Stormworks: Build and Rescue

Stormworks: Build and Rescue

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HEVS EHCS | 1x1 Weapon & Hardpoint Controller
   
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7 Apr, 2023 @ 2:56pm
6 Oct, 2023 @ 9:57am
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HEVS EHCS | 1x1 Weapon & Hardpoint Controller

In 1 collection by Anonymous Sandwich
[EHCS] Expanded Hardpoint Communication Standard
88 items
Description
Overview
The HEVS 1x1 EHCS Weapon & Hardpoint Controller is meant to be the most effective, and compact manager around. It is based on the EHCS standard, which is meant to be the next step in hardpoint data standards.


If you make a creation using the EHCS standard, add a comment with a link to your vehicle to it can be added to the collection, also feel free to add this image to your creation using this code
[url=https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url]

Setup
  1. When loading in the vehicle (collection of microcontrollers), there will be 6 different sets of microcontrollers. Based on the number of hardpoints you are using, copy the neccessary microcontrollers. For example: if you are using 10 hardpoints, select the ones labelled 10, if you are using 5 hardpoints, round up to 6 and select those.
  2. Connect all nodes described as: Ordinance Type, Launch, Release, EHCS Data Input From Hardpoint, and Data to Hardpoint. Connect in order of firing, so each hardpoint will alternate, 1 on the left, 2 on the right, 3 on the left, etc.
  3. If you are using an Internal Gun, connect the Internal Gun Ammo and Fire Internal Gun nodes. You can name the gun in the main microcontroller properties. If you are not using a gun, ignore this step.
  4. Hook up nodes: Seat Input to the seat. Touchscreen and Video Out to the 1x1 monitor you are using.
  5. You can pass Targetting data to the weapons through the Target Data Passthrough composite node. Use the following channels 1 = Target GPS X, 2 = Target GPS Y, 3 = Target Altitude, 4 = Laser Frequency, 5 = Radio Frequency. This will need to be done in another microcontroller. This step can be ignored if you do not plan to support GPS guided munitions.
  6. Connect the Fire node to your method of firing, typically the Space (Fire) node on the seat.
  7. Add the desired weapons to the vehicle. It is highly recommened to use EHCS Weapons for access to the full features of the controller. The controller will still work with more basic weapons, but not be able to see their name, and may not work with racks, firing weapons, and target guidance.
  8. If you are using another microcontroller that uses the Selected EHCS Weapon Data node, hook it up.
  9. Configure color settings of the screen to your liking by changing the color values in the microcontroller properties. You must keep the format of XXX,XXX,XXX. if you are using RGB 0,0,0 write it as 000,000,000


Using the Screen
  • To change the page between the Weapon Managment Screen and Hardpoint Managment Screen, use the two buttons on the top right. Pressing the top takes you to the weapon screen, pressing the bottom takes you to the hardpoint screen.
  • To select the weapon to be fired, touch the Box where the desired weapon is, it will change color to indicate it is selected. Pressing again will deselect that weapon.
  • If there are more than 4 weapons, you can use the arrows in the bottom right of the screen to scroll through the different options.
  • Only available weapons will be shown, and how they are fired is automatically handled. If the weapon is out of ammo, it will automatically be deselected and disapear from the list.
  • On the Hardpoint Screen, you will see the hardpoint position you are currently seeing, the name of the attachment, and another field. This 3rd field will, when available show the Type, or Ammo/Capacity of the currently selected hardpoint. By pressing this field, you switch between the data you are being shown.
  • The drop button can be pressed to drop the selected hardpoint.
  • If the attatchment is activatable, you will see a button labeled A appear next to Drop, pressing this box will activate the attachment.
  • You can use the arrows to scroll through the different hardpoints.


Credits
Alyosha15 3x5 Text (unreleased)
69 Comments
Arelium 8 Jul @ 6:02pm 
Could you make a 2-hardpoint version? I am developing a bird and I plan on having an armed version, which has 2 hardpoints for weaponary and I like your standart a lot, I always want to do stuff like this but am too lazy to and sooner or later, I see someone like you has already made it, which makes me happy. Appericate your work! :thumbsup:
chadejohns 26 Jun @ 1:07pm 
@fadeaway, just use 2 size 10 controllers
mgm81 22 May @ 7:08pm 
This is so complicated can you make this smaller and simpler so I can fit it inside my parasite fighter?
StormTrail92 7 May @ 3:15pm 
Is it possible to track if something on screen is selected and make that an output I am making a aircraft with a internal bay and it would be nice if the doors opened when that missile is selected.
50°02'05.1"N 19°10'33.0"E 28 Oct, 2024 @ 8:54am 
can anyone make a tutorial on how to setup the gps targetting im way too dense for that
𝔸𝓚 FadeAway 28 Oct, 2024 @ 2:45am 
@anonymoussandwich can u make a version with 20 weapons?
Quantum toast 25 Aug, 2024 @ 9:21am 
How do you use the selected weapon node if you want to find the FOV of a selected weapon?
latch4 19 Aug, 2024 @ 9:08am 
Oh my god im so stupid i forgot to anchor the microcontroler to the aircraft lol
latch4 19 Aug, 2024 @ 8:17am 
Sadly it doesnt work, screen is off (even when connected to electricity and on/off). is target data passthrough neccesary? if so, where do i attach target data passthrough?
Spongbob 20 Jul, 2024 @ 5:00am 
can u update with weapon slots up to 18 if possible and if so premature thanks!