Slay the Spire

Slay the Spire

92 ratings
Elden Ring
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19.515 MB
6 Apr, 2023 @ 12:51pm
7 May, 2024 @ 7:56pm
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Elden Ring

Description
[WIP] Mod based on the elden ring game!

Apart from the fact that it's my first mod, it's in a very new phase of development, so maybe it's possible to find wrong texts, bugs, crashes, and many other problems.
This version is not even close to the version I want to release in the future, but it's a version to show that I'm making the mod, and in case anyone wants to help me test it, because unfortunately testing everything alone is very difficult, so stay tuned willingness to report bugs and improvements you think the mod needs!

This early version has:

- 30+ new Relics

- 5+ new Potions

- 10+ new encounters

- 2 new bosses

- 5+ new events


Well, what to expect from the mod?

I really want to make a big mod, and the first definitive version will be released together with Tarnished, and probably the potions and talismans need a rework to work with the new character, and to launch him, we need a lot of new enemies, bosses , acts and events, all to get closer to the history of the Elden Ring.

So thank you so much for testing my mod!

Github Page [github.com]

All assets used in the early versions of this mod, will be changed later when all core mechanics are done. Animation, enemies, background, sounds, everything like this will be changed later

Chinese translation thanks to Linnnnnna [github.com]
Popular Discussions View All (2)
0
27 Jul, 2023 @ 9:53am
PINNED: Balance
OLendari0
0
27 Jul, 2023 @ 9:51am
PINNED: Bug Reports
OLendari0
39 Comments
OLendari0  [author] 9 Oct, 2023 @ 6:12am 
@NEcanary fixed
NEcanary 9 Oct, 2023 @ 1:15am 
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at basemod.AutoAdd.any(AutoAdd.java:130)
at eldenring.EldenRingSTS.receiveEditRelics(EldenRingSTS.java:97)
at basemod.BaseMod.publishEditRelics(BaseMod.java:2535)
at basemod.patches.com.megacrit.cardcrawl.helpers.RelicLibrary.EditRelicsPatch.Prefix(EditRelicsPatch.java:11)
at com.megacrit.cardcrawl.helpers.RelicLibrary.initialize(RelicLibrary.java)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:283)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
NEcanary 9 Oct, 2023 @ 1:15am 
Cause:
java.lang.ArrayIndexOutOfBoundsException: 4
at eldenring.relics.MillicentsProsthesisRelic.getUpdatedDescription(MillicentsProsthesisRelic.java:80)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:132)
at basemod.abstracts.CustomRelic.<init>(CustomRelic.java:12)
at eldenring.relics.BaseRelic.<init>(BaseRelic.java:27)
at eldenring.relics.MillicentsProsthesisRelic.<init>(MillicentsProsthesisRelic.java:27)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
OLendari0  [author] 7 Oct, 2023 @ 6:00pm 
@jeremyvenville i really want to make him, but i just cant find the right images to use as assets, maliketh is the same :(
Blenderman 7 Oct, 2023 @ 12:29pm 
We need a Rykard boss pls
Oobie_Doo 18 Aug, 2023 @ 3:15pm 
no worries! i absolutely love the mod already <3 keep up the good work
OLendari0  [author] 18 Aug, 2023 @ 10:36am 
@Tomo_idigachi Thanks for the reply, actually, i'm having a hard time making insignia and prothesis work correctly, i'm just using the game "multi_attack" property, but it's seens to be a problem with the base game itself, for not registering multi_attack correctly to it's cards, so, i'm planning on changing these relics to another type of dmg
Oobie_Doo 17 Aug, 2023 @ 4:00pm 
Love the mod <3 however i think winged sword insignia and Millicent prosthesis should only be multi-attack cards rather than include aoe. I like that its a call out to stuff like waterfowl dance and other builds like twinblades, but i wouldn't consider either of those aoe. Plus with the buffs you can get from having BOTH is very broken, so having both aoe and multi-attack is super OP. On that note as well not every multi-attack currently registers with those relics in particular (i apologize about fixating on that detail, i was playing a certain way for a while when testing). For instance, Sword boomerang DOES proc Prosthesis and Insignia, however Pummel does not. Havent tested with other characters yet, just iron clad so far. Im very excited to see where this mod goes in the future <3
OLendari0  [author] 8 Jul, 2023 @ 4:54am 
Yes, actually, morgott has the same problem of all elites, i just ignore the fact that i need new moves and not more dmg on a18, i will try to scale him down
Niteshade 7 Jul, 2023 @ 2:52pm 
Thanks for your response. From playing a bit more with it, the normal enemies seem to be fairly well balanced. As you said, they seem stronger than normal game ones, but not by too much. It's nice to see that you are making fixes and care about this mod. Are there any plans to scale down Margott when you do the elites? His ability seems like it could have some cool uses, but he does an attack turn 2 or 3 that dealt between 72 (6x12) and 130 (13x10) dmg that I'm not sure what the difference in my play was to generate those numbers but those are enough to kill any character at full health and would make them stronger than the Heart. Maybe make his moveset like the Hexaghost but with higher scaling potential instead of burn?