Company of Heroes 3

Company of Heroes 3

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Luftwaffe Angriff - All Units Mod
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Tunnisteet: extension, tuning
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16.058 MB
8.4.2023 klo 14.43
1.7. klo 0.36
48 muutosilmoitusta ( näytä )

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Luftwaffe Angriff - All Units Mod

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Luftwaffe Angriff - All Units Mod

Fight the enemies of the Reich with the famed Luftwaffe land forces. From the Herman Goering Panzer Division to the Fallschirmjäger Divisions. Or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations. Mod adds unique airborne combat units that are well rounded, i.e. HMG, AT & AA units have a anti-tank & anti-inf hand-held-weapons equipped, 6 man crew members added.

The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.



Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.
Recommended AI Settings for RGT Mod:
AI Custom Economy = OFF
AI Difficulty = Advanced AI Expert
AI Personality = Aggressive
If playing Axis vs Allies Set Axis on HARD in the COH3 game set up menu, Allies to Expert.




COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built from the unique barracks building, LW Angriff has strong Airborne Units that can be deployed & production buildings take longer to build. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.
235 kommenttia
1693313934 19.7. klo 19.50 
BUG Report: There is an issue with the firing animation of the German army's 210 artillery position. When the artillery fires, the barrel cannot rotate upwards and the shells do not come out of the muzzle.
codowd01 28.6. klo 15.00 
This is awesome thank you for your work!!
Sev 28.6. klo 13.33 
posted the video link to your profile
P I Staker 28.6. klo 13.20 
All the AT guns fire like MG's.
ADLER  [tekijä] 28.6. klo 12.09 
Oh good grief.... that is a very peculiar bug. Please do post the vid.

Do you know if this happens in Vanilla? There is very little changed between my mod & the original. Just some extra abilities.
Sev 28.6. klo 5.58 
I took a video of it and can post it to youtube, I am using the dak pak38, with the Realism Game Tuner, and playing multiplayer, I tried it in single player skirmish and it did not produce the same results.
ADLER  [tekijä] 27.6. klo 17.31 
Are you meaning the DAK AT gun? I am not getting anything unusual. Are there specific circumstances that it is happening Sev?
ADLER  [tekijä] 27.6. klo 15.11 
Shall investigate, thanks for the report. I usually give them a few weeks to ballance & hotfix before I upgrade my mod, but shall look at obvious issues.
Sev 27.6. klo 14.26 
@ADLER the PAK38 shoots like a machine gun, I'm thinking something broke it with a patch, its really fun tho to use when you play german or stealing it when allies lol.
danghuutien97 16.6. klo 6.09 
Axis rarely build Gun Emplacement such as Flak-36 Cannon, both teams wouldn't build any mortar units.