.
Reward: Fishing Skill improved ✅

23) The Fisherman’s Gambit Part 5): [Recommended on all parts]
1. We need to catch Black Brass fishes. We only need the following:
  • Lure
2. Catch x5 Black Brass from the Village then go back to the fisherman, next day text insertion. That should be all for this Act.
Reward: Fishing Skill improved ✅

24) The New Merchant in Town:
1. Just exit out the city and then go back anytime, the speech bubble from the Merchant will appear.
2. The folllowing is needed:
10 Wools - Act I drops on sheep as always Northern Plains
5 Natural Rubbers - Seafront shop (700 G each)
10 Goat Hides - Very rare raw materials, just keep farming them on Eastern Roads those are the goat areas.
Funny how strange you can get sometimes more goat hides but less on wools at least but this is your choice to do the quest there's more to do for the quest achievements at least not 100% them all just only 43% them.
3. Bring them to the Merchant and he will thank you. Then you exit out Seafront and come back to him.
Reward: 10,000 G
https://www.youtube.com/watch?v=5Kd2Ce9EPYQ

25) The Postman’s Request: [Recommended]
1. Devola will be giving you an option to the quest you want to do, aside from Fisherman's Gambit we can choose this.
2. Go to the Seafront Post Office, talk to him and deliver the letter to the Lighthouse Lady.
3. She will thank you for it.
Reward: 1,000 G
https://www.youtube.com/watch?v=MVXEg9hvvdI

26) The Lighthouse Lady’s Wrath: [Recommended]
Requires The Postman's Request to be finished.
1. When the cutscene of the Lady and Postman plays before entering the Post Office you can start there.
2. When visiting her, you will then be needing to talk to the Postman. Progress through and at that point you will be seeing her for the last time.
3. Choose two choices which leads to some different dialogue to also the same conclusion, otherwise the reward will be given to you if you tell her the truth.
Reward: 1,000 G

27) Closure: [Recommended]
1. This still should be the continuation
2. Given two choices, no matter what you will get the conclusion of this quest.
Reward: None

28) The Belated Letter (Letter to a Lover):
https://nierreplicant.wiki.fextralife.com/The+Belated+Letter
1. Speak to NPCs and progress.
Reward: 3,000 G

29) A Signature Dish:
https://nierreplicant.wiki.fextralife.com/A+Signature+Dish
1. You need the following:
  • 10 Medicinal Herbs
  • 10 Bags of Wheat
  • 10 Sardines
Reward: 5,000 G, unlocks 'Bon Appetit!' Quest

30) Bon Appetit!:
Requires: Finishing A Signature Dish
1. While following the directions to progress the story quest such as talking to NPCs, you must get the following:
5 Sharks
5 Bags of Rice
5 Mushrooms
2. Along with that comes with the cookbook, bring everything to him and you complete the quest
Reward: 5,000 G

31) The Pride of a Lover:
https://nierreplicant.wiki.fextralife.com/The+Pride+of+a+Lover
1. You need x1 Fluorite, then progress to complete this quest while collecting talk to NPCs.
Reward: 30,000 G

Facade: (x5)
32) The Tangled Message:
https://nierreplicant.wiki.fextralife.com/The+Tangled+Message
1. Speak to NPCs and progress.
Reward: 10,000 G

33) Item Unknown: [Not Recommended]
https://nierreplicant.wiki.fextralife.com/Item+Unknown
1. You need x10 Watermelons.
Reward: 3,000 G

34) Apology from a Fool:
https://nierreplicant.wiki.fextralife.com/Apology+from+a+Fool
1. You need x10 Wolf Hides.
Reward: 20,000 G

35) The Littlest Hero:
https://nierreplicant.wiki.fextralife.com/Item+Unknown
1. Speak to NPCs and progress.
Reward: 10,000 G

36) The Missing Girl:
https://nierreplicant.wiki.fextralife.com/The+Missing+Girl
1. Speak to NPCs and progress.
Reward: 10,000 G
Side Quest - Act II: (x9)
This is the total including what may be the best outcome to get with benefits (refer to Scattered Cargo)

Total G Cost: 561,000 G
Act II (Village) - 123,000 G
Act II (Northern Plains) - 3,000 G
Act II (Seafront) - 200,000 G - 230,000 G
Act II (Facade) - 150,000 G
Act II (Others) - 55,000 G



Village: (x8)
37) Thieves in Training:
https://nierreplicant.wiki.fextralife.com/Thieves+in+Training
1. Speak to NPCs and progress.
Reward: 3,000 G ✅

38) A Bridge in Peril: [Vital, leads to Weapon]
https://nierreplicant.wiki.fextralife.com/A+Bridge+in+Peril
1. Kill a specific Shade in Northern Plains and progress. This is important because it drops us Labyrinth's Whisper weapon.
Reward: 30,000 G ✅

39) The Contract for a Contractor:
https://nierreplicant.wiki.fextralife.com/Contract+for+a+Contractor
Reward: 30,000 G

40) The Creaky Waterwheel:
https://nierreplicant.wiki.fextralife.com/The+Creaky+Waterwheel
1. You need x10 Iron Ore, x10 Logs.
Reward: 10,000 G

41) The Faded Fountain:
https://nierreplicant.wiki.fextralife.com/The+Faded+Fountain
Reward: 20,000 G

42) A Child’s Final Chance:
https://nierreplicant.wiki.fextralife.com/A+Child's+Final+Chance
Reward: 10,000 G, Grants you a discount on all items when buying from the Grocer ✅

43) The Despicable Man:
https://nierreplicant.wiki.fextralife.com/The+Despicable+Man
Reward: 15,000 G

44) Search for the Shade:
https://nierreplicant.wiki.fextralife.com/Search+for+the+Shade
Reward: 5,000 G

45) The Damaged Map: [Vital, Weapon Reward]
https://nierreplicant.wiki.fextralife.com/The+Damaged+Map
1. When you have a map, go to the library first then you can go to Facade, you need the required three items to repair the map.
2. Then follow the process, we can be able to go to Lost Shrine but you should do this along with The Magical Stone, otherwise you'd waste time going back and forth rather than one time.
3. There is a choice when you talk to his wife, either sell her ornament or keep it and confront her husband, I advise you to keep it so in conclusion the first ever Marked Map will be given to you regardless at least you get instead of wasting time selling it, no void on getting weapons they are unmissable unless you skip most on Act I.
4. Follow now to the marked point after talking to Popola, the weapon awaits you after crossing the small wooden bridge to the other side.
Reward: Labyrinth's Shout ✅


Northern Plains: (x1)
Extra 0) An unnamed quest that is related to Boar.

46) The Promised Gift:
https://nier.fandom.com/wiki/The_Promised_Gift
Reward: 3,000 G

Side Quest - Act II: (x25)
Seafront: (x14)
47) The Masterless Lighthouse:
https://nierreplicant.wiki.fextralife.com/The+Masterless+Lighthouse
1. You need x10 Broken Batteries, x10 Broken Lenses, x10 Mysterious Switches
Reward: 30,000 G

48) The Scattered Cargo:
https://nierreplicant.wiki.fextralife.com/The+Scattered+Cargo
1. There are numerous cargos from the client scattered, if you want the best I suggest not reporting them and never looking inside the cargo boxes.
Reward:
    (Client)
  • 20,000 G
  • Discount rewards on Seafront's item shop: Recovery Potion, Strength Capsule, Magic Capsule, Defense Capsule, Spirit Capsule
    (Authorities)
  • 50,000 G

49) The Strange Fate of the Jewel:
https://nierreplicant.wiki.fextralife.com/The+Strange+Fate+of+the+Jewel
Reward: 10,000 G or nothing if not given to client

50) Learning a Trade:
https://nierreplicant.wiki.fextralife.com/Learning+a+Trade
Reward: 10,000 G per ingredient = 20,000 G

51) Master of the Southern Plains:
https://nierreplicant.wiki.fextralife.com/Master+of+the+Southern+Plains
Reward: 30,000 G

52) The Fisherman’s Gambit Part 6:
https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+6
1. Catch x3 Sandfish. ✅
Reward: Fishing skill upgraded

53) The Fisherman’s Gambit Part 7:
https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+7
1. Catch x3 Royal Fish. If you fished from Act I even on Sandfishes you'd be done here.
Reward: Fishing skill upgraded ✅

54) The Fisherman’s Gambit Part 8:
https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+8
1. Catch x2 Blue Marlin.
This is kind of tricky at first but when you practice, you will know you need to hit the S key immediately like quickly when the bob may dip completely. If you see the health bar depleting too slow like it'd take 2-4 minutes that might be a different fish but when the health bar is depleting slowly but fast you will know it's a Blue Marlin.
Reward: Fishing skill upgraded ✅

55) The Fisherman’s Final Gambit:
https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Final+Gambit
1. Catch x1 Hyneria
Reward: Fishing skill upgraded ✅

56) Staying Afloat:
https://nierreplicant.wiki.fextralife.com/Staying+Afloat
Reward: 20,000 G

57) Bon Appetit! 2:
https://nierreplicant.wiki.fextralife.com/Bon+Appetit!+2
Requirements: Collect three fragments, complete A Memorable Knife and the first quest of the same title.
Reward: 20,000 G

58) The Great Tree:
https://nierreplicant.wiki.fextralife.com/The+Great+Tree
1. Do this along with the other two Lost Shrine related quests which are important otherwise you'd go back and forth too much than once.
Reward: 20,000 G

59) A Memorable Knife:
https://nierreplicant.wiki.fextralife.com/A+Memorable+Knife
Reward: 20,000 G

60) Freesia:
https://nierreplicant.wiki.fextralife.com/Freesia
Requirements: Collect three fragments, and complete Letter to a Lover
Reward: 10,000 G

Facade: (x7)
61) Life in the Sands:
https://nierreplicant.wiki.fextralife.com/Life+in+the+Sands
Reward: 10,000 G

62) The King’s Mask:
https://nierreplicant.wiki.fextralife.com/The+King's+Mask
Reward: 10,000 G

62) A Shade Entombed: [Vital, leads to Weapon Reward quest]
https://nierreplicant.wiki.fextralife.com/A+Shade+Entombed
Tip: There is a good farming spot related to Machine part but I mentioned you can do that on the Forest of Myth Dream.
Reward: 20,000 G ✅

63) A City Reborn:
https://nierreplicant.wiki.fextralife.com/A+City+Reborn
Reward: 50,000 G

64) Disturbing the Sleep of Kings: [Vital, Weapon Reward]
https://nierreplicant.wiki.fextralife.com/Disturbing+the+Sleep+of+Kings
Reward: Labyrinth's Song ✅

65) Nightmares and Dust:
https://nierreplicant.wiki.fextralife.com/Nightmare+and+Dust
Reward: 30,000 G

66) Shadows of the Desert:
https://nierreplicant.wiki.fextralife.com/Shadows+of+the+Desert
Reward: 30,000 G

Southern Plains - Emil's Manor: (x2)
67) A Tale of the Study:
https://nierreplicant.wiki.fextralife.com/A+Tale+of+the+Study
Reward: 15,000 G ✅

68) Research Project:
https://nierreplicant.wiki.fextralife.com/Research+Project
Requirement: Complete A Tale of the Study, also make sure to re-enter like any quests completed after.
Reward: None

Northern Plains - Junk Heap: (x1)
69) The Shade Army:
https://nierreplicant.wiki.fextralife.com/The+Shade+Army
Requirement: Collect the Junk Heap fragment
Reward: 30,000 G

Northern Plains - The Forest of Myth: (x1)
70) The Magical Stone: [Vital, leads to Weapon]
https://nierreplicant.wiki.fextralife.com/The+Magical+Stone
Requirement: Complete all fragment pieces
1. We need to do something on the area in order to complete the quest, this lets us loot the Iron Pipe we needed.
2. Do this along with Damaged Map quest. The Eye of Power is on the rooftop.
3. Go back to the Fortune teller and do some grinding in there but grab also the Iron Pipe inside the building.
4. Finish the dream which can be infinitely grinded for common mats and levels.
Reward: 10,000 G ✅
Words (A, B, G, H): (x41)
There are 120 words in this game on Route A, useful at farming when stat is increase on items. They will be dropped to you when you obtain Grimoire Weiss and since this will be on easy we can use word material droprates etc to help us grab more loot easily and I guess this would affect the words but either way I prefer on easy. Words are unmissable and some can drop at random times however there are few that's missable so refer to the other steam guide for more context. I will list the locations also from other sources and where I got them first especially drops from enemies is different for this.

✔️ indicates my first playthrough done but some will be missed.
Otherwise,
❎ indicates post 60+ words on first playthrough of Route A gained as extras.

Anything I mentioned Forest of Myth (Dream) is only in Act II so you can get Words from Act I on the dream.

For the word buffs, three types exist:
  • Sealed Verses is your increase in magic stats and status effects
  • Weapons is your weapon stat increase
  • Martial Arts is your physical stat increase

https://nierreplicant.wiki.fextralife.com/Words
https://gamerant.com/nier-replicant-all-words-locations-where-to-find/

All words located specifically are done from this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719186488

List of Words: (x121)

A: (11)
Additional word which didn't count my 50%
0) Ashurfarra: Sealed Verses, Weapons and Martial Arts – HP Drain/MP Recovery +20% ✔️
Location – Act II: Seafront
Enemy Types – Louise

1) Ashur: Sealed Verses, Weapons and Martial Arts – Poison/Physical Defense +2% ✔️
Location – Act I: Northern Plains (Cloudy)
Enemy Types – Unarmed Small Shades, Sharpshooter Small Shades

2) Ashurir: Sealed Verses, Weapons and Martial Arts – Paralyze/Physical Defense +4% ✔️
Location – Act I: Aerie
Enemy Types – Shade staff user

3) Ashures: Sealed Verses, Weapons and Martial Arts – Confuse/Physical Defense +6% ✔️
Location – Act I: Village
Enemy Types – Big Shade

4) Ashurka: Sealed Verses, Weapons and Martial Arts – Weaken/Physical Defense +8% ✔️
Location – Act II: Northern Plains, done on A Bridge in Peril quest
Enemy Types – Giant Shade

5) Ashurza: Sealed Verses, Weapons and Martial Arts – MP Drain/Physical Defense +10% ❎
Location – Act II: The Lost Shrine
Enemy Types – Giant Shade Mini boss Mage on 2F

6) Ashurira: Sealed Verses, Weapons and Martial Arts – HP Drain/Physical Defense +12% ❎
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured mini shade mage

7) Ashuresra: Sealed Verses, Weapons and Martial Arts – Physical Defense +15%
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Armoured big shade

8) Ashurkarr: Martial Arts – Physical Defense +20%
Location – Act II: The Aerie
Enemy Types – Medium shade (armoured or not)

9) Ashurzarr: Martial Arts – Physical Defense +25% ❎
Location – Act II: Lost Shrine
Enemy Types – Armoured Medium Shade

10) Ashurzarken: Martial Arts – Physical Defense +30%
Location – Act II: Lost Shrine
Enemy Types – Medium Shade Mage

B: (10)
11) Bes: Martial Arts – Physical Strength +2% ✔️
Location – Act I: The Aerie
Enemy Types – Shield-wielding Large Shades (unarmored)

12) Besa: Martial Arts – Physical Strength +4% ✔️
Location – Act I: The Barren Temple
Enemy Types – Medium Sized Shades

13) Besi: Martial Arts – Physical Strength +6% ✔️
Location – Act I: Southern Plains
Enemy Types – Giant Shade

14) Beso: Martial Arts – Physical Strength +8% ✔️
Location – Act I: The Village (Library)
Enemy Types – One of the Shades

15) Besu: Martial Arts – Physical Strength +10% ✔️
Location – Act II: Barren Temple
Enemy Types – Medium Shade

16) Besal: Martial Arts – Physical Strength +12% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Mag Res Mini Shade Mage

17) Besil: Martial Arts – Physical Strength +15% ✔️
Location – Act II: Lost Shrine (Roof), Northern Plains (Cloudy)
Enemy Types – Armoured Mini Shade

18) Besol: Martial Arts – Physical Strength +20% ✔️
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Armoured Mini Shade

19) Besul: Martial Arts – Physical Strength +25% ❎
Location – Act II: The Aerie, Barren Temple
Enemy Types – Medium Shade (Armoured or not)

20) Besuloth: Martial Arts – Physical Strength +30% ❎
Location – Act II: Shadowlord's Castle
Enemy Types – Armored Big Shade

G: (10)
21) Geb: Sealed Verses – Magic Power +2% ✔️
Location – Act I: The Aerie
Enemy Types – Small Shade

22) Geba: Sealed Verses – Magic Power +4% ✔️
Location – Act I: Northern Plains - Forest of Myth entrance
Enemy Types – Small Mage Shades

23) Gebi: Sealed Verses – Magic Power +6% ❎
Location – Act II: Southern Plains (Cloudy), Forest of Myth (Dream)
Enemy Types – Mini Shade

24) Gebo: Sealed Verses – Magic Power +8% ✔️
Location – Act I: The Village
Enemy Types – Medium Shade

25) Gebu: Sealed Verses – Magic Power +10% ✔️
Location – Act II: The Village
Enemy Types – Armoured Medium Shade

26) Gebal: Sealed Verses – Magic Power +12% ✔️
Location – Act II: Barren Temple, done on Disturbing the Sleep of Kings quest
Enemy Types – Medium Shade

27) Gebil: Sealed Verses – Magic Power +15% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Medium unarmoured Shade

28) Gebol: Sealed Verses – Magic Power +20%
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Armoured Big Shade

29) Gebul: Sealed Verses – Magic Power +25% ❎
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Armoured Mini Shade

30) Gebuloth: Sealed Verses – Magic Power +30%
Location – Act II: The Aerie
Enemy Types – Medium Shade (Armoured or not)

H: (10)
31) Hod: Martial Arts – Knockback Resistance +2% ❎
Location – Act II: Southern Plains (Any weather), Forest of Myth (Dream)
Enemy Types – Big Shade

32) Hoda: Martial Arts – Knockback Resistance +4% ✔️
Location – Act I: Northern Plains (Cloudy), The Desert
Enemy Types – Small Shades

33) Hodi: Martial Arts – Knockback Resistance +6% ✔️
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Big Shade

34) Hodo: Martial Arts – Knockback Resistance +8% ✔️
Location – Act II: The Village
Enemy Types – Armoured Medium Shade

35) Hodu: Martial Arts – Knockback Resistance +10% ❎
Location – Act II: Lost Shrine
Enemy Types – Giant Shade Mage (Mini-Boss)

36) Hodal: Martial Arts – Knockback Resistance +12% ✔️
Location – Act II: Underground Laboratory, Southern Plains (Cloudy)
Enemy Types – Mini unarmoured Shade

37) Hodil: Martial Arts – Knockback Resistance +15%
Location – Act II: Underground Laboratory
Enemy Types – Mag Res Mini Shade

38) Hodol: Martial Arts – Knockback Resistance +20% ✔️
Location – Act II: Lost Shrine (Roof), Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade

39) Hodul: Martial Arts – Knockback Resistance +25%
Location – Act II: Desert
Enemy Types – Mini Shade Mage

40) Hoduloth: Sealed Verses, Weapons and Martial Arts – Knockback Resistance +30% ❎
Location – Act II: Shadowlord's Castle
Enemy Types – Shades (except round balls)
Words (K, L, M, O): (x40)
K: (10)
41) Kon: Sealed Verses, Weapons and Martial Arts – Poison/Magic Defense +2% ✔️
Location – Act I: Northern Plains (Cloudy), Southern Plains
Enemy Types – Mini Shade Mage

42) Konir: Sealed Verses, Weapons and Martial Arts – Paralyze/Magic Defense +4% ❎
Location – Act I: Barren Temple, Forest of Myth (Dream)
Enemy Types – Giant Shade

43) Kones: Sealed Verses, Weapons and Martial Arts – Confuse/Magic Defense +6% ✔️
Location – Act I: Southern Plains (Cloudy), Village (Library)
Enemy Types – One of the Shades

44) Konka: Sealed Verses, Weapons and Martial Arts – Weaken/Magic Defense +8% ❎
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade

45) Konza: Sealed Verses, Weapons and Martial Arts – MP Drain/Magic Defense +10%
Location – Act II: Lost Shrine
Enemy Types – Giant Shade Mage

46) Konira: Sealed Verses, Weapons and Martial Arts – HP Drain/Magic Defense +12% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Giant Shade

47) Konesra: Martial Arts – Magic Defense +15% ✔️
Location – Act II: Lost Shrine
Enemy Types – Armoured Medium Shade

48) Konkarr: Martial Arts – Magic Defense +20% ✔️
Location – Act II: Barren Temple, done on Disturbing the Sleep of Kings quest
Enemy Types – Giant Shade

49) Konzarr: Martial Arts – Magic Defense +25%
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade Mage

50) Konzarken: Martial Arts – Magic Defense +30%
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Medium Shade Mage

L: (10)
51) Lug: Sealed Verses – Magic Cost -2% ✔️
Location – Act I: Northern Plains
Enemy Types – Unarmed Mini Small Shades

52) Lugir: Sealed Verses – Magic Cost -4% ❎
Location – Act I: Southern Plains (Any weather), Forest of Myth (Dream)
Enemy Types – Mini Shade

53) Luges: Sealed Verses – Magic Cost -6%
Location – Act I: Northern Plains (Cloudy)
Enemy Types – Mini Shade

54) Lugka: Sealed Verses – Magic Cost -8% ✔️
Location – Act I: Village
Enemy Types – Medium Shade

55) Lugza: Sealed Verses – Magic Cost -10% ✔️
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Small Shade

56) Lugira: Sealed Verses – Magic Cost -12%
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Big Shade

57) Lugesra: Sealed Verses – Magic Cost -15% ❎
Location – Act II: Underground Laboratory, Aerie
Enemy Types – Giant Shade, Medium Shade (Aerie)

Note: Sometimes it drops but does not on previous Routes before Route C in Aerie.

58) Lugkarr: Sealed Verses – Magic Cost -20% ✔️
Location – Act II: Southern Plains (Sunny)
Enemy Types – Armoured Big Shade

59) Lugzarr: Sealed Verses – Magic Cost -25%
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Medium Shade Mage

60) Lugzarken: Sealed Verses – Magic Cost -30%
Location – Act II: Lost Shrine Exterior, Northern Plains
Enemy Types – Armored Medium Shade

M: (9)
61) Mah: Sealed Verses and Weapons – Item Drops +2% ✔️
Location – Act I: The Aerie
Enemy Types – Small Shad

62) Mahir: Sealed Verses and Weapons – Item Drops +4% ✔️
Location – Act I: The Barren Temple
Enemy Types – Medium sized Shade

63) Mahes: Sealed Verses and Weapons – Item Drops +6% ✔️
Location – Act I: Emil's Manor
Enemy Types – Big Shade

64) Mahka: Sealed Verses and Weapons – Item Drops +8% ✔️
Location – Act II: Northern Plains (Cloudy), Southern Plains
Enemy Types – Medium Shade Mage

65) Mahza: Sealed Verses and Weapons – Item Drops +10% ❎
Location – Act II: Lost Shrine
Enemy Types – Giant Shade Mini boss Mage on 2F

66) Mahira: Sealed Verses and Weapons – Item Drops +12% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Mag Res Mini Shade

67) Mahesra: Sealed Verses and Weapons – Item Drops +15%
Location – Act II: Southern Plains (Sunny)
Enemy Types – Armoured Giant Shade

68) Mahkarr: Sealed Verses and Weapons – Item Drops +20%
Location – Act II: Desert
Enemy Types – Armoured Flying Shade Mage

69) Mahzarr: Sealed Verses and Weapons – Item Drops +25% ✔️
Location – Act II: The Aerie
Enemy Types – Medium Shade (Armoured or not)

70) Mahzarken: Sealed Verses and Weapons – Item Drops +30%
Location – Act II: Lost Shrine (Roof)
Enemy Types – Armoured Medium Shade

O: (10)
71) Ot: Sealed Verses and Weapons – EXP +2% ❎
Location – Act I: The Barren Temple, Forest of Myth (Dream)
Enemy Types – Giant Shade

72) Otir: Sealed Verses and Weapons – EXP +4% ✔️
Location – Act I: Emil's Manor
Enemy Types – Big Shade

73) Otes: Sealed Verses and Weapons – EXP +6% ❎
Location – Act I: Village, Forest of Myth (Dream)
Enemy Types – Medium Shade Mage

74) Otka: Sealed Verses and Weapons – EXP +8% ✔️
Location – Act II: Northern Plains (Cloudy)
Enemy Types – Medium Shade Mage

75) Otza: Sealed Verses and Weapons – EXP +10% ✔️
Location – Act II: Barren Temple, done on Disturbing the Sleep of Kings quest
Enemy Types – Giant Shade

76) Otira: Sealed Verses and Weapons – EXP +12%
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Armoured Mini Shade

77) Otesra: Sealed Verses and Weapons – EXP +15% ✔️
Location – Act II: Lost Shrine (Roof)
Enemy Types – Armoured Mini Shade

78) Otkarr: Sealed Verses and Weapons – EXP +20%
Location – Act II: Desert
Enemy Types – Mini Shade Mage

79) Otzarr: Sealed Verses and Weapons – EXP +25%
Location – Act II: Aerie
Enemy Types – Medium Shade (Armoured or not)

80) Otzarken: Sealed Verses and Weapons – EXP +30% ❎
Location – Act II: Shadowlord's Castle (2 or Ballroom)
Enemy Types – Shades (except round balls)
Words (P, S, U, V): (x40)
P: (10)
81) Pah: Weapons – Attack Power +2% ✔️
Location – Act I: The Aerie
Enemy Types – Small Shades

82) Paha: Weapons – Attack Power +4%
Location – Southern Plains (Any weather)
Enemy Types – Mini Shade

83) Pahi: Weapons – Attack Power +6%
Location – Southern Plains (Cloudy)
Enemy Types – Mini Shade

84) Paho: Weapons – Attack Power +8% ✔️
Location – Act II: The Barren Temple, done on A Shade Entombed quest
Enemy Types – Giant Shade

85) Pahu: Weapons – Attack Power +10% ✔️
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Mini unarmoured Shade

86) Pahal: Weapons – Attack Power +12% ❎
Location – Act II: Northern Plains (Sunny), done on Nightmares and Dust quest
Enemy Types – Armoured Mini Shade

87) Pahil: Weapons – Attack Power +15% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Mini Shade

88) Pahol: Weapons – Attack Power +20% ❎
Location – Act II: Lost Shrine (Roof), Northern Plains
Enemy Types – Armoured Mini Shade

89) Pahul: Weapons – Attack Power +25%
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade

90) Pahuloth: Weapons – Attack Power +30%
Location – Act II: Shadowlord's Castle
Enemy Types – Armoured Mini Shade

S: (10)
91) Sol: Sealed Verses, Weapons and Martial Arts – Confuse/MP Recovery +2% ❎
Location – Act I: Southern Plains (Any weather), Forest of Myth (Dream)
Enemy Types – Big Shade

92) Solir: Sealed Verses, Weapons and Martial Arts – Poison/MP Recovery +4% ✔️
Location – Act I: The Aerie
Enemy Types – Mage Shade

93) Soles: Sealed Verses, Weapons and Martial Arts – Paralyze/MP Recovery +6% ✔️
Location – Act I: Southern Plains
Enemy Types – Giant Shade

94) Solka: Sealed Verses, Weapons and Martial Arts – Weaken/MP Recovery +8% ❎
Location – Act I: Village, Forest of Myth (Dream)
Enemy Types – Medium Shade Mage

95) Solza: Sealed Verses, Weapons and Martial Arts – MP Drain/MP Recovery +10%
Location – Act II: Barren Temple
Enemy Types – Giant Shade

96) Solira: Sealed Verses, Weapons and Martial Arts – HP Drain/MP Recovery +12%
Location – Act II: Done on Master of the Southern Plains quest
Enemy Types – Giant Shade

97) Solesra: Sealed Verses, Weapons and Martial Arts – MP Recovery +15%
Location – Act II: Southern Plains (Sunny)
Enemy Types – Armoured Giant Shade

98) Solkarr: Sealed Verses, Weapons and Martial Arts – MP Recovery +20% ✔️
Location – Act II: The Aerie
Enemy Types – Medium Shade (Armoured or not)

99) Solzarr: Sealed Verses, Weapons and Martial Arts – MP Recovery +25%
Location – Act II: The Aerie
Enemy Types – Medium Shade

100) Solzarken: Sealed Verses, Weapons and Martial Arts – MP Recovery +30%
Location – Act II: Lost Shrine (Roof)
Enemy Types – Armoured Medium Shade Mage

U: (10)
101) Ul: Sealed Verses and Weapons – Armor Break +2%
Location – Act II: Barren Temple
Enemy Types – Giant Shade

102) Ula: Sealed Verses and Weapons – Armor Break +4% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Mini Shade

103) Uli: Sealed Verses and Weapons – Armor Break +6%
Location – Act II: Southern Plains (Cloudy)
Enemy Types – Armoured Mini Shade

104) Ulo: Sealed Verses and Weapons – Armor Break +8% ✔️
Location – Act II: Lost Shrine
Enemy Types – Armoured Medium Shade

105) Ulu: Sealed Verses and Weapons – Armor Break +10% ✔️
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade Mage

106) Ulal: Sealed Verses and Weapons – Armor Break +12% ✔️
Location – Act II: Lost Shrine, done during The Great Tree quest
Enemy Types – Giant Shade

107) Ulil: Sealed Verses and Weapons – Armor Break +15% ❎
Location – Act II: Lost Shrine
Enemy Types – Medium Shade Mage

108) Ulol: Sealed Verses and Weapons – Armor Break +20% ✔️
Location – Act II: The Aerie
Enemy Types – Unarmoured Shade

109) Ulul: Sealed Verses and Weapons – Armor Break +25%
Location – Lost Shrine
Enemy Types –

110) Ululoth: Sealed Verses and Weapons – Armor Break +30% ❎
Location – Act II: Shadowlord's Castle (2 or Ballroom)
Enemy Types – Shades (except round balls)

V: (10)
111) Var: Weapons – Guard Break +2% ✔️
Location – Act I: The Aerie
Enemy Types – Shield-wielding Large Shades (unarmored)

112) Vara: Weapons – Guard Break +4% ✔️
Location – Act I: Northern Plains
Enemy Types – Small Shades

113) Vari: Weapons – Guard Break +6%
Location – Act I: Southern Plains (Cloudy)
Enemy Types – Shield-wielding Large Shades (Unarmored)

114) Varo: Weapons – Guard Break +8% ✔️
Location – Act I: Village
Enemy Types – Big Shade

115) Varu: Weapons – Guard Break +10% ✔️
Location – Act II: Underground Laboratory
Enemy Types – Giant Shade

116) Varal: Weapons – Guard Break +12% ❎
Location – Act II: Northern Plains (Sunny)
Enemy Types – Armoured Mini Shade Mage

117) Varil: Weapons – Guard Break +15% ✔️
Location – Act II: Done on A Tale of the Study quest
Enemy Types – Medium Shade Mage

118) Varol: Weapons – Guard Break +20%
Location – Act II: Northern Plains (Cloudy), Lost Shrine
Enemy Types – Medium Shade Mage

119) Varul: Weapons – Guard Break +25% ✔️
Location – Act II: Southern Plains (Sunny)
Enemy Types – Armoured Big Shade

120) Varuloth: Weapons – Guard Break +30%
Location – Act II: Lost Shrine (Exterior)
Enemy Types – Armoured Medium Shade Mage
Materials for Weapons (A, B, C, D): (x18)
Raw materials are as it is also need few to complete quests, the most we need to keep are upgrade materials

These are optional links to check since I compiled all informations and put them in this checklist but they helped me before. On the other hand, I made this easy for checking on materials total so listing can be easy and consistent.
Material location:
https://www.rpgsite.net/feature/11032-nier-replicant-upgrade-materials-where-to-get-all-items-for-weapon-upgrades
Material totals:
https://www.reddit.com/r/nier/comments/mxyagz/total_materials_needed_for_nier_replicant_122/
100% Guide:
https://www.thegamer.com/nier-replicant-achievement-trophy-guide-roadmap/

Mats:
https://rpgoverload.com/nier-replicant-raw-materials-guide/

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2473989468
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470017058
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805966398

Tips from Rummas:
At the Lost Vessel free DLC, you get the following:
Amber, Copper Ore, Eagle Egg, Gold Ore, Iron Ore, Meteorite, Moldavite, Pyrite, Rusted Clump, Silver Ore, Titanium Alloy

*The most common ones for me were Copper Ore, Iron Ore, Rusted Clump, Silver Ore and Titanium Alloy.

Most informations will be copy and pasted from Fextralife and other websites.

Total G Cost: 114,000 G

1) Amber: (x14) (Rare)
Base Weapons: (x6)
YoRHa Weapons: (x8)


Acquisition:
  • Junk Heap: Level B2 on breakable crates
  • Facade: From the Materials Shop for 6,000 G and sold for 3,000 G.
  • Lost Vessel DLC: Can be farmed here. Same with breakable crates.


2) Black Pearl: (x15) (Rare)
Base Game: (x15)

Acquisition:
  • Seafront: One black pearl inside the back rooms of Post Office which respawns every playthrough. By far the tedious grind for me it's so rare.
  • Found on the beach area. This would not spawn on Part 2 (Act II) as well as any other items until the ship is gone.


3) Broken Antenna: (x37) (Common)
Base Game: (x37)

Acquisition:
  • Junk Heap: Dropped by the normal robots (ie, the grounded ones on 2F)


4) Broken Arm: (x49) (Uncommon)
Base Game: (x49)

Acquisition:
  • Junk Heap: Dropped by the normal robots (ie, the grounded ones on 2F)


5) Broken Battery: (x5)
Base Game: (x5)

Acquisition:
  • Junk Heap: Dropped by the flying normal robots (ie, the grounded ones on 1F also)


6) Broken Earring: (x4)
Base Game: (x4)

Acquisition:
  • Northern Plains: Shaman magic Shades.
  • Lost Shrine (Roof): Shaman magic Shades.


7) Broken Lens: (x5)
Base Game: (x5)

Acquisition:
  • Junk Heap: Dropped by the normal robots (ie, the grounded ones)
  • Can be bought from the Two-Brothers shop for 1,100 G.


8) Broken Motor: (x11)
Base Game: (x11)

Acquisition:
  • Junk Heap: Dropped by the flying robots who appear regularly in all areas.


9) Broken Pottery: (x2)
Base Weapons: (x2)

Acquisition:
  • Northern Plains: In my experience this is where I got it from it's near the entrance to Junk Heap.
  • The Aerie (Before entering): Just as you reach the save area you can find the shiny point on it. Other guide explained the cheesing method of this but you must check first Kainé's and Chief's house first then do the save and reload since RNG plays a role here. I did this in Aerie so it is possible.

In conclusion I kind of hate this since I retried many times to get 2 on Northern Plains.


10) Broken Saw: (x5)
Base Game: (x5)

Acquisition:
  • Southern Plains: Numerous conical-shaped hat Shades will be present so make sure to kill them also.
  • Can be farmed in Forest of Myth (Dream)
  • The conical shades are found also inside Shadowlord's Castle.


11) Broken Wristwatch: (x11)
Base Game: (x11)

Acquisition:
  • Southern Plains: Few big armoured shades with a club will appear so kill them during as they said in sunny but mildly overcast weather.
  • Can be farmed in Forest of Myth (Dream)


12) Clay: (x18)
Base Game: (x18)

Acquisition:
  • Facade: On the material shop, cost 800 G
  • Any areas to farm on, kind of rare:
    - The Aerie
    - Southern Plains
    - Eastern Road
    - Desert


13) Complex Machine: (x8)
Base Game: (x8)

Acquisition:
  • Underground Facility, Lost Shrine, Southern Plains: These will be where the Mini boss Shade will spawn.
  • Forest of Myth (Dream): This is the best way to farm those mats, keep entering the dreams until you have the exact amount. The other mats relate with this are Simple and Elaborate Machines.


14) Copper Ore: (x88)
Base Game: (x88)

Acquisition:
  • Can be bought from Two-Brothers' Weaponry shop for 480 G.
  • Any areas to farm on, kind of common:
    - Northern Plains
    - Eastern Road
    - Southern Plains
    - The Aerie
    - Desert
  • Lost Vessel DLC: Can be farmed here.

15) Crystal: (x16)
Base Game: (x8)
YoRHa Weapons: (x8)


Acquisition:
  • Found to be farmed in the Desert and Barren Temple
  • On the material shop for 2,400 G
  • Lost Vessel DLC: Can be farmed here.

16) Damascus Steel: (x9)
Base Game: (x9)

Acquisition:
  • Junk Heap: In B2 on the breakable Box
  • Lost Vessel DLC: Can be farmed here.


17) Dented Metal Bat: (x21)
Base Weapons: (x21)

Acquisition:
  • Drops from child-sized Shades in any of the following areas:
    - Northern Plains
    - The Aerie
    - Southern Plains
    - Underground Facility
    - Desert
  • Can be farmed in Forest of Myth (Dream)


18) Dented Metal Board: (x9)
YoRHa Weapons: (x9)

Acquisition:
  • Junk Heap: Can be found in the boxes or robots in B2.
  • Bought from the shop on Two-Brothers' Weaponry shop for 750 G.
Materials for Weapons (E, F, G, I, L): (x9)
19) Eagle Egg: (x2)
Base Weapons: (x2)

Acquisition:
  • Aerie: By the Chief's hut should be underneath.
  • World of Recycled Vessel DLC: By the boxes on the third floor. Best way to get them.


20) Elaborate Machine: (x5)
Base Weapons: (x5)

Acquisition:
  • Anything relating to this along with Simple and Complex Machines are still from bosses, refer to Complex Machine for more details.


21) Fluorite: (x18)
Base Weapons: (x18)

Acquisition:
  • Junk Heap: B2 on breakable boxes
  • Barren Temple: Inside and can be found also on the bridge towards the boss room.
  • Lost Vessel DLC: Can be farmed here. Same with breakable crates.


22) Forlorn Necklace: (x4)
Base Weapons: (x4)

Acquisition:
  • By far what you can farm on is at Northern Plains instead of Lost Shrine which is also where you farm them with Broken Earrings. Video does show farming on Northern Plains instead of Lost Shrine and how to do it efficiently.
https://www.youtube.com/watch?v=MQPM70C66vM

This is by far my most hated raw material and I farmed this since I started so equip your best word which can be found on Lost Shrine aka Mahzarken which has 30% item droprate (yes this won't affect word droprate). You can choose Northern Plains but for me I chose Lost Shrine to my blind knowledge based on guides.


23) Giant Egg: (x8)
Base Weapons: (x8)

Acquisition:
  • Village: Mostly found in your village when grabbing them on the ground, if you fail to find them just reload save and then save when you get few of them.

24) Goat Hide: (x4)
YoRHa Weapons: (x4)

Acquisition:
Northern Plains and Eastern Road: You will find few of them even in Act I and II so they never disappear.


25) Gold Ore: (x24)
Base Weapons: (x22)
YoRHa Weapons: (x2)


Acquisition:
  • Rare drop at harvest points in the following areas:
    - Northern Plains
    - Eastern Road
    - Southern Plains
    - The Aerie
    - Desert
  • World Recycled Vessel: Can be found on Third floor like other mats related to this floor.


26) Iron Ore: (x263)
Base Weapons: (x259)
YoRHa Weapons: (x4)


Acquisition:
  • Drops from harvest points in the following areas:
    - Northern Plains
    - Eastern Road
    - Southern Plains
    - The Aerie
    - Desert
  • Junk Heap: Can be bought from the shop for 1,000 G.


27) Large Gear: (x7)
Base Weapons: (x6)
YoRHa Weapons: (x1)


Acquisition:
Junk Heap: Can be farmed on the normal robots especially on the B2 area before the Depths. Remember to do this again from the start by the beginning of entering inside the factory on Surface.
Materials for Weapons (M, N, P): (x9)
28) Machine Oil: (x5)
Base Weapons: (x5)

Acquisition:
  • Junk Heap: You'd get this just for the Damaged Map quest on Facade but yeah it's at B2 so you can find these easily on flying robots which on easy did not end up in RNG issue, your mileage would vary in resources.


29) Memory Alloy: (x14)
Base Weapons: (x8)
YoRHa Weapons: (x6)


Acquisition:
  • Junk Heap: Found on P-32 mini boss Robots in B2.
Select Hard - Kill big robots until they die and if they drop Titanium Alloy then kill yourself - Respawn near the door and try again until you get memory alloy.
https://www.youtube.com/watch?v=dTg-9nTsqdI


30) Metal Piercing: (x4)
Base Weapons: (x4)

Acquisition:
  • Desert: Flying Shades have this but watch out also another rare drop but you can farm the Subdued Bracelets in here too.
  • Flying Shades can be found in Shadowlord's Castle

This is also my least favourite to farm, just keep killing flying shades everytime you revisit the Desert.


31) Meteorite: (x5)
Base Weapons: (x5)

Acquisition:
  • Can be found in the Desert, The Barren Temple.
  • World Recycled Vessel: Related to other mats in this DLC we find it via breakable boxes.


32) Moldavite: (x12)
Base Weapons: (x8)
YoRHa Weapons: (x4)


Acquisition:
  • Can be found in the Desert, The Barren Temple.
  • World Recycled Vessel: Related to other mats in this DLC we find it via breakable boxes.

33) Mysterious Switch: (x9)
Base Weapons: (x9)

Acquisition:
  • Junk Heap: Do a full run on both 1F and B2 they are dropped rarely by the normal and flying robots who appear just about everywhere.

34) Natural Rubber: (x1)
Base Weapon: (x1)

Acquisition:
  • Drops from Southern Plains or Seafront
  • Found in shop on Seafront for 700 G

35) Pearl: (x16)
Base Weapons: (x16)

Acquisition:
  • Seafront: Found on the shiny spots to harvest
  • At the Seafront shop costing you 3,000 G

36) Pyrite: (x14)
Base Weapons: (x14)

Acquisition:
  • Found from Barren Temple and Junk Heap B2.
  • Can be farmed from World of Recycled Vessel DLC via breakable boxes in Third Floor.
Materials for Weapons (R, S, T): (x12)
37) Rusted Clump: (x14)
Base Weapons: (x10)
YoRHa Weapons: (x4)


Acquisition:
  • Northern Plains: Can be caught while fishing if you don't catch a fish, using such bait as a lure or sardines etc. will be a chance for this to appear.
  • Desert: Can be caught when fishing if you catch a fish, using such bait as a lure or sardines etc. will be a chance for this to appear.
  • Can be farmed in the DLC
  • In other words, they are junks.


38) Rusty Bucket: (x10)
Base Weapon: (x10)

Acquisition:
  • Northern Plains: Can be caught while fishing if you don't catch a fish, using such bait as a lure or sardines etc. will be a chance for this to appear.
  • Desert: Can be caught when fishing if you catch a fish, using such bait as a lure or sardines etc. will be a chance for this to appear.
  • In other words, they are junks.


39) Rusty Kitchen Knife: (x9)
Base Weapons: (x9)

Acquisition:
  • Northern Plains, Southern Plains, Shadowlord's Castle: Found on Shades with a hat resembling a conical shape.
  • Can be farmed in Forest of Myth (Dream)
  • Conical hat shape Shades are also in Shadowlord's Castle.


40) Scorpion Claw: (x10)
Base Weapon: (x10)

Acquisition:
  • Desert: Exclusively found from the Scorpions but their poisons are non-threatening.


41) Severed Cable: (x15)
YoRHa Weapons: (x15)

Acquisition:
  • Junk Heap: Do a full run inside the place they are found from all common types of robots like ground and flying types.


42) Silver Ore: (x124)
Base Weapons: (x121)
YoRHa Weapons: (x3)


Acquisition:
  • Drops from harvest shiny points in the following areas:
    - Northern Plains
    - Eastern Road
    - Southern Plains
    - The Aerie
    - Desert
  • They should appear from the crates in the DLC third floor.
  • Junk Heap: Can be bought on shop for 1,500 G


43) Simple Machine: (x6)
Base Weapons: (x6)

Acquisition:
  • Refer to the Machine related materials it can be farmed also in Forest of Myth (Dream).


44) Stopped Clock: (x3)
Base Weapons: (x3)

Acquisition:
  • Underground Facility: Only found on Medium Shades.

Note: Can also be found for example in Act I during Aerie progressing each floor one Shade can drop it.

45) Stripped Bolt: (x10)
Base Weapon: (x10)


Acquisition:
  • Junk Heap: Do a full run on the farming place, usually they drop from red lit robots aka the ground ones.
  • Alternatively, bought at the shop for 900 G.


46) Subdued Bracelet: (x3)
Base Weapons: (x3)

Acquisition:
  • Desert: Flying Shades have this but watch out also another rare drop but you can farm the Metal Piercings in here too.
  • Flying Shades can be found in the Shadowlord's Castle.


47) Titanium Alloy: (x27)
Base Weapons: (x24)
YoRHa Weapons: (x3)


Acquisition:
  • Junk Heap: Do a full run on all floors, they will be dropped from red lit robots aka the grounded ones as well as P-32s.
  • Can be farmed on the DLC level.


48) Twisted Ring: (x5)
Base Weapons: (x5)

Acquisition:
  • Found in Lost Shrine (Roof), Northern Plains and alternatively on Aerie. The knight-like Shades drop them rarely.
V. Weapons: (x38)
There are three types of weapon types to grind levels on so more on the other three sections I put here due to Steam word limit count.

Here I will simply tell you which I upgraded and would suggest which to upgrade by checkmark, for more information on materials check in this guide the material section and my 100% achievement roadmap guide. For now working on it and referring to my old save.

No matter what, YoRHa DLC weapons do not add up as your percentage to Weapons Collector, simply collect all base 33 weapons and your good.

Weapon upgrade in a nutshell (Shoutout to this video for all upgrades information to insert and correcting):
https://www.youtube.com/watch?v=0437-6QY5CY
One-Handed Swords: (x17)
1) Nameless Blade: Route A (Act I) – Starter weapon in the Home Village.
Lv. 2: 1,000 G, Titanium Alloy x3 (Free Upgrade)
Lv. 3: 1,000 G, Titanium Alloy x2, Stripped Bolt x10, Broken Arm x3
Lv. 4: 1,000 G, Titanium Alloy x2, Dented Metal Bat x1, Simple Machine x1 ✔

2) Virtuous Contract: Route A (Act I) – Starter weapon (DLC required) in the Home Village.
Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2
Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2
Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Cruel Oath: Route A (Act I) – Starter weapon (DLC required) in the Home Village.
Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2
Lv. 3: 1,000 G, Iron Ore x4, Silver Ore x3, Amber x2
Lv. 4: 1,000 G, Gold Ore x2, Large Gear x1, Moldavite x1 ✔

4) Lily-Leaf Sword: Route A (Act I) – Purchased in the Home Village from the Blacksmith store for 2,400 gold.
Lv. 2: 1,000 G, Titanium Alloy x3
Lv. 3: 1,000 G, Titanium Alloy x2, Broken Antenna x7, Large Gear x1
Lv. 4: 1,000 G, Titanium Alloy x2, Forlorn Necklace x2, Pyrite x1 ✔

5) Beastbain: Route A (Act I) – Purchased in the Home Village from the Blacksmith store for 16,800 gold.
Lv. 2: 1,000 G, Iron Ore x12, Complex Machine x1
Lv. 3: 1,000 G, Iron Ore x20, Complex Machine x1, Machine Oil x1
Lv. 4: 1,000 G, Iron Ore x15, Pyrite x2, Crystal x1 ✔

6) Nirvana Dagger: Route A (Act I) – Found in a box in the Lost Shrine 2F, where the 2nd wooden ladder and platform is between.
Lv. 2: 1,000 G, Titanium Alloy x1, Rusty Kitchen Knife x2
Lv. 3: 1,000 G, Titanium Alloy x1, Broken Arm x3, Gold Ore x2
Lv. 4: 1,000 G, Titanium Alloy x1, Mysterious Switch x3, Pyrite x1 ✔

7) Moonrise: Route A (Act I) – Acquired from a guard in the Southern Plains after saving him from Shades upon your first Southern Plains visit.
Lv. 2: 1,000 G, Titanium Alloy x1, Broken Saw x1
Lv. 3: 1,000 G, Titanium Alloy x1, Broken Lens x1, Broken Saw x1
Lv. 4: 1,000 G, Titanium Alloy x1, Rusty Kitchen Knife x2, Pyrite x1 ✔

8) Rebirth: Route A (Act I) – Gifted by the Prince of Facade after the Barren Temple.
Lv. 2: 1,000 G, Iron Ore x4, Twisted Ring x1
Lv. 3: 1,000 G, Iron Ore x10, Large Gear x1, Broken Battery x1
Lv. 4: 1,000 G, Iron Ore x20, Broken Wristwatch x3, Amber x1 ✔

9) Earth Wyrm's Claw: Route A (Act I) – Purchased in the Facade from the blacksmith store for 8,400 gold.
Lv. 2: 1,000 G, Iron Ore x 8, Scorpion Claw x10
Lv. 3: 1,000 G, Iron Ore x 8, Clay x3, Broken Pottery x2
Lv. 4: 1,000 G, Iron Ore x10, Clay x15, Amber x1 ✔

12) Faith: Route A (Act I & II) – Save two villagers, one with riddles and one with directions but will kill you if you fail to find the right way. The Mayor will give it to you as a gratitude.
Lv. 2: 1,000 G, Silver Ore x3, Broken Antenna x30
Lv. 3: 1,000 G, Silver Ore x5, Elaborate Machine x1, Natural Rubber x1
Lv. 4: 1,000 G, Silver Ore x4, Moldavite x1, Titanium Alloy x4 ✔

11) Blade of Treachery: Route A (Act I) – Found initially at Emil's Manor where you attempt to help him, one of the breakable boxes is found after using the Darkness Key room, you will see it.
Lv. 2: 1,000 G, Copper Ore x10, Simple Machine x1
Lv. 3: 1,000 G, Copper Ore x15, Machine Oil x2, Rusted Clump x1
Lv. 4: 1,000 G, Copper Ore x20, Pyrite x1, Rusted Clump x1 ✔

12) Labyrinth's Whisper: Route A (Act II) – During A Bridge in Peril quest, kill one Giant armoured Shade and get the sword.
Lv. 2: 1,000 G, Fluorite x1
Lv. 3: 1,000 G, Fluorite x2
Lv. 4: 1,000 G, Fluorite x3 ✔

13) Phoenix Dagger: Route A (Act II) – Purchased in the Seafront from the Blacksmith store for 36,200 G. ✔
Lv. 2: 1,000 G, Silver Ore x6, Giant Egg x2
Lv. 3: 1,000 G, Silver Ore x6, Eagle Egg x1, Broken Earring x2
Lv. 4: 1,000 G, Silver Ore x6, Black Pearl x5, Amber x2

14) Ancient Overlord: Route A (Act II) – Located at the Facade, before fighting the pack of wolves the king will give you the sword.
Lv. 2: 1,000 G, Silver Ore x4, Broken Motor x10
Lv. 3: 1,000 G, Silver Ore x6, Broken Wristwatch x3, Crystal x2
Lv. 4: 1,000 G, Silver Ore x5, Moldavite x1, Memory Alloy x2 ✔

15) Iron Pipe: Route A (Act II) – Located at the same prologue but this time you can permanently keep it after finding it inside the supermarket while completing the . Alternatively this is obtained automatically when completing the game to view Ending B at least that's what they say.
Lv. 2: 1,000 G, Dented Metal Bat x5, Broken Arm x8
Lv. 3: 1,000 G, Dented Metal Bat x8, Broken Arm x15, Rusty Bucket x10
Lv. 4: 1,000 G, Dented Metal Bat x6, Broken Arm x20, Rusted Clump x5 ✔

16) Fool's Embrace (DLC): Route B (Act II) – Finish third level from the 1st Floor during the World of Recycled Vessel DLC.
Lv. 2: 1,000 G, Damascus Steel x1
Lv. 3: 1,000 G, Damascus Steel x1
Lv. 4: 1,000 G, Damascus Steel x1 ✔

17) Kainé's Sword: Route E – After you beat the game, go to her home on Aerie and grab her swords.
Lv. 2: 1,000 G, Iron Ore x10
Lv. 3: 1,000 G, Iron Ore x20, Rusted Clump x1
Lv. 4: 1,000 G, Iron Ore x30, Broken Saw x1 ✔
Two-Handed Swords: (x10)
1) Kusanagi: Route A (Act II) – Starter weapon in the Home Village.
Lv. 2: 1,000 G, Iron Ore x10
Lv. 3: 1,000 G, Iron Ore x18, Broken Battery x4, Forlorn Necklace x1
Lv. 4: 1,000 G, Iron Ore x20, Broken Earring x1, Moldavite x1 ✔

2) Virtuous Treaty: Route A (Act II) – Starter weapon (DLC required) in the Home Village.
Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2
Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2
Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Axe of Beheading: Route A (Act II) – Purchased in the Home Village from the Blacksmith store for 19,200 G.
Lv. 2: 1,000 G, Copper Ore x10
Lv. 3: 1,000 G, Copper Ore x15, Rusty Kitchen Knife x3, Subdued Bracelet x1
Lv. 4: 1,000 G, Copper Ore x18, Stopped Clock x2, Meteorite x1 ✔

4) Fang of the Twins: Route A (Act II) – Found in Underground Facility specifically at the KA room, on the breakable boxes just destroy it and weapon will be waiting for you.
Lv. 2: 1,000 G, Silver Ore x3, Elaborate Machine x1
Lv. 3: 1,000 G, Silver Ore x5, Broken Wristwatch x2, Stopped Clock x1
Lv. 4: 1,000 G, Silver Ore x10, Mysterious Switch x3, Meteorite x1 ✔

5) Beastlord: Route A (Act II) – Located in the roof of Lost Shrine, it is at the breakable box on the save point before the boss.
Lv. 2: 1,000 G, Gold Ore x1, Complex Machine x1
Lv. 3: 1,000 G, Gold Ore x1, Complex Machine x1, Machine Oil x1
Lv. 4: 1,000 G, Gold Ore x3, Amber x1, Simple Machine x2 ✔

6) Iron Will: Route A (Act II) – Given to you by Gideon on Junk Heap. No cost just wait for it to be repaired after other areas cleared but it can be used when broken even.
Lv. 2: 1,000 G, Memory Alloy x1 (Automatically Upgrade)
Lv. 3: 1,000 G, Memory Alloy x2, Rusted Clump x2, Dented Metal Bat x1
Lv. 4: 1,000 G, Memory Alloy x3, Pyrite x1, Elaborate Machine x2 ✔

7) Vile Axe: Route A (Act II) – Purchased in the Seafront from the Blacksmith store for 21,600 G.
Lv. 2: 1,000 G, Silver Ore x4, Simple Machine x1
Lv. 3: 1,000 G, Silver Ore x8, Broken Lens x2, Twisted Ring x1
Lv. 4: 1,000 G, Silver Ore x12, Broken Saw x2, Amber x1 ✔

8) Labyrinth's Song: Route A (Act II) – Given to you after completing Disturbing the Sleep of Kings quest by the King on Facade.
Lv. 2: 1,000 G, Fluorite x1
Lv. 3: 1,000 G, Fluorite x2
Lv. 4: 1,000 G, Fluorite x3 ✔

9) Phoenix Sword: Route A (Act II) – Found inside Shadowlord's Castle by the breakable box on the left side before entering.
Lv. 2: 1,000 G, Gold Ore x2, Giant Egg x2
Lv. 3: 1,000 G, Gold Ore x3, Giant Egg x2, Complex Machine x1
Lv. 4: 1,000 G, Gold Ore x4, Black Pearl x5, Moldavite x1

10) Fool's Lament (DLC): Route B (Act II) – Finish third level from the 2nd Floor during the World of Recycled Vessel DLC.
Lv. 2: 1,000 G, Damascus Steel x1
Lv. 3: 1,000 G, Damascus Steel x1
Lv. 4: 1,000 G, Damascus Steel x1 ✔
Spears: (x11)
1) Transience: Route A (Act II) – Starter weapon in the Home Village.
Lv. 2: 1,000 G, Iron Ore x2
Lv. 3: 1,000 G, Iron Ore x2, Twisted Ring x3, Metal Piercing x1
Lv. 4: 1,000 G, Iron Ore x4, Crystal x2, Pyrite x1 ✔

2) Virtuous Dignity: Route A (Act II) – Starter weapon (DLC required) in the Home Village.
Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2
Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2
Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Sunrise: Route A (Act II) – Purchased in the Home Village from the Blacksmith store for 21,600 G.
Lv. 2: 1,000 G, Silver Ore x1, Large Gear x2
Lv. 3: 1,000 G, Silver Ore x2, Rusty Kitchen Knife x2, Forlorn Necklace x1 ✔
Lv. 4: 1,000 G, Silver Ore x3, Subdued Bracelet x1, Pyrite x1

4) The Devil Queen: Route A (Act II) – Located in Lost Shrine back entrance, after climbing the ladder it is in the breakable box, destroy it.
Lv. 2: 1,000 G, Iron Ore x5, Crystal x3
Lv. 3: 1,000 G, Iron Ore x10, Metal Piercing x2, Broken Motor x1
Lv. 4: 1,000 G, Iron Ore x13, Metal Piercing x1, Moldavite x1 ✔

5) Beastcurse: Route A (Act II) – Located inside the Junk Heap Depths where the save point is you break the box to get the weapon.
Lv. 2: 1,000 G, Silver Ore x1, Complex Machine x1
Lv. 3: 1,000 G, Silver Ore x2, Complex Machine x1, Machine Oil x1
Lv. 4: 1,000 G, Silver Ore x3, Moldavite x1, Elaborate Machine x1 ✔

6) Spear of the Usurper: Route A (Act II) – Purchased in the Seafront from the Blacksmith store for 19,200 G.
Lv. 2: 1,000 G, Iron Ore x1 ✔
Lv. 3: 1,000 G, Iron Ore x2, Large Gear x2, Subdued Bracelet x1
Lv. 4: 1,000 G, Iron Ore x5, Broken Lens x2, Pyrite x1

7) Captain's Holy Spear: Route A (Act II) – Purchased in the Facade from the Blacksmith store for 30,000 G.
Lv. 2: 1,000 G, Silver Ore x2, Broken Wristwatch x2
Lv. 3: 1,000 G, Silver Ore x4, Mysterious Switch x3, Broken Earring x1
Lv. 4: 1,000 G, Silver Ore x4, Moldavite x1, Complex Machine x1 ✔

8) Phoenix Spear: Route A (Act II) – Purchased in the Facade from the Blacksmith store for 37,400 G.
Lv. 2: 1,000 G, Gold Ore x1, Giant Egg x2 ✔
Lv. 3: 1,000 G, Gold Ore x2, Eagle Egg x1, Broken Wristwatch x1
Lv. 4: 1,000 G, Gold Ore x3, Black Pearl x5, Moldavite x1

9) Labyrinth's Shout: Route A (Act II) – Complete 'Damaged Map' quest when you end up on Northern Plains by the otherside of the broken steel bridge.
Lv. 2: 1,000 G, Fluorite x1
Lv. 3: 1,000 G, Fluorite x2
Lv. 4: 1,000 G, Fluorite x3 ✔

10) Dragoon Lance: Route A (Act II) – Found inside Shadowlord's Castle after the Ballroom by the breakable box.
Lv. 2: 1,000 G, Silver Ore x3, Pyrite x1
Lv. 3: 1,000 G, Silver Ore x4, Pyrite x3, Pearl x1
Lv. 4: 1,000 G, Silver Ore x5, Meteorite x3, Simple Machine x1 ✔

11) Fool's Accord (DLC): Route B (Act II) – Finish third level from the 3rd Floor during the World of Recycled Vessel DLC.
Lv. 2: 1,000 G, Damascus Steel x1
Lv. 3: 1,000 G, Damascus Steel x1
Lv. 4: 1,000 G, Damascus Steel x1 ✔